TEACHING HANDBALL - IHF Handball at School Booklet Series
Handball is the fastest team sport with a ball in the world. In recent years, handball has become one of the most popular sports in the world. The fast-growing popularity of the sport is attributed to its fun dynamic gameplay that can be played anywhere with minimal equipment. The Handball at School rules are the basis of mini handball for beginners and/or children under 11. For the PE teachers, coaches, and administrators using this book, we sincerely hope that this Handball at School program will transform your PE curriculum, inspire your students to be active throughout their lives, and create an entire generation of handball lovers. Of all the benefits this great sport has to offer children, none are more important than fun, passion, and health. Visit handball.link to download pdf
Handball is the fastest team sport with a ball in the world. In recent years, handball has become one of the most popular sports in the world. The fast-growing popularity of the sport is attributed to its fun dynamic gameplay that can be played anywhere with minimal equipment.
The Handball at School rules are the basis of mini handball for beginners and/or children under 11. For the PE teachers, coaches, and administrators using this book, we sincerely hope that this Handball at School program will transform your PE curriculum, inspire your students to be active throughout their lives, and create an entire generation of handball lovers. Of all the benefits this great sport has to offer children, none are more important than fun, passion, and health. Visit handball.link to download pdf
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9.1 Beginner Level – Mini Handball
NOVICE – MINI HANDBALL
1 st stage: Game form with uneven numbers (4v3+GK or 3v2+GK)
1 st STAGE: MINI HANDBALL - UNSTRUCTURED DEFENCE
Main focus: attacking play
With novices they tend to
gather around the ball
– anarchic game.
Encourage learners to adopt a spreadout
position and spacing, which increases
possibilities to retain possession and to make
forward progression to attack the goal.
Use a game play with numerical advantage (4v3+GK/3v2+GK)
Adapted rules:
After loss of ball, any player can rapidly assume
the goalkeeper position (typically the closest
to the goal). This self-applied routine promotes
the concept that all learners can be the
goalkeeper. For novices, we can decide which
player will play the position.
In cases when more than one defender runs
inside the goal area and the opposing
team performs a scoring attempt, a penalty
throw is applied if unsuccessful. If scoring, the number of given points depends on the
number of goalkeepers (e.g., two goalkeepers=two points).
Use the protected ball rule, meaning that physical contact with attacker with the ball is
avoided.
Consider not introducing or emphasising the three-step rule. Instead, stress the need to
look and find an open attacker to receive the ball. At this level, they tend to take three
steps before performing any other action, which leads to a slower game play and high
pressure on the attacker with the ball, making it more difficult for the attacker to make
decisions and to throw the ball successfully.
Limit the use of dribbling (e.g., allowing one bounce) or forbid its use to compel
cooperation.
After a goal, the goalkeeper should be instructed to put the ball straight back into play,
instead of performing a regular throw-off from the middle of the court. This rule promotes
fast transition play and a more dynamic game, while saving time and promoting
enjoyability. If needed, do not allow intercepting the first pass from the goalkeeper.
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