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SELS Dialogues Journal Volume 3 Issue 1

A diverse collection of articles, each offering a unique perspective and contributing to the ever-expanding landscape of knowledge and creativity.

A diverse collection of articles, each offering a unique perspective and contributing to the ever-expanding landscape of knowledge and creativity.

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Educational Technology<br />

Gamifying Learning<br />

by Melanie Lee<br />

For many, rote learning can be boring and disengaging.<br />

Moreover, simply memorizing information or procedures<br />

through repetition without necessarily understanding<br />

the underlying concepts or principles does not<br />

sufficiently equip students to solve real-life problems.<br />

Thus, without any practical use, newly attained<br />

knowledge can quickly evaporate.<br />

So, what’s a better approach? How can educators<br />

design curricula in a way that is both meaningful and<br />

memorable? A well-designed video game may hold<br />

some of the answers to how learning can be gamified.<br />

Games talk<br />

First, good video games immerse players in an<br />

interactive world. In these alternate realities, players<br />

make decisions rather than passively observe a story<br />

unfold. In return, the game generates real time feedback<br />

and new solvable problems, depending on the choices<br />

and abilities of the player.<br />

For school, interaction also needs to support course<br />

content. This means that dialogue that augments<br />

learning material will help bring ideas to life and give<br />

students more practical applications with real impact<br />

and gusto. This type of conversational reinforcement<br />

also makes new knowledge stick and worth<br />

remembering.<br />

Games flow…with friction<br />

Next, good video games immerse players in a pleasantly<br />

frustrating experience by encouraging them to stretch<br />

without breaking their backs. In this state, they are<br />

motivated to embrace the struggle and push through<br />

since they know the prize is worth the fight.<br />

Similarly, when students are appropriately challenged,<br />

it can place them in an optimal state of learning or flow.<br />

Conversely, either an overpowering or underwhelming<br />

learning experience can lead to emotional roadblocks,<br />

which can have long-term negative implications on<br />

motivation levels.<br />

Games encourage risk-taking<br />

In addition, good video games are essentially all about<br />

taking risks. Otherwise, what’s the point? Players are<br />

expected to get curious, dig in, and explore. Failure is<br />

both a normalized and essential part of honing one’s<br />

gameplay. Not only does this risk-taking enhance a<br />

player’s skills and boost their confidence, but it can<br />

foster a growth mindset as well.<br />

On the other hand, education often sets up the<br />

classroom differently in that there is much less room<br />

for failure. When students perceive that venturing<br />

down paths less frequently explored will result in bigger<br />

consequences, they are more likely to opt for safety by<br />

colouring between the lines. This may be deemed neat<br />

and tidy, but does it foster creativity, critical thinking, or<br />

a passion for learning?<br />

<strong>SELS</strong> DIALOGUES | 4

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