TEACHING HANDBALL - IHF Handball at School Booklet Series
Handball is the fastest team sport with a ball in the world. In recent years, handball has become one of the most popular sports in the world. The fast-growing popularity of the sport is attributed to its fun dynamic gameplay that can be played anywhere with minimal equipment. The Handball at School rules are the basis of mini handball for beginners and/or children under 11. For the PE teachers, coaches, and administrators using this book, we sincerely hope that this Handball at School program will transform your PE curriculum, inspire your students to be active throughout their lives, and create an entire generation of handball lovers. Of all the benefits this great sport has to offer children, none are more important than fun, passion, and health. Visit handball.link to download pdf
Handball is the fastest team sport with a ball in the world. In recent years, handball has become one of the most popular sports in the world. The fast-growing popularity of the sport is attributed to its fun dynamic gameplay that can be played anywhere with minimal equipment.
The Handball at School rules are the basis of mini handball for beginners and/or children under 11. For the PE teachers, coaches, and administrators using this book, we sincerely hope that this Handball at School program will transform your PE curriculum, inspire your students to be active throughout their lives, and create an entire generation of handball lovers. Of all the benefits this great sport has to offer children, none are more important than fun, passion, and health. Visit handball.link to download pdf
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Some terms for advanced levels:
Simple fast break occurs when the defending team gets the ball and is able to move
quickly up the court, getting an easy scoring attempt, with a minimum of fast interpasses
and players being involved. That’s the case when a defender steals a ball and
then speed-dribbles the ball up the court and takes the shot him/herself (self-fast
break), a player (goalkeeper or a court player) passes ball to an open receiver ahead
(e.g., wing) for quick scoring (direct fast break), or two quick passes are executed before
shooting (indirect fast break). Others may call it the 1 st wave or primary fast break.
The extended fast break is triggered when more attackers are involved in making fast forward
progression with quick inter-passing in an attempt to score before the defensive team can get
into position. Also termed 2 nd wave or secondary fast break.
The complete fast break is performed around the goal area when the defending team has
already returned, but has not yet adjusted their defensive system. In this way, it is a kind
of sustained fast break attack or pressure play aiming to exploit the opponents’ temporary
defence. Others may call it a fast attack without slowing down the play to organise the attack.
The fast throw-off occurs when the team who suffered a goal employs a fast break attack
from the middle of the court and the other team has not yet fully returned and/or adjusted.
ATTACK AGAINST POSITIONAL DEFENCE
A key component of effective building up in the attack is the ability to break through the opponents’
defensive structure to create an opening to score. In general, apart from the basic formation,
there are two major different approaches for building up attack: open play and set play.
Open play requires literate play, relative freedom, challenging the players to read the play and
to find intelligent solutions, which we are pursuring in this approach in all levels of learning.
Thus, it is crucial to understand the basic game principles, tactical roles and action rules to
cooperate with teammates in an efficient way, taking into consideration the dynamics of the
situational constraints. Then, it entails a more adaptive, anticipative, flexible tactical behaviour
and versatile technical skills. This approach should not be confused with selfish play.
OPEN
PLAY
Based on game
principles and
action rules
Triggering game play
initiative, creativity
and intelligence
Self-regulated choices
and actions
More enjoyable,
rewarding, fun and
variable actions
SET
PLAY
Based on pre-trained
collective manoeuvres
to create an opening
Mechanised game
play solutions,
inhibits decisionmaking
skills
External control
of actions
More monotonous
and predictable
game play
Open play versus set play
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