Adventure Magazine
Issue 239 - Celebrating women
Issue 239 - Celebrating women
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ESPORTS<br />
THE IMPACT OF THE OLYMPICS<br />
Duane Motu directing the future<br />
The inclusion of esports in the<br />
Olympics has generated a significant<br />
impact and sparked both excitement<br />
and controversy. Esports, which<br />
involves competitive video gaming,<br />
has garnered a massive global<br />
following in recent years, especially<br />
among younger generations. By<br />
bringing esports to the Olympic stage,<br />
the Games have seen increased<br />
engagement from new audiences and<br />
a massive surge in digital viewership.<br />
The question now begs, does this<br />
allow the Olympics to stay relevant<br />
and adapt to modern entertainment<br />
preferences or does it water-down the<br />
fundamentals of Olympic competitive<br />
sport?<br />
Despite the positive impacts, including<br />
esports under the Olympic rings has<br />
faced criticism from various quarters.<br />
Traditionalists argue that esports<br />
lack the physicality and athleticism of<br />
conventional Olympic sports (which<br />
does show a lack of understanding of<br />
how esports are sometimes played).<br />
The journey of esports towards<br />
Olympic recognition has been gradual.<br />
The International Olympic Committee<br />
(IOC) first acknowledged esports'<br />
potential cultural impact and began<br />
engaging with stakeholders in the<br />
gaming industry during the early<br />
2010s. In 2017, esports made its<br />
first appearance in the Asian Indoor<br />
and Martial Arts Games, marking<br />
a significant step towards broader<br />
recognition was included as a<br />
demonstration sport at the 2018 Asian<br />
Games in Jakarta.<br />
Earlier this year Singapore, hosted the<br />
first in-person Olympic Esports Week<br />
including 10 finals in the Olympic<br />
Esports Series 2023.<br />
It began with the Olympic Esports<br />
Week Forum, which heard from<br />
industry leaders in technology,<br />
gaming, and real-world sports as well<br />
as top players such as Ewok and<br />
Jaime "Karma" Bickford.<br />
Once competition began form the very<br />
first event, the Zwift cycling final, to<br />
the very last, the eFIBA on NBA2k23<br />
exhibition, sports and gaming came<br />
together to produce an impressive<br />
show watched by huge numbers .<br />
Tic Tac Bow (archery), Virtual Regatta<br />
(sailing), Just Dance (dance), WBSC<br />
eBASEBALL: POWER PROS<br />
(baseball), Chess.com (chess),<br />
Tennis Clash (tennis), ISSF Challenge<br />
featuring Fortnite (shooting), and Gran<br />
Turismo 7 (motorsport) all also got<br />
their time in the limelight under the<br />
traditional Olympic Rings.<br />
The shooting and motorsport<br />
competitions, played with large<br />
followings worldwide, understandably<br />
popular – but it was the Virtual<br />
Taekwondo event, the last final of the<br />
Olympic Esports Series 2023, which<br />
drew one of the biggest crowds of the<br />
entire Olympic Esports Week.<br />
At the forefront of esports, worldwide<br />
is the Kiwi, Duane Mutu, we caught up<br />
with Duane found out more about who<br />
he was and got a positive glimpse into<br />
what some see as a controversial<br />
future.<br />
Who is Duane Mutu? I am an NZ<br />
Maori with ties to the far north Te<br />
Rarawa, Ngati Kahu but reside in<br />
Orewa on the sunny Hibiscus Coast.<br />
I have a wife, two kids, a dog, a cat,<br />
two mice and a fish. I went to Uni<br />
and left to travel the world and spent<br />
time in Asia, Australia, and Europe<br />
before coming home. Throughout<br />
that journey I primarily worked in two<br />
sectors which I think are very similar -<br />
gaming and action sports.<br />
I worked in UK launching Mambo<br />
surfwear and spent time at other surf<br />
brands too. I launched the NZ TV<br />
channel Garage TV which was a 24-<br />
hour action sport network. In gaming,<br />
I was lucky enough to launch the<br />
Nintendo Game Cube and worked<br />
with the biggest gaming brands like<br />
Ubisoft, Disney, EA. I have always<br />
been fascinated with both sectors and<br />
seen similarities. I grew up skating,<br />
surfing and snowboarding before it<br />
was mainstream and a lot people<br />
frowned upon the sector and its<br />
participants and that now is similar<br />
to esports. Nobody saw surfing and<br />
skating making the Olympics back<br />
when I started surfing, but that is<br />
true for Gaming now, and I have just<br />
returned from the first-ever Olympic<br />
esports week… history repeating.<br />
Who or what is Letsplay.live?<br />
Letsplay.live is a company I created<br />
to grow the best video game players<br />
in NZ and we were very early to the<br />
48//WHERE ACTIONS SPEAK LOUDER THAN WORDS/#239