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ZX Computings - OpenLibra

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Software<br />

Orwin strikes again<br />

Cassette Two contains 10<br />

games in BASIC, dubbed on<br />

each side of the cassette in a<br />

different order. My first impression<br />

of Cassette Two was one<br />

of slight disappointment after<br />

reading highly enthusiastic<br />

reviews of Cassette One.<br />

However, after going through<br />

the programs for a second time,<br />

and taking a closer look at<br />

them, I feel there is much to be<br />

said for Cassette Two. There is<br />

a good selection of games, and<br />

the clear graphics show what<br />

can be done when you have<br />

1 6K to play with. All programs<br />

need more than 1K.<br />

The games on the cassette<br />

are by P.Canter and C.Panayi,<br />

except for Laser Bases and Rectangles<br />

by Mr Orwin himself,<br />

and P.Rushton's Roulette. I<br />

found no trouble loading the<br />

programs, which all start<br />

automatically. The instructions<br />

are included in the programs for<br />

all but two of them, and rules<br />

for these are supplied in an accompanying<br />

leaflet.<br />

I'll go through the games one<br />

by one.<br />

OTHELLO: The programming in<br />

this case is unwise (as in most<br />

of the other games on the<br />

cassette) with the rules at the<br />

beginning of the listing, rather<br />

than the end, thus slowing<br />

down every GOTO and GOSUB<br />

access. You get four options at<br />

the beginning of the game: "Do<br />

I play my best?", "Fast or<br />

slow?", "White or black?" and<br />

"Do you want to go first?". The<br />

square chosen by the <strong>ZX</strong>81 is<br />

flashed off and on a few times<br />

before it makes its move, to<br />

show clearly where it is playing.<br />

The program points out how<br />

many pieces the <strong>ZX</strong>81 is capturing.<br />

There are polite comments<br />

on attempted illegal<br />

moves and a comment on the<br />

game when it is finished. The<br />

program display is great, but<br />

the program does not play particularly<br />

well. There are much<br />

stronger (and more expensive)<br />

Othello programs on the<br />

market.<br />

AWARI: This is a game of<br />

strategy, again with a clear,<br />

full-screen display. The <strong>ZX</strong>81<br />

plays quite well, but there is no<br />

option on the level of play, and<br />

the whole game is over fairly<br />

quickly. This program is fairly<br />

easy to beat. It provides a good<br />

game if you don't think too<br />

hard.<br />

Graham Charlton spends an afternoon<br />

with Michael Orwin's Cassette Two and<br />

finds that although the graphics for<br />

all the programs are good, the games<br />

themselves are a mixed bag.<br />

OTHELLO J<br />

IT"5 MY TURN<br />

YOUR LRST<br />

MOUE URS:<br />

IR-H)<br />

3 3 ® t o - © ) = g<br />

MY LRST NOUE<br />

URS TO 8 0<br />

>>> I RM THINKING < <<br />

THE GAME OF RUhRI<br />

YOUR SIDE<br />

YOUR MOUE<br />

HI - IT"S RRINING PENNIES TODRY<br />

. 3U MRKE ME SHOOT RT THEM EX-<br />

PRESSING RNY KEY AFTER THEY<br />

EEGIN TO DROP.<br />

. -JU HFIUE SO SHOTS TO FIRE.<br />

HFTESS ANY KEY TO PLAY<br />

O<br />

LASER BASES: You and the<br />

<strong>ZX</strong>81 each have 10 laser<br />

bases. The object — needless<br />

to say — is to destroy your opponent's<br />

bases. On each turn<br />

you have the option to fire,<br />

shield or do nothing at all. You<br />

are supposed to make your<br />

decisions at the same time as<br />

the <strong>ZX</strong>81, when it displays its<br />

decision and then asks for<br />

yours. After this it displays<br />

what has happened to each<br />

base and the new positions. I<br />

found it hard to resist the temptation<br />

of cheating by changing<br />

my decisions after seeing what<br />

the <strong>ZX</strong>81 had done. Perhaps<br />

the game could be written so<br />

that this cheating was not<br />

possible.<br />

WORD MASTERMIND: This is a<br />

nice variation on the numerical<br />

Mastermind games. It has a<br />

vocabulary of over 100 words<br />

which can be changed fairly<br />

easily. The vocabulary is not in<br />

the visible program, but you<br />

won't find it very hard to get the<br />

<strong>ZX</strong>81 to reveal what words it is<br />

holding. This is a very good program,<br />

and it really got me thinking.<br />

RECTANGLES: Horrorsl The instructions<br />

for this game come<br />

on a separate sheet. They read<br />

like a script for the Monty<br />

Python Show. I haven't a clue<br />

how to play the game, despite<br />

repeated attempts, and I can't<br />

work it out from running the<br />

program. Perhaps an example<br />

in the rules would have helped a<br />

little. In its favour, this program<br />

has a full-screen display, and a<br />

little machine code is included<br />

to speed it up.<br />

CRASH: You use the cursor<br />

keys to steer your chequered<br />

worm to try and trap a black<br />

worm, controlled by the zany<br />

<strong>ZX</strong>B1, to ensure that it cannot<br />

move without hitting you or<br />

itself. It is trying to do the same<br />

thing to you. Very addictive,<br />

although a touch on the slow<br />

side. However, if it was any<br />

faster, I'm sure I'd lose every<br />

time.<br />

ROULETTE: This is a great way<br />

to try out your betting system<br />

before going to Monte Carlo.<br />

There are 10 different ways of<br />

betting, and the system to<br />

enter your bets is easy to understand.<br />

Although the game<br />

seems to simulate the rules of<br />

'proper' roulette properly, I<br />

found that a system I invented<br />

enabled me to amass a vast for-<br />

<strong>ZX</strong> COMPUTING SUMMER 1982 106

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