Lot's Wife Edition 1 2017
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The Cautionary Tale of Evolve<br />
No pricing scandal is more infamous than the 2015 shooter, Evolve, developed by Turtle Rock<br />
Studios. Before Evolve even launched, Turtle Rock shot itself right in the foot with convoluted<br />
pricing structure and an avalanche of additional content (and hence costs). Evolve would ship<br />
in three editions, the most expensive costing US$100. On top of that, US$60 of additional,<br />
online only content was available to download at launch. Individual characters for the game<br />
could cost up to US$15 each. Individual skins as much as US$8. The cheapest way to get<br />
everything Evolve had to offer at launch would set you back US$185 – that’s near AU$250. You<br />
want the full experience? Well fuck you.<br />
Evolve had every additional cost possible. The mountain of DLC available at launch went<br />
beyond accusations of cutting content from a game to sell later – it was a textbook example.<br />
The multiple ways to simply buy the game showed a focus on snapping up pre-orders over<br />
delivering a solid experience at launch. The ridiculous costs of single pieces of content made<br />
it clear that micro-transactions were built into the game. And embroiled at the centre of this<br />
controversy, the creative director of Turtle Rock Studios Phil Robb essentially pleaded with<br />
consumers to reconsider their anger. “I don’t like people thinking we’re doing underhanded,<br />
dirty shit” he said. “If we’re going to make money we want to feel good about the way we’ve<br />
done it,”<br />
The issue isn’t about making money. The Sims 4 in its complete form costs around double<br />
what Evolve can cost. The issue is value. Where $15 in The Sims 4 will get you a bundle of new<br />
cosmetics, items and gameplay, $15 in Evolve will get you a single character. It’s not about<br />
being underhanded or dirty. It’s the unreasonable expectation that there must always be more<br />
to buy; that players should take whatever price they are given or have their game held for<br />
ransom until they can afford the rest of it.<br />
Funnily enough, Evolve did terribly. The player base hemorrhaged after launch to less than<br />
400 in the world. The game then became free-to-play, but still didn’t manage to sustain a<br />
healthy community. And less than a month after that, Turtle Rock Studios abandoned Evolve<br />
all together. Was it the huge backlash over the pricing that killed the game, or was it that<br />
Evolve simply wasn’t fun? Questions like these pervade every failed game and it’s unlikely that<br />
Evolve will be the last to upset players with its cost.<br />
arts/culture<br />
In truth, gaming has<br />
Gaming Without (Some of) The Cost<br />
For myself and many other students with limited disposable incomes, it can feel like we are<br />
priced out of modern gaming. While most additional costs are entirely optional, it can feel like<br />
publishers are constantly dangling the carrot. Still there are some relatively easy ways to still<br />
choose gaming as a hobby without feeling like there is always more to buy.<br />
Patient Gaming: Most games eventually go on sale. Games with DLC often re-release as a<br />
bundle pack with everything included, in some cases cheaper than the original game. Sites<br />
such as IsThereAnyDeal can be setup to email you when a game goes on sale. In the case of<br />
Evolve and Deus Ex: Mankind Divided, the pre-order DLC was eventually given to everyone for<br />
free after their respective controversies.<br />
Be Informed: I know this sounds a little obvious, but simple things like reading reviews,<br />
watching a stream of a game or googling ‘Is [this DLC] worth it?’ will give you an idea of<br />
whether or not the actual content of a game is worth your money.<br />
Make Use Of The Market: Unless you are dead certain you will replay a game, trading in or<br />
selling old games is a quick way of saving money. EB Games does store credit for traded games,<br />
and JB-Hifi frequently do trade-in deals. On the flip side, you can also buy games preowned.<br />
The argument against this is that you are no longer giving your money to the developers, only<br />
the retailer – but that’s a question of ethics, and where yours lead is on you.<br />
Older Games: By virtue of their age alone many games are ridiculously cheap. Microsoft, Sony<br />
and Nintendo all offer older games for download to their consoles. Online PC game retailers<br />
such as Steam and Good Old Games keep libraries of older games and frequently send them to<br />
sale. EA Games’ Origin Store for PC allows players to access older games entirely for free and<br />
often to keep.<br />
Indie Games: Indie games are currently experiencing a huge resurgence thanks to the<br />
widespread nature of PC gaming. Anything from rhythm games to RPGs to story-based<br />
adventure games are out there, all easily downloadable online and most under $20.<br />
The One I Will Not Advocate: Also known as, ‘The One the Government recently tried to block<br />
but did so really poorly making it easy to continue to use but you didn’t hear that from me, no<br />
sir.’<br />
The good thing about videogames as a hobby is you can take it as far as you like. You can get<br />
all serious like me and lament the shady business practices of major games publishers, or you<br />
can just focus on saving money where you can. But that’s the best thing about videogames –<br />
the possibility, the interactivity – at the end of the day, it’s up to you.<br />
always been expensive<br />
article by rachael welling, illustration by erica gage<br />
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