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MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM

MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM

MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM

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“I am a media artist. Mass media signals are a source of inspiration to<br />

talk about life. Women figures are actually triggers. I represent women<br />

in a very forceful manner, because I experience them as elementary<br />

creatures who deal with their femininity very openly and consciously. (…)<br />

Naturally the entire commercialization of eroticism is a phenomenon of<br />

our time which learns us something about how society evolves to certain<br />

extremities. I’m dealing with a complex, mediatized society in which I<br />

grew up and of which I don’t understand certain aspects. (…) The quickly<br />

evolving technological progress has made an enormous impact on man.<br />

Our feelings of lust are being channelled and regulated.” (AMVK in art<br />

#40, p.5)<br />

AMVK is convinced that media have an enormous impact on daily life. In her<br />

case, living and working in this kind of environment has also affected her work<br />

as an artist in a profound way. Oddly enough she needs to explicitly mention<br />

its influence in this interview, as if most viewers do not experience media as a<br />

part of their lives. People seem to forget fast and easily that they are living in<br />

an environment dominated by media (billboards on the street, television in the<br />

living room, ...).<br />

A R S C O M B I N A T O R I A<br />

Media art deals with the art of combination, working with the means at hand.<br />

Jumping from the final decades of the twentieth century to the beginning of the<br />

twenty-first and from the Antwerp metropolis to Kortemark, a country town in<br />

the far west of Flanders, this is where we find Nick Ervinck (1981). Just like AMVK<br />

Nick Ervinck is a child of his time. This shows in his work and defines him as a<br />

media artist.<br />

Ervinck creates sculptures. Growing up with video games, he has been creating<br />

all of these sculptures on computer. Since he considers both surroundings to<br />

be part of one and the same reality, Ervinck’s sculptures can be realized either<br />

in the virtual reality of his computer or in the reality of his studio. In many<br />

cases he even combines the two, realizing his sculptures both on computer, by<br />

means of soft- and hardware, and in his studio with a plane, cutter, electric drill<br />

and other machines. The technological and artisan aspects go together quite<br />

naturally, as do the virtual and the contemporary.<br />

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