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SELS Dialogues Journal Volume 3 Issue 1

A diverse collection of articles, each offering a unique perspective and contributing to the ever-expanding landscape of knowledge and creativity.

A diverse collection of articles, each offering a unique perspective and contributing to the ever-expanding landscape of knowledge and creativity.

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Educational Technology<br />

Games are shaped by players<br />

Good video games are also about customization.<br />

Based on unique styles, tastes, and skill sets, players<br />

can modify both their identity and the world they are<br />

exploring. This also means that they can solve video<br />

game challenges in different ways. Ultimately, regardless<br />

of whether one’s choose-your-own-adventure is long or<br />

short, or bumpy or smooth, as long as they reach the<br />

finish line, it’s perfectly okay.<br />

Conversely, if students had creative rights to customize<br />

even a fraction of the school curricula, how much<br />

more would they invest in their learning? Having a say<br />

could lead to a more emotionally engaging learning<br />

environment since it reflects their needs and interests.<br />

Granted, teachers can’t cater to all preferences, but<br />

even just a little might go a long way.<br />

Games are logically scaffolded<br />

Good video games order problems in a way in which<br />

they fit together in a logical sequence. Challenges set<br />

players up for later success by gradually introducing<br />

key skills. And it’s these competencies that must be<br />

demonstrated and mastered before players can level up.<br />

Of course, a school curriculum’s framework is organized<br />

in a similar fashion. However, if learning material is<br />

poorly organized or overwhelming in breadth, students<br />

will miss crucial steps needed for academic success.<br />

This is especially true if it’s delivered haphazardly due to<br />

unrealistic deadlines. Ultimately, these small gaps will<br />

cause more serious issues later on in the process.<br />

Games blossom with teamwork<br />

Finally, good video games are designed for collaborative<br />

play. When players embrace this concept and realize<br />

that their contributions will benefit others, this sense of<br />

accountability and responsibility translates to a greater<br />

good. And, when the dust has settled, the team has<br />

created something marvelous together.<br />

The same can be said for education. When learning<br />

spaces foster and celebrate diversity, students will be<br />

more inclined to share their ideas without the fear of<br />

being judged. Ultimately, successfully leveraging the<br />

collective power of students’ unique worldviews will help<br />

deepen the learning experience for all and contribute to<br />

a rich learning community.<br />

A more gamified big-picture<br />

Overall, by strategically implementing some of the core<br />

tenets of good video games, learning has the potential<br />

to be more meaningful and enduring for students.<br />

References<br />

Csikszentmihalyi, M., and Csikszentmihalyi, M. (2014). Learning,<br />

“flow,” and happiness. Applications of flow in human development<br />

and education: The collected works of Mihaly Csikszentmihalyi, 153-<br />

172. https://doi.org/10.1007/978-94-017-9094-9_7<br />

Gee, J. (2005). Learning by Design: Good Video Games as Learning<br />

Machines. E-Learning And Digital Media, 2(1), 5-16. https://doi.<br />

org/10.2304/elea.2005.2.1.5<br />

Author’s Bio<br />

My name is Melanie Lee, and I have over 25<br />

years of experience in teaching ESL, including<br />

College English and occupation-specific language<br />

skills to internationally-trained business and<br />

healthcare professionals. I have designed and<br />

delivered specialized business and nursing<br />

communication courses and have provided many<br />

clients with personalized presentations and job<br />

interviewing skills coaching.<br />

I have been teaching COMM courses at<br />

Centennial since 2012. I believe that if my<br />

students have the right communication tools and<br />

strategies, it will build their confidence and lead<br />

to successful results.I completed my Master of<br />

Educational Technology (MEd) in 2022 and am<br />

currently working on my Master of Counselling<br />

Psychology, with an expected graduation date in<br />

2024. In my spare time, I enjoy spending time<br />

with my family, Shinrin-yoku (‘forest bathing’),<br />

and woodworking.<br />

<strong>SELS</strong> DIALOGUES | 5

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