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ZX Computings - OpenLibra

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If I had to choose just one program<br />

to impress an audience<br />

with the capabilities of the<br />

<strong>ZX</strong>81, then J K Greye's "3-D<br />

Monster Maze" would be the<br />

one without a doubt. Written<br />

mainly in machine code, this<br />

9ViK game includes graphics<br />

which had me checking that the<br />

program was really being run on<br />

a <strong>ZX</strong>81, rather than one of the<br />

micros that measure their price,<br />

as well as their memory, in Ks.<br />

The impressive features of<br />

this program start even before<br />

the game itself begins. A<br />

cleverly-drawn clown announces<br />

the instructions which<br />

scroll up the right-hand side of<br />

the screen. The clown even<br />

doffs his hat (although I must<br />

admit that at first I thought his<br />

head had fallen off, even these<br />

graphics have some limitations).<br />

Any program which can liven<br />

up the presentation of the instructions<br />

has to have a lot going<br />

for it.<br />

The <strong>ZX</strong>81 goes into FAST<br />

mode to set up the maze, and<br />

when it is complete, you are<br />

given an excellent 3-D<br />

representation. All walls are<br />

shaded and passages to the left<br />

and right can be seen clearly<br />

quite a way ahead. Keys 5, 7<br />

and 8 are used to turn left, go<br />

forward and turn right, and the<br />

104<br />

Software<br />

Down<br />

in the<br />

Depths<br />

Phil Garratt takes the plunge<br />

with J K Creye's U 3-D Monster<br />

Maze".<br />

response is instantaneous.<br />

There is a real sense of motion<br />

through the maze if you keep<br />

your finger on 'forward'. Having<br />

played a couple of very slow<br />

3-D mazes written in BASIC,<br />

this program would have been<br />

streets ahead . . .if it wasn't<br />

for Rex,<br />

Rex is the unfriendly<br />

neighbourhood dinosaur who<br />

inhabits the maze. You only<br />

score points when he is chasing<br />

SCGRSE<br />

5.3<br />

SCORc<br />

105<br />

you... or when you find the<br />

exit... so this is no game for<br />

the faint-hearted. You are told if<br />

he is getting close, although if<br />

you're lucky (?) you'll see him<br />

lumbering towards you, getting<br />

bigger and bigger, the jaws<br />

opening wider and wider. Even<br />

after playing the game many<br />

times, the sight of him still<br />

makes me jump. Truly the stuff<br />

of nightmares. The graphics are<br />

incredible and I found I had to<br />

copy the screen to a printer to<br />

prove to myself that these<br />

amazing pictures were made up<br />

from the standard Sinclair<br />

character set.<br />

So the graphics are great,<br />

but how good is it as a game?<br />

I'm pleased to be able to say<br />

that it is very good indeed.<br />

There is on-screen scoring as<br />

you move around, plus bonus<br />

points if you find the exit, which<br />

involves yet more graphics effects.<br />

The exit is a moving<br />

kaleidoscope of letters and<br />

symbols which grows as you<br />

approach it. But beware of<br />

being hypnotised by it, as Rex is<br />

always close by to wake you<br />

up.<br />

If you find the exit, a new<br />

maze is created and your score<br />

is carried forward. If you do<br />

happen to end up in Tyranno's<br />

tummy, you get the opportunity<br />

to start again with the same<br />

maze, so you can build up your<br />

chances of escape.<br />

With such a professional<br />

standard of presentation maintained<br />

throughout the program,<br />

it deserves to do very well indeed.<br />

I certainly haven't seen<br />

anything like it before, but I<br />

hope it is just the start of<br />

'realistic' graphics games for<br />

the <strong>ZX</strong>81. "3-D Monster<br />

Maze" is E5.95.<br />

J i i i f i s<br />

SCORE<br />

75<br />

YOU<br />

HRUE<br />

ELUDED<br />

HIM<br />

RND<br />

SCORED<br />

POINT S<br />

REX IS<br />

UERY<br />

RNGRY.<br />

YOU,LL<br />

NEED<br />

MORE<br />

LUCK<br />

THIS<br />

TIHE .<br />

<strong>ZX</strong> COMPUTING SUMMER 1982

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