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Figure 11: The sample points do not lie near edges [KP96].<br />

2.2.4 Model <strong>of</strong> an Office Room<br />

Karner and Prantl [KP96] developed a method to verify complex scenes. They<br />

created a model <strong>of</strong> an <strong>of</strong>fice room including material characteristics and used the<br />

Radiance s<strong>of</strong>tware package <strong>for</strong> rendering. Several different approaches <strong>for</strong> com-<br />

paring a rendering <strong>of</strong> this model to measurements <strong>of</strong> the real scene were made. A<br />

photometer (Minolta Spotmeter F, see appendix B.2) was used to obtain lumin-<br />

ance values at selected points <strong>of</strong> the scene. No color measurements were taken.<br />

The first approach consisted in just comparing the measured values to the cal-<br />

culated results. In order to avoid problems that arose from misalignment <strong>of</strong> the<br />

two scenes, the positions <strong>of</strong> the samples were chosen in a way that they did not lie<br />

near edges (see figure 11). For testing purposes, the model was rendered from two<br />

different viewpoints and in high and low quality. Figure 12 shows a high quality<br />

rendering, a low quality rendering and a photograph <strong>of</strong> the scene. The root mean<br />

square error lay within a margin <strong>of</strong> 18.2% to 21.8% while the average relative<br />

error lay between 44% and 59%. The low quality renderings achieved similar res-<br />

ults as the ones that were rendered in high quality although they obviously should<br />

per<strong>for</strong>m worse. The authors’ explanation <strong>for</strong> this is that the eye is more sensit-<br />

ive to changes than to absolute values. From this follows that the combination<br />

<strong>of</strong> point to point comparisons and the root mean square error is not sufficient <strong>for</strong><br />

quantitatively verifying a rendering system.<br />

16

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