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Lot's Wife Edition 1 2017

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The Price Of Gaming<br />

edition one<br />

lot’s wife<br />

My partner and I recently made the pilgrimage to EB Games in Chadstone. Not<br />

to buy anything, but to cancel our pre-order for the Nintendo Switch, Nintendo’s newest<br />

console. We looked at our respective bank accounts and decided we couldn’t justify the<br />

$500 that the system would cost us. $500 is rent for a month, or the bills for half a year, or<br />

a year of myki money. Choices like this are common for us; we’ve picked a hobby that costs<br />

money. It just feels like video games cost so damn much.<br />

In truth, gaming has always been expensive. No home console has ever cost less than<br />

US$250 at launch. The ‘Australia tax’ slaps up to 88% extra on to the recommended<br />

retail price of digital products. Downloadable content (or DLC) for games is now entirely<br />

pervasive within the industry, and very little of it is free. Add to that the fact that<br />

videogames are ludicrously expensive to produce, and so the prospect of squeezing extra<br />

money out of consumers is attractive for publishers. But it feels like additional costs are<br />

being built into the business model of modern gaming, and they are becoming increasingly<br />

difficult to avoid.<br />

Types of Additional Costs<br />

Additional costs take many forms. One of the oldest is the expansion pack, which adds<br />

anything from new items to entire storylines to an already released game, and often cost<br />

almost as much as the original. Recently however, The Sims 4 publisher EA Games came<br />

under fire because they were allegedly cutting content from the base game in order to sell<br />

it later in expansion packs. A recent and small example is the inclusion of a butler in a<br />

recent expansion pack for The Sims 4, a feature that was available on launch in The Sims 2.<br />

Whether or not this was actually cut from the base game of The Sims 4 is pure speculation.<br />

Regardless, EA have released no less than seventeen content packs for The Sims 4 since<br />

launch. All of these together will cost the Australian consumer AU$420. You want the full<br />

experience? Be prepared to fork out the cash.<br />

Another form is micro-transactions; small purchases (typically less than $5) that enhance<br />

the game in some way. Micro-transactions can be anything from cosmetic content that<br />

alters the appearance of something in game, to ‘pay-to-win’ content that actually gives the<br />

player some kind of advantage. Micro-transactions in major release games are generally<br />

frowned upon – many feel that paying for a fully-priced game should rule out needing to<br />

pay for extra content – but micro-transactions are common nonetheless. Gaming giant Call<br />

of Duty: Infinite Warfare contains micro-transactions in the form of random caches, where<br />

players can buy a bundle of mystery (supposedly cosmetic) items. But it turns out some of<br />

the weapons given in the random drops have better stats than those the player can earn by<br />

simply playing the game. And keep in mind, Infinite Warfare is a multiplayer game. So now<br />

the costs aren’t even in simply owning a game, they lie in being able to experience it in a<br />

way that is fair.<br />

One of the newer forms is the pre-order bonus. Purchase a game before it releases and<br />

receive certain content that will never be available any other way. The benefits for the<br />

publishers are clear; if someone pre-orders a game, they’ve essentially bought it before any<br />

reviews of the game are published. Unfavourable reviews are circumvented because they<br />

simply don’t exist yet. In certain cases, this model has been pushed to the extreme. Deus Ex:<br />

Mankind Divided pissed just about everyone off with their tiered pre-order bonus structure;<br />

the more people who pre-ordered, the more pre-order content everyone would get. At the<br />

highest tier, the game would actually release an entire week early. Many perceived this as<br />

the publisher holding consumers ransom. You want the full experience? You better hope<br />

everyone else does too. And if you didn’t want the value of your purchase in the hands of<br />

countless, faceless others? Simply buy the Collector’s <strong>Edition</strong>, which contains all of the preorder<br />

content – for US$150US. Within weeks the pre-order scheme was cancelled, and the<br />

developer issued an apology.

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