Archeomatica_3_2023
ggfdhsd
ggfdhsd
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
CASE STUDY<br />
SyncHolo: Holograms<br />
in the World of Art<br />
by Paola Rocca, Caterina Rai, Camilla di Giacomo<br />
The use of holograms<br />
in exhibition design<br />
and the new frontier of<br />
inclusive communication<br />
to the public: how<br />
holograms enrich the<br />
cultural experience and<br />
how digital technology<br />
synthesizes the analog<br />
into experiences that<br />
amplify the perception of<br />
art and its meaning.<br />
When introduced to the topic of holograms for the<br />
first time, one's mind may wander to a diverse archive<br />
of pop culture and science fiction, transporting<br />
us to the distant worlds of Star Wars or Star Trek, or to the<br />
advertisements from Back to the Future. At first glance, holograms<br />
appear as nothing more than a fantasy, a glimpse into<br />
a technology seemingly too advanced for our time. However,<br />
enthusiasts know that the era of holograms has begun, and<br />
we are already engaged in an ongoing technological pursuit.<br />
Experts in the field are aware that technology's evolution has<br />
impressively expanded the horizons of hologram applications.<br />
HOLOGRAMS: BACK TO BASICS<br />
Holograms are 3D images achievable through a variety of<br />
technologies that differ in type and use. From holographic<br />
smoke to Pepper's Ghost projectors, which suffer from complex<br />
setup limitations and sensitivity to space and lighting<br />
20 ArcheomaticA N°3 <strong>2023</strong>