Lot's Wife Edition 1 2017
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The Price Of Gaming<br />
edition one<br />
lot’s wife<br />
My partner and I recently made the pilgrimage to EB Games in Chadstone. Not<br />
to buy anything, but to cancel our pre-order for the Nintendo Switch, Nintendo’s newest<br />
console. We looked at our respective bank accounts and decided we couldn’t justify the<br />
$500 that the system would cost us. $500 is rent for a month, or the bills for half a year, or<br />
a year of myki money. Choices like this are common for us; we’ve picked a hobby that costs<br />
money. It just feels like video games cost so damn much.<br />
In truth, gaming has always been expensive. No home console has ever cost less than<br />
US$250 at launch. The ‘Australia tax’ slaps up to 88% extra on to the recommended<br />
retail price of digital products. Downloadable content (or DLC) for games is now entirely<br />
pervasive within the industry, and very little of it is free. Add to that the fact that<br />
videogames are ludicrously expensive to produce, and so the prospect of squeezing extra<br />
money out of consumers is attractive for publishers. But it feels like additional costs are<br />
being built into the business model of modern gaming, and they are becoming increasingly<br />
difficult to avoid.<br />
Types of Additional Costs<br />
Additional costs take many forms. One of the oldest is the expansion pack, which adds<br />
anything from new items to entire storylines to an already released game, and often cost<br />
almost as much as the original. Recently however, The Sims 4 publisher EA Games came<br />
under fire because they were allegedly cutting content from the base game in order to sell<br />
it later in expansion packs. A recent and small example is the inclusion of a butler in a<br />
recent expansion pack for The Sims 4, a feature that was available on launch in The Sims 2.<br />
Whether or not this was actually cut from the base game of The Sims 4 is pure speculation.<br />
Regardless, EA have released no less than seventeen content packs for The Sims 4 since<br />
launch. All of these together will cost the Australian consumer AU$420. You want the full<br />
experience? Be prepared to fork out the cash.<br />
Another form is micro-transactions; small purchases (typically less than $5) that enhance<br />
the game in some way. Micro-transactions can be anything from cosmetic content that<br />
alters the appearance of something in game, to ‘pay-to-win’ content that actually gives the<br />
player some kind of advantage. Micro-transactions in major release games are generally<br />
frowned upon – many feel that paying for a fully-priced game should rule out needing to<br />
pay for extra content – but micro-transactions are common nonetheless. Gaming giant Call<br />
of Duty: Infinite Warfare contains micro-transactions in the form of random caches, where<br />
players can buy a bundle of mystery (supposedly cosmetic) items. But it turns out some of<br />
the weapons given in the random drops have better stats than those the player can earn by<br />
simply playing the game. And keep in mind, Infinite Warfare is a multiplayer game. So now<br />
the costs aren’t even in simply owning a game, they lie in being able to experience it in a<br />
way that is fair.<br />
One of the newer forms is the pre-order bonus. Purchase a game before it releases and<br />
receive certain content that will never be available any other way. The benefits for the<br />
publishers are clear; if someone pre-orders a game, they’ve essentially bought it before any<br />
reviews of the game are published. Unfavourable reviews are circumvented because they<br />
simply don’t exist yet. In certain cases, this model has been pushed to the extreme. Deus Ex:<br />
Mankind Divided pissed just about everyone off with their tiered pre-order bonus structure;<br />
the more people who pre-ordered, the more pre-order content everyone would get. At the<br />
highest tier, the game would actually release an entire week early. Many perceived this as<br />
the publisher holding consumers ransom. You want the full experience? You better hope<br />
everyone else does too. And if you didn’t want the value of your purchase in the hands of<br />
countless, faceless others? Simply buy the Collector’s <strong>Edition</strong>, which contains all of the preorder<br />
content – for US$150US. Within weeks the pre-order scheme was cancelled, and the<br />
developer issued an apology.