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Usability of Digital Cameras for Verifying Physically Based ...

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Figure 26: We can define a mapping from spectral values to RGB values.<br />

In the first case, we use XYZ values because they take the human observer<br />

into account. To get the actual difference between image and real scene we con-<br />

vert both the rendering result and the photograph first to XYZ color space and then<br />

to L∗a∗b∗ color space and calculate the color difference ∆E∗ ab <strong>for</strong> each pixel. If<br />

is within a certain error range we can consider two colors as visually equal.<br />

∆E ∗ ab<br />

However, doing those conversions brings up a severe problem: the different spec-<br />

tral sensitivities <strong>of</strong> a human observer (XYZ space) and a (non-colorimetric, i.e.<br />

common) digital camera. For the rendering, the original spectrum is multiplied<br />

with the spectra <strong>of</strong> the color matching functions. For the photograph, the original<br />

spectrum is multiplied with the spectra <strong>of</strong> the CCD sensors, which are different<br />

from the spectra <strong>of</strong> the color matching functions. Two different original spectra<br />

may cause the same XYZ value but different RGB values. There<strong>for</strong>e, two colors<br />

that are a metameric pair to a human observer will in general look different to<br />

a digital camera. Thus, in this case a certain amount <strong>of</strong> error is introduced by<br />

converting to XYZ space.<br />

In the second case, we do not convert to XYZ space but to the camera’s RAW<br />

RGB space directly. There<strong>for</strong>e, we have to define a mapping from spectral values<br />

to the RAW RGB values <strong>of</strong> the camera (see figure 26). For details on the mapping<br />

44

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