ZX Computings - OpenLibra
ZX Computings - OpenLibra
ZX Computings - OpenLibra
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
14-year olds the rudiments of<br />
computing using a <strong>ZX</strong>81, and<br />
you want to do it 'by the book'<br />
this is the book to buy, but if<br />
you're not. . . have a good look<br />
at it in the shop before you<br />
decide. <strong>ZX</strong>81 BASIC Book,<br />
Newnes Technical Books, ISBN<br />
0 408 01178 5.<br />
The <strong>ZX</strong>81 Pocket<br />
Book<br />
Trevor accurately sums up the<br />
thinking behind the book, and<br />
explains how it differs from the<br />
<strong>ZX</strong>80 Pocket Book, in his introduction:<br />
"This is our second<br />
book along these lines. . .<br />
although the style is hopefully<br />
less clinical. . . Newcomers to<br />
computing will hopefully find<br />
something more challenging<br />
than just another set of games<br />
to copy and run ... I have . . .<br />
tried to expand on the 'useful<br />
subroutines', as I think these<br />
give a much clearer picture of<br />
how certain features can be<br />
highlighted and how you can<br />
stretch the <strong>ZX</strong>81 to its utmost<br />
..."<br />
Book reviews<br />
The programs in the book are<br />
good, and varied. They vary<br />
from the good-for-a-weaklaugh<br />
PIN THE TAIL ON THE<br />
DONKEY to a TUNNELS AND<br />
TROLLS CHARACTER GENER-<br />
ATOR, with some maths<br />
(STANDARD DEVIATION) and<br />
machine code (DICE SIMULA-<br />
TION) along the way.<br />
A number of additional 1 K<br />
programs are scattered<br />
throughout the book. The approach<br />
of the book is, as Trevor<br />
said in his foreward, 'less<br />
clinical' than his earlier book, so<br />
string handling is up near the<br />
front, and clearly and simply explained.<br />
You'll pick up a number of<br />
useful ideas which you'll want<br />
to use in many programs. My<br />
favourite, and one which I see<br />
over and over again in other<br />
people's programs, showing<br />
how well the lesson has been<br />
learned, is the use of PAUSE<br />
4E4 (which Trevor suggests<br />
you memorise as PAUSE forever)<br />
at the end of a game to<br />
freeze the action until any key is<br />
retouched to give you a replay.<br />
The <strong>ZX</strong>81 Pocket Book, Phipps<br />
Associates, ISBN 0 950 7302<br />
2 X.<br />
What Can I Do With<br />
1K?<br />
The <strong>ZX</strong>81 publishing bandwagon<br />
is one which a number<br />
of people including myself<br />
have jumped onto, with mixed<br />
results. Some of the books<br />
have a 'bad feel' to them, as<br />
they were produced just for ihf<br />
money, while others feel gooc<br />
and deliver the product the*<br />
covers proclaim. This book i <<br />
one that delivers.<br />
When I first reviewed tN*<br />
<strong>ZX</strong>81, I was highly critical afc<br />
the miniscule IK provided or<br />
board, but along with manf Thl<br />
others, I have since then learr»;'° r<br />
ed a number of tricks tJ t<br />
squeeze the maximum intt P|0<br />
Clive's unforgiving RAM. Rogt hav<br />
Valentine has also learned tht »Vn<br />
lessons of program packing pr<br />
With 1K?, V £r H Computer Sa<br />
vices.<br />
<strong>ZX</strong> COMPUTING SUMMER 19^ cc