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ZX Computings - OpenLibra

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14-year olds the rudiments of<br />

computing using a <strong>ZX</strong>81, and<br />

you want to do it 'by the book'<br />

this is the book to buy, but if<br />

you're not. . . have a good look<br />

at it in the shop before you<br />

decide. <strong>ZX</strong>81 BASIC Book,<br />

Newnes Technical Books, ISBN<br />

0 408 01178 5.<br />

The <strong>ZX</strong>81 Pocket<br />

Book<br />

Trevor accurately sums up the<br />

thinking behind the book, and<br />

explains how it differs from the<br />

<strong>ZX</strong>80 Pocket Book, in his introduction:<br />

"This is our second<br />

book along these lines. . .<br />

although the style is hopefully<br />

less clinical. . . Newcomers to<br />

computing will hopefully find<br />

something more challenging<br />

than just another set of games<br />

to copy and run ... I have . . .<br />

tried to expand on the 'useful<br />

subroutines', as I think these<br />

give a much clearer picture of<br />

how certain features can be<br />

highlighted and how you can<br />

stretch the <strong>ZX</strong>81 to its utmost<br />

..."<br />

Book reviews<br />

The programs in the book are<br />

good, and varied. They vary<br />

from the good-for-a-weaklaugh<br />

PIN THE TAIL ON THE<br />

DONKEY to a TUNNELS AND<br />

TROLLS CHARACTER GENER-<br />

ATOR, with some maths<br />

(STANDARD DEVIATION) and<br />

machine code (DICE SIMULA-<br />

TION) along the way.<br />

A number of additional 1 K<br />

programs are scattered<br />

throughout the book. The approach<br />

of the book is, as Trevor<br />

said in his foreward, 'less<br />

clinical' than his earlier book, so<br />

string handling is up near the<br />

front, and clearly and simply explained.<br />

You'll pick up a number of<br />

useful ideas which you'll want<br />

to use in many programs. My<br />

favourite, and one which I see<br />

over and over again in other<br />

people's programs, showing<br />

how well the lesson has been<br />

learned, is the use of PAUSE<br />

4E4 (which Trevor suggests<br />

you memorise as PAUSE forever)<br />

at the end of a game to<br />

freeze the action until any key is<br />

retouched to give you a replay.<br />

The <strong>ZX</strong>81 Pocket Book, Phipps<br />

Associates, ISBN 0 950 7302<br />

2 X.<br />

What Can I Do With<br />

1K?<br />

The <strong>ZX</strong>81 publishing bandwagon<br />

is one which a number<br />

of people including myself<br />

have jumped onto, with mixed<br />

results. Some of the books<br />

have a 'bad feel' to them, as<br />

they were produced just for ihf<br />

money, while others feel gooc<br />

and deliver the product the*<br />

covers proclaim. This book i <<br />

one that delivers.<br />

When I first reviewed tN*<br />

<strong>ZX</strong>81, I was highly critical afc<br />

the miniscule IK provided or<br />

board, but along with manf Thl<br />

others, I have since then learr»;'° r<br />

ed a number of tricks tJ t<br />

squeeze the maximum intt P|0<br />

Clive's unforgiving RAM. Rogt hav<br />

Valentine has also learned tht »Vn<br />

lessons of program packing pr<br />

With 1K?, V £r H Computer Sa<br />

vices.<br />

<strong>ZX</strong> COMPUTING SUMMER 19^ cc

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