ZX Computings - OpenLibra
ZX Computings - OpenLibra
ZX Computings - OpenLibra
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Software<br />
Orwin strikes again<br />
Cassette Two contains 10<br />
games in BASIC, dubbed on<br />
each side of the cassette in a<br />
different order. My first impression<br />
of Cassette Two was one<br />
of slight disappointment after<br />
reading highly enthusiastic<br />
reviews of Cassette One.<br />
However, after going through<br />
the programs for a second time,<br />
and taking a closer look at<br />
them, I feel there is much to be<br />
said for Cassette Two. There is<br />
a good selection of games, and<br />
the clear graphics show what<br />
can be done when you have<br />
1 6K to play with. All programs<br />
need more than 1K.<br />
The games on the cassette<br />
are by P.Canter and C.Panayi,<br />
except for Laser Bases and Rectangles<br />
by Mr Orwin himself,<br />
and P.Rushton's Roulette. I<br />
found no trouble loading the<br />
programs, which all start<br />
automatically. The instructions<br />
are included in the programs for<br />
all but two of them, and rules<br />
for these are supplied in an accompanying<br />
leaflet.<br />
I'll go through the games one<br />
by one.<br />
OTHELLO: The programming in<br />
this case is unwise (as in most<br />
of the other games on the<br />
cassette) with the rules at the<br />
beginning of the listing, rather<br />
than the end, thus slowing<br />
down every GOTO and GOSUB<br />
access. You get four options at<br />
the beginning of the game: "Do<br />
I play my best?", "Fast or<br />
slow?", "White or black?" and<br />
"Do you want to go first?". The<br />
square chosen by the <strong>ZX</strong>81 is<br />
flashed off and on a few times<br />
before it makes its move, to<br />
show clearly where it is playing.<br />
The program points out how<br />
many pieces the <strong>ZX</strong>81 is capturing.<br />
There are polite comments<br />
on attempted illegal<br />
moves and a comment on the<br />
game when it is finished. The<br />
program display is great, but<br />
the program does not play particularly<br />
well. There are much<br />
stronger (and more expensive)<br />
Othello programs on the<br />
market.<br />
AWARI: This is a game of<br />
strategy, again with a clear,<br />
full-screen display. The <strong>ZX</strong>81<br />
plays quite well, but there is no<br />
option on the level of play, and<br />
the whole game is over fairly<br />
quickly. This program is fairly<br />
easy to beat. It provides a good<br />
game if you don't think too<br />
hard.<br />
Graham Charlton spends an afternoon<br />
with Michael Orwin's Cassette Two and<br />
finds that although the graphics for<br />
all the programs are good, the games<br />
themselves are a mixed bag.<br />
OTHELLO J<br />
IT"5 MY TURN<br />
YOUR LRST<br />
MOUE URS:<br />
IR-H)<br />
3 3 ® t o - © ) = g<br />
MY LRST NOUE<br />
URS TO 8 0<br />
>>> I RM THINKING < <<br />
THE GAME OF RUhRI<br />
YOUR SIDE<br />
YOUR MOUE<br />
HI - IT"S RRINING PENNIES TODRY<br />
. 3U MRKE ME SHOOT RT THEM EX-<br />
PRESSING RNY KEY AFTER THEY<br />
EEGIN TO DROP.<br />
. -JU HFIUE SO SHOTS TO FIRE.<br />
HFTESS ANY KEY TO PLAY<br />
O<br />
LASER BASES: You and the<br />
<strong>ZX</strong>81 each have 10 laser<br />
bases. The object — needless<br />
to say — is to destroy your opponent's<br />
bases. On each turn<br />
you have the option to fire,<br />
shield or do nothing at all. You<br />
are supposed to make your<br />
decisions at the same time as<br />
the <strong>ZX</strong>81, when it displays its<br />
decision and then asks for<br />
yours. After this it displays<br />
what has happened to each<br />
base and the new positions. I<br />
found it hard to resist the temptation<br />
of cheating by changing<br />
my decisions after seeing what<br />
the <strong>ZX</strong>81 had done. Perhaps<br />
the game could be written so<br />
that this cheating was not<br />
possible.<br />
WORD MASTERMIND: This is a<br />
nice variation on the numerical<br />
Mastermind games. It has a<br />
vocabulary of over 100 words<br />
which can be changed fairly<br />
easily. The vocabulary is not in<br />
the visible program, but you<br />
won't find it very hard to get the<br />
<strong>ZX</strong>81 to reveal what words it is<br />
holding. This is a very good program,<br />
and it really got me thinking.<br />
RECTANGLES: Horrorsl The instructions<br />
for this game come<br />
on a separate sheet. They read<br />
like a script for the Monty<br />
Python Show. I haven't a clue<br />
how to play the game, despite<br />
repeated attempts, and I can't<br />
work it out from running the<br />
program. Perhaps an example<br />
in the rules would have helped a<br />
little. In its favour, this program<br />
has a full-screen display, and a<br />
little machine code is included<br />
to speed it up.<br />
CRASH: You use the cursor<br />
keys to steer your chequered<br />
worm to try and trap a black<br />
worm, controlled by the zany<br />
<strong>ZX</strong>B1, to ensure that it cannot<br />
move without hitting you or<br />
itself. It is trying to do the same<br />
thing to you. Very addictive,<br />
although a touch on the slow<br />
side. However, if it was any<br />
faster, I'm sure I'd lose every<br />
time.<br />
ROULETTE: This is a great way<br />
to try out your betting system<br />
before going to Monte Carlo.<br />
There are 10 different ways of<br />
betting, and the system to<br />
enter your bets is easy to understand.<br />
Although the game<br />
seems to simulate the rules of<br />
'proper' roulette properly, I<br />
found that a system I invented<br />
enabled me to amass a vast for-<br />
<strong>ZX</strong> COMPUTING SUMMER 1982 106