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in sufficient detail. The approach <strong>of</strong> Karner and Prantl [KP96] to simply<br />

skip the problematic areas <strong>of</strong> the images under consideration might be an<br />

improvement over not acknowledging the problem at all, but is something<br />

that should definitely be improved.<br />

• Previous work does not explicitly discuss the issue <strong>of</strong> new techniques in<br />

computer graphics like scenes with measured Bi-directional Texture Func-<br />

tions (BTFs) or lightfields (e.g. near field photometry measurements <strong>of</strong> light<br />

sources). As BTFs, <strong>for</strong> example, are usually generated out <strong>of</strong> a small sample<br />

part <strong>of</strong> a surface and then extrapolated to larger areas, an exact match with<br />

the original surface will not be possible. There<strong>for</strong>e one has to find a method<br />

to determine whether a generated surface has an appearance which is reas-<br />

onably similar to the original surface.<br />

• Whole classes <strong>of</strong> physical effects like e.g. polarization and fluorescence<br />

have never been verified in practice yet. Since the problems <strong>for</strong> which phys-<br />

ically based renderers are being used – e.g. glare prediction in the automot-<br />

ive industry, which needs polarization support if it is to be highly accurate<br />

– very <strong>of</strong>ten depend on just these capabilities, this is a grave omission. It is<br />

aggravated by the fact that the measurement procedures published in liter-<br />

ature so far are usually not capable <strong>of</strong> characterizing such effects at all.<br />

• HDR technology could be used to overcome the limited dynamic range <strong>of</strong><br />

conventional CCD sensors. This is especially useful <strong>for</strong> capturing outdoor<br />

scenes and scenes that contain light sources that are directly visible from<br />

the view point.<br />

• Is it possible to introduce a ranking scheme <strong>for</strong> physically based rendering<br />

systems? What are the criteria <strong>for</strong> such a ranking scheme? Although the<br />

focus <strong>of</strong> this thesis mainly is on the acquisition <strong>of</strong> measurements <strong>of</strong> real<br />

scenes, these questions should not be disregarded.<br />

As the capabilities <strong>of</strong> physically based rendering engines continue to grow and<br />

appearance–sensitive industries increasingly rely on physically based rendering<br />

technologies, one can confidently expect that these problems will become active<br />

research areas in the near future, and that the field <strong>of</strong> image synthesis system<br />

97

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