SELS Dialogues Journal Volume 3 Issue 1
A diverse collection of articles, each offering a unique perspective and contributing to the ever-expanding landscape of knowledge and creativity.
A diverse collection of articles, each offering a unique perspective and contributing to the ever-expanding landscape of knowledge and creativity.
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Educational Technology<br />
Games are shaped by players<br />
Good video games are also about customization.<br />
Based on unique styles, tastes, and skill sets, players<br />
can modify both their identity and the world they are<br />
exploring. This also means that they can solve video<br />
game challenges in different ways. Ultimately, regardless<br />
of whether one’s choose-your-own-adventure is long or<br />
short, or bumpy or smooth, as long as they reach the<br />
finish line, it’s perfectly okay.<br />
Conversely, if students had creative rights to customize<br />
even a fraction of the school curricula, how much<br />
more would they invest in their learning? Having a say<br />
could lead to a more emotionally engaging learning<br />
environment since it reflects their needs and interests.<br />
Granted, teachers can’t cater to all preferences, but<br />
even just a little might go a long way.<br />
Games are logically scaffolded<br />
Good video games order problems in a way in which<br />
they fit together in a logical sequence. Challenges set<br />
players up for later success by gradually introducing<br />
key skills. And it’s these competencies that must be<br />
demonstrated and mastered before players can level up.<br />
Of course, a school curriculum’s framework is organized<br />
in a similar fashion. However, if learning material is<br />
poorly organized or overwhelming in breadth, students<br />
will miss crucial steps needed for academic success.<br />
This is especially true if it’s delivered haphazardly due to<br />
unrealistic deadlines. Ultimately, these small gaps will<br />
cause more serious issues later on in the process.<br />
Games blossom with teamwork<br />
Finally, good video games are designed for collaborative<br />
play. When players embrace this concept and realize<br />
that their contributions will benefit others, this sense of<br />
accountability and responsibility translates to a greater<br />
good. And, when the dust has settled, the team has<br />
created something marvelous together.<br />
The same can be said for education. When learning<br />
spaces foster and celebrate diversity, students will be<br />
more inclined to share their ideas without the fear of<br />
being judged. Ultimately, successfully leveraging the<br />
collective power of students’ unique worldviews will help<br />
deepen the learning experience for all and contribute to<br />
a rich learning community.<br />
A more gamified big-picture<br />
Overall, by strategically implementing some of the core<br />
tenets of good video games, learning has the potential<br />
to be more meaningful and enduring for students.<br />
References<br />
Csikszentmihalyi, M., and Csikszentmihalyi, M. (2014). Learning,<br />
“flow,” and happiness. Applications of flow in human development<br />
and education: The collected works of Mihaly Csikszentmihalyi, 153-<br />
172. https://doi.org/10.1007/978-94-017-9094-9_7<br />
Gee, J. (2005). Learning by Design: Good Video Games as Learning<br />
Machines. E-Learning And Digital Media, 2(1), 5-16. https://doi.<br />
org/10.2304/elea.2005.2.1.5<br />
Author’s Bio<br />
My name is Melanie Lee, and I have over 25<br />
years of experience in teaching ESL, including<br />
College English and occupation-specific language<br />
skills to internationally-trained business and<br />
healthcare professionals. I have designed and<br />
delivered specialized business and nursing<br />
communication courses and have provided many<br />
clients with personalized presentations and job<br />
interviewing skills coaching.<br />
I have been teaching COMM courses at<br />
Centennial since 2012. I believe that if my<br />
students have the right communication tools and<br />
strategies, it will build their confidence and lead<br />
to successful results.I completed my Master of<br />
Educational Technology (MEd) in 2022 and am<br />
currently working on my Master of Counselling<br />
Psychology, with an expected graduation date in<br />
2024. In my spare time, I enjoy spending time<br />
with my family, Shinrin-yoku (‘forest bathing’),<br />
and woodworking.<br />
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