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TEACHING HANDBALL - IHF Handball at School Booklet Series

Handball is the fastest team sport with a ball in the world. In recent years, handball has become one of the most popular sports in the world. The fast-growing popularity of the sport is attributed to its fun dynamic gameplay that can be played anywhere with minimal equipment. The Handball at School rules are the basis of mini handball for beginners and/or children under 11. For the PE teachers, coaches, and administrators using this book, we sincerely hope that this Handball at School program will transform your PE curriculum, inspire your students to be active throughout their lives, and create an entire generation of handball lovers. Of all the benefits this great sport has to offer children, none are more important than fun, passion, and health. Visit handball.link to download pdf

Handball is the fastest team sport with a ball in the world. In recent years, handball has become one of the most popular sports in the world. The fast-growing popularity of the sport is attributed to its fun dynamic gameplay that can be played anywhere with minimal equipment.

The Handball at School rules are the basis of mini handball for beginners and/or children under 11. For the PE teachers, coaches, and administrators using this book, we sincerely hope that this Handball at School program will transform your PE curriculum, inspire your students to be active throughout their lives, and create an entire generation of handball lovers. Of all the benefits this great sport has to offer children, none are more important than fun, passion, and health. Visit handball.link to download pdf

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Some terms for advanced levels:

Simple fast break occurs when the defending team gets the ball and is able to move

quickly up the court, getting an easy scoring attempt, with a minimum of fast interpasses

and players being involved. That’s the case when a defender steals a ball and

then speed-dribbles the ball up the court and takes the shot him/herself (self-fast

break), a player (goalkeeper or a court player) passes ball to an open receiver ahead

(e.g., wing) for quick scoring (direct fast break), or two quick passes are executed before

shooting (indirect fast break). Others may call it the 1 st wave or primary fast break.

The extended fast break is triggered when more attackers are involved in making fast forward

progression with quick inter-passing in an attempt to score before the defensive team can get

into position. Also termed 2 nd wave or secondary fast break.

The complete fast break is performed around the goal area when the defending team has

already returned, but has not yet adjusted their defensive system. In this way, it is a kind

of sustained fast break attack or pressure play aiming to exploit the opponents’ temporary

defence. Others may call it a fast attack without slowing down the play to organise the attack.

The fast throw-off occurs when the team who suffered a goal employs a fast break attack

from the middle of the court and the other team has not yet fully returned and/or adjusted.

ATTACK AGAINST POSITIONAL DEFENCE

A key component of effective building up in the attack is the ability to break through the opponents’

defensive structure to create an opening to score. In general, apart from the basic formation,

there are two major different approaches for building up attack: open play and set play.

Open play requires literate play, relative freedom, challenging the players to read the play and

to find intelligent solutions, which we are pursuring in this approach in all levels of learning.

Thus, it is crucial to understand the basic game principles, tactical roles and action rules to

cooperate with teammates in an efficient way, taking into consideration the dynamics of the

situational constraints. Then, it entails a more adaptive, anticipative, flexible tactical behaviour

and versatile technical skills. This approach should not be confused with selfish play.

OPEN

PLAY

Based on game

principles and

action rules

Triggering game play

initiative, creativity

and intelligence

Self-regulated choices

and actions

More enjoyable,

rewarding, fun and

variable actions

SET

PLAY

Based on pre-trained

collective manoeuvres

to create an opening

Mechanised game

play solutions,

inhibits decisionmaking

skills

External control

of actions

More monotonous

and predictable

game play

Open play versus set play

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