MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM
MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM
MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM
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“I am a media artist. Mass media signals are a source of inspiration to<br />
talk about life. Women figures are actually triggers. I represent women<br />
in a very forceful manner, because I experience them as elementary<br />
creatures who deal with their femininity very openly and consciously. (…)<br />
Naturally the entire commercialization of eroticism is a phenomenon of<br />
our time which learns us something about how society evolves to certain<br />
extremities. I’m dealing with a complex, mediatized society in which I<br />
grew up and of which I don’t understand certain aspects. (…) The quickly<br />
evolving technological progress has made an enormous impact on man.<br />
Our feelings of lust are being channelled and regulated.” (AMVK in art<br />
#40, p.5)<br />
AMVK is convinced that media have an enormous impact on daily life. In her<br />
case, living and working in this kind of environment has also affected her work<br />
as an artist in a profound way. Oddly enough she needs to explicitly mention<br />
its influence in this interview, as if most viewers do not experience media as a<br />
part of their lives. People seem to forget fast and easily that they are living in<br />
an environment dominated by media (billboards on the street, television in the<br />
living room, ...).<br />
A R S C O M B I N A T O R I A<br />
Media art deals with the art of combination, working with the means at hand.<br />
Jumping from the final decades of the twentieth century to the beginning of the<br />
twenty-first and from the Antwerp metropolis to Kortemark, a country town in<br />
the far west of Flanders, this is where we find Nick Ervinck (1981). Just like AMVK<br />
Nick Ervinck is a child of his time. This shows in his work and defines him as a<br />
media artist.<br />
Ervinck creates sculptures. Growing up with video games, he has been creating<br />
all of these sculptures on computer. Since he considers both surroundings to<br />
be part of one and the same reality, Ervinck’s sculptures can be realized either<br />
in the virtual reality of his computer or in the reality of his studio. In many<br />
cases he even combines the two, realizing his sculptures both on computer, by<br />
means of soft- and hardware, and in his studio with a plane, cutter, electric drill<br />
and other machines. The technological and artisan aspects go together quite<br />
naturally, as do the virtual and the contemporary.<br />
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