MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM
MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM
MEDIA DIGITAL ART AND CULTURE IN FLANDERS BELGIUM - BAM
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esearches the design processes of play and games in the current societal<br />
context. Both Social Spaces and Play work in close collaboration with the<br />
social and the cultural field as well as with scientific labs and small and big<br />
companies engaged in the development of serious games, alternative media<br />
interfaces and mobile applications. The engineering school Group T also has an<br />
research group investigating games. This research is primarily conducted from<br />
an engineering perspective, but occasionally also gathers designers and artists<br />
in their projects.<br />
Besides the recently started artistic research institutes, networks like<br />
Crosstalks, Arteconomy and Flanders District of Creativity try to make the link<br />
between arts and industry. They specialise in building bridges with the industry,<br />
bringing creative and critical actors into companies and large organisations in<br />
order to innovate their practice.<br />
T O C O N C L U D E : I M A G I N I N G O T H E R P O S S I B L E W O R L D S<br />
It seems that the expertise of media artists in Belgium has been finding its<br />
way in a large number of art and science and art and industry collaborations.<br />
Although things are starting to change, the art of mediating or media art is still<br />
an underexposed field. Hiding in the border area between people, disciplines<br />
and domains, it takes many forms and is present in many contexts and many<br />
actors still consider the cross-over between art, science, technology and<br />
industry as time-consuming, odd or utopian. The advantage then of all this is<br />
that there is still much to discover.<br />
We find that media artists explicitly perform (and dramatise) the art<br />
of mediating. Several methods are implicitly and explicitly used to – at the<br />
same time – bridge and stress differences between people, disciplines or<br />
domains. This essay zoomed in on media artistic methods such as creating<br />
risky things, introducing fiction in order to critically probe technology and<br />
networks, appropriative or participatory activities in artistic, academic and<br />
commercial environments. Here, the difference between actors is used as a<br />
method to produce different media: no standardised, slick, transparent or<br />
efficient interfaces, but things with a risky character, imagining other possible<br />
worlds. This approach to media can enrich and probe the broader media field in<br />
an important way. Therefore it is important that a continuous effort is made to<br />
apply the art of mediating in different contexts, domains and disciplines.<br />
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