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struction algorithms have been developed to implement the process <strong>of</strong> reconstruct-<br />

ing a 3-dimensional object from these images. Bergner et al. [BDCM05] used a<br />

physically based rendering toolkit to simplify the programming <strong>of</strong> tomography<br />

algorithms in order to speed up the development and testing processes <strong>of</strong> novel<br />

algorithms. As the quality <strong>of</strong> the diagnosis relies heavily on the accuracy <strong>of</strong> the<br />

reconstruction algorithm, the correctness <strong>of</strong> the rendering toolkit again has to be<br />

guaranteed.<br />

1.3.4 Safety Checks<br />

<strong>Physically</strong> based rendering is also useful when it comes to safety relevant applica-<br />

tions. In car industry, <strong>for</strong> example, the design <strong>of</strong> a car interior has to fulfill certain<br />

safety relevant issues. One <strong>of</strong> these issues is e.g. that the reflections in the wind-<br />

shield are to be minimized in a way that they do not distract the driver. Under<br />

daylight conditions these reflections are mainly caused by glossy materials in the<br />

upper part <strong>of</strong> a cockpit mirroring in the windshield. Under night light conditions,<br />

ambient light sources or illuminated switches can cause a similar effect. A real-<br />

istic rendering <strong>of</strong> the car interior helps the designer to select suitable materials and<br />

to position the light sources in an appropriate way.<br />

1.4 Thesis Contribution<br />

The main contribution <strong>of</strong> this thesis is to find as many meaningful ways <strong>of</strong> us-<br />

ing a digital camera <strong>for</strong> verifying a physically based rendering system as possible<br />

in order to provide a practicable method <strong>for</strong> any development environment. The<br />

methods were taken from the field <strong>of</strong> color management. Additionally another<br />

method was developed as part <strong>of</strong> this thesis. We compared the usability and prac-<br />

ticability <strong>of</strong> all the methods, focusing on required equipment and cost. We also<br />

investigated the factor <strong>of</strong> improvement that methods requiring expensive equip-<br />

ment bring. Using a photograph <strong>for</strong> verifying the results <strong>of</strong> a rendering system<br />

seems obvious and some developers may have started to use it already, but as far<br />

as we know no exhaustive analysis apart from our work has been published, yet.<br />

In our rendering system, we use spectral values <strong>for</strong> internal calculations. Some<br />

<strong>of</strong> the verification methods are based on XYZ color space though, which raises the<br />

question why we do not use XYZ as internal color space from the first. The reason<br />

is that we found a severe problem that can occur when interactions <strong>of</strong> light and<br />

4

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