20.07.2023 Views

Adventure Magazine

Issue 239 - Celebrating women

Issue 239 - Celebrating women

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

ESPORTS<br />

THE IMPACT OF THE OLYMPICS<br />

Duane Motu directing the future<br />

The inclusion of esports in the<br />

Olympics has generated a significant<br />

impact and sparked both excitement<br />

and controversy. Esports, which<br />

involves competitive video gaming,<br />

has garnered a massive global<br />

following in recent years, especially<br />

among younger generations. By<br />

bringing esports to the Olympic stage,<br />

the Games have seen increased<br />

engagement from new audiences and<br />

a massive surge in digital viewership.<br />

The question now begs, does this<br />

allow the Olympics to stay relevant<br />

and adapt to modern entertainment<br />

preferences or does it water-down the<br />

fundamentals of Olympic competitive<br />

sport?<br />

Despite the positive impacts, including<br />

esports under the Olympic rings has<br />

faced criticism from various quarters.<br />

Traditionalists argue that esports<br />

lack the physicality and athleticism of<br />

conventional Olympic sports (which<br />

does show a lack of understanding of<br />

how esports are sometimes played).<br />

The journey of esports towards<br />

Olympic recognition has been gradual.<br />

The International Olympic Committee<br />

(IOC) first acknowledged esports'<br />

potential cultural impact and began<br />

engaging with stakeholders in the<br />

gaming industry during the early<br />

2010s. In 2017, esports made its<br />

first appearance in the Asian Indoor<br />

and Martial Arts Games, marking<br />

a significant step towards broader<br />

recognition was included as a<br />

demonstration sport at the 2018 Asian<br />

Games in Jakarta.<br />

Earlier this year Singapore, hosted the<br />

first in-person Olympic Esports Week<br />

including 10 finals in the Olympic<br />

Esports Series 2023.<br />

It began with the Olympic Esports<br />

Week Forum, which heard from<br />

industry leaders in technology,<br />

gaming, and real-world sports as well<br />

as top players such as Ewok and<br />

Jaime "Karma" Bickford.<br />

Once competition began form the very<br />

first event, the Zwift cycling final, to<br />

the very last, the eFIBA on NBA2k23<br />

exhibition, sports and gaming came<br />

together to produce an impressive<br />

show watched by huge numbers .<br />

Tic Tac Bow (archery), Virtual Regatta<br />

(sailing), Just Dance (dance), WBSC<br />

eBASEBALL: POWER PROS<br />

(baseball), Chess.com (chess),<br />

Tennis Clash (tennis), ISSF Challenge<br />

featuring Fortnite (shooting), and Gran<br />

Turismo 7 (motorsport) all also got<br />

their time in the limelight under the<br />

traditional Olympic Rings.<br />

The shooting and motorsport<br />

competitions, played with large<br />

followings worldwide, understandably<br />

popular – but it was the Virtual<br />

Taekwondo event, the last final of the<br />

Olympic Esports Series 2023, which<br />

drew one of the biggest crowds of the<br />

entire Olympic Esports Week.<br />

At the forefront of esports, worldwide<br />

is the Kiwi, Duane Mutu, we caught up<br />

with Duane found out more about who<br />

he was and got a positive glimpse into<br />

what some see as a controversial<br />

future.<br />

Who is Duane Mutu? I am an NZ<br />

Maori with ties to the far north Te<br />

Rarawa, Ngati Kahu but reside in<br />

Orewa on the sunny Hibiscus Coast.<br />

I have a wife, two kids, a dog, a cat,<br />

two mice and a fish. I went to Uni<br />

and left to travel the world and spent<br />

time in Asia, Australia, and Europe<br />

before coming home. Throughout<br />

that journey I primarily worked in two<br />

sectors which I think are very similar -<br />

gaming and action sports.<br />

I worked in UK launching Mambo<br />

surfwear and spent time at other surf<br />

brands too. I launched the NZ TV<br />

channel Garage TV which was a 24-<br />

hour action sport network. In gaming,<br />

I was lucky enough to launch the<br />

Nintendo Game Cube and worked<br />

with the biggest gaming brands like<br />

Ubisoft, Disney, EA. I have always<br />

been fascinated with both sectors and<br />

seen similarities. I grew up skating,<br />

surfing and snowboarding before it<br />

was mainstream and a lot people<br />

frowned upon the sector and its<br />

participants and that now is similar<br />

to esports. Nobody saw surfing and<br />

skating making the Olympics back<br />

when I started surfing, but that is<br />

true for Gaming now, and I have just<br />

returned from the first-ever Olympic<br />

esports week… history repeating.<br />

Who or what is Letsplay.live?<br />

Letsplay.live is a company I created<br />

to grow the best video game players<br />

in NZ and we were very early to the<br />

48//WHERE ACTIONS SPEAK LOUDER THAN WORDS/#239

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!