ZX Computings - OpenLibra
ZX Computings - OpenLibra
ZX Computings - OpenLibra
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SQUAREOLOGY<br />
J A Enness, Poole,<br />
Dorset, has written<br />
a well-documented<br />
program which<br />
plays a game based on the old<br />
favourite where two players take<br />
turns to link dots in a matrix, with<br />
each player trying to avoid placing<br />
a line in such a manner as to allow<br />
the other to complete a square. If<br />
a player completes a square, it is<br />
marked for the player, who then<br />
gets a second turn.<br />
In this version the player plays<br />
against the computer, and a<br />
pattern of lines is drawn up to<br />
start the game off at a more interesting<br />
level. The matrix is 1 2<br />
x 9 dots giving 195 possible<br />
moves, the score and "whose<br />
turn", etc is printed below. The<br />
pattern choice is not random in<br />
any manner and the same<br />
choice of pattern number will<br />
result in the same pattern.<br />
The patterns 1-9 will fill up<br />
60 or so moves in the matrix<br />
and then return to "Your<br />
move". Patterns from A-Z may<br />
or may not start with "Your<br />
move", and some squares may<br />
be "claimed" by the pattern.<br />
These will be marked with an<br />
"/" in the centre and are not<br />
counted on the score. If 0 is the<br />
choice of pattern then no pattern<br />
will be produced and the<br />
game will start with "Your<br />
move".<br />
124 <strong>ZX</strong> COMPUTING SUMMER 1982