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Amiga Computing - Commodore Is Awesome

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No sooner do we learn of<br />

MicroIllusions' plans to develop version<br />

2 of MusicX than sources close to the<br />

company have discovered that another<br />

upgrade is to be released to bridge the<br />

gap between MusicX 1.1 and 2.0.<br />

MusicX 1.3 (nobody seems to know<br />

what happened to 1.2) is now in the<br />

hands of beta testers, but should be<br />

available soon. According to our<br />

sources. there are very few additions<br />

apart from a number of new libraries for<br />

the librarian page and perhaps an extra<br />

page or two to provide extended control<br />

over the MIDI data flow.<br />

Homegrown MIDI software is<br />

something of a rare commodity, but<br />

Data-Pak software of Rochford in<br />

Essex want to change all that. Data-<br />

MUSIC NEWS<br />

Pak's first product is a powerful MIDI<br />

diagnostics system written specifically<br />

for the <strong>Amiga</strong>.<br />

What makes this product so<br />

remarkable is the price - a mere £9.99.<br />

It's all too easy to get tied up in MIDI<br />

leads, but with Data-Pak's MIDI-Toolkit,<br />

you can keep track of your system with<br />

ease. The program offers<br />

comprehensive MIDI diagnostic tools<br />

which include realtime analysis of<br />

incoming data, a graphical display of<br />

the amount flowing through a MIDI<br />

network, lead checking and a facility for<br />

checking standard format files.<br />

Can you afford not to have the MIDI-<br />

Toolit keeping check on your system?<br />

For more information, give Data-Pak a<br />

bell on 0702 542229 and they'll be more<br />

than happy to sell you a copy.<br />

SYSTEM C H A N N E L RECEIVED MIDI DATA CHANNEL ERDICATOR BOARD<br />

MESSAGES MESSAGES 0 1 02 03 04 05 • 07 OB 84 10 11 12 13 14 15 16<br />

Sysex N o t e O f f<br />

71meC0de MoteOn<br />

SPP0iAter PolyAT<br />

SongSelect C oniC ha nge w<br />

Undefined Prima,<br />

Undefined .CAannetAT el<br />

fonelteluest ..Fitchne nd 0<br />

E0801Sysex Re5etC010<br />

TimOgClook Loca1Ctr1<br />

Untiohned AliM e te sOff<br />

Start _ OnnittedeOff<br />

Continue OuniNedeOn<br />

Ctop Polytiode Off<br />

Undefined _ fdlyN e de n<br />

tSensing Nov-LImE-1<br />

'enReset<br />

SEE READNE<br />

MOTES FOR<br />

INSTROCTIOMS<br />

T<br />

,<br />

T<br />

F<br />

A<br />

M<br />

I<br />

G<br />

A<br />

M<br />

I<br />

D<br />

I<br />

-<br />

T<br />

O<br />

O<br />

L<br />

}<br />

.<br />

.<br />

I<br />

L<br />

i<br />

pyright DATA-PAK Sot t ware<br />

LOD (1990)<br />

played (and when) and if TFMX should<br />

wait for the sample to stop playing. Once<br />

a pattern has been defined, a simple<br />

STOP command terminates it.<br />

One of the most impressive aspects of<br />

TFMX is the amount of control it oilers<br />

over samples. Using its powerful macros<br />

facilit you can define whether the sample<br />

should be looped, its length and so on.<br />

You can also shape it still further by<br />

taking advantage of TFMX's sample<br />

manipulation tools such as envelope<br />

shaping _which allows you to create<br />

analog-type LIO effects - portamento and<br />

even vibrato (who needs an effects unit?).<br />

Once you've created your game tune,<br />

you'll no doubt want to use it in your own<br />

programs - after all, that's the whole<br />

point of the exercise.<br />

Unlike programs like Sound Tracker,<br />

TFMX doesn't include n any source code<br />

for playing the tunes, instead you must<br />

call a separate player program from<br />

within your program. While this is great<br />

for Basic programmers, it is really<br />

USE THE AMIGA'S<br />

MENU TO SELECT<br />

TOOLRIT MODE<br />

The best way<br />

to learn<br />

about MIDI to<br />

to use it...<br />

unacceptable for assembler<br />

programmers who "hit the metal". But<br />

then again, all you've got to do is<br />

dissassemble the player program!<br />

For a program that claims to be the<br />

1121MIEDIN1<br />

LIU<br />

EINEM<br />

EMI"<br />

0111:monnientmln<br />

Imo<br />

-<br />

o<br />

u<br />

a<br />

•<br />

tl" osiER<br />

Ep W M m o w n<br />

EECEIE ^<br />

1lTlT MEMIESIErf 113211311<br />

=OM<br />

be all and end all of game music<br />

creators, it is surprising that<br />

Demonware didn't include some form of<br />

MIDI support. Even the PD composer<br />

Game Music Creator supports MIDI, so<br />

Demonware would be well advised to<br />

include it in a future release.<br />

To be fair, the programmers have<br />

hinted that they may produce a<br />

professional version of IFMX that<br />

includes MIDI support, but that will<br />

New to the<br />

world of Midi?<br />

Superstar<br />

Jason Holborn<br />

has a word or<br />

two of advice<br />

for anyone<br />

starting out in<br />

the music biz<br />

probably carry a much higher price tag.<br />

• As it is, TFMX is still a most<br />

impressive product that makes the job<br />

of composing music for games a<br />

considerably easier task. Those of you<br />

used to Sound Tracker may find the<br />

editing system initially daunting, but<br />

you'll soon grow to favour it. Highly<br />

recommended.<br />

TFMX<br />

£44.95<br />

The Software<br />

Business<br />

0480 496497<br />

Next month: Reviews of Passport's<br />

new budget sequencer system Trax.<br />

Pius, of course, even more news<br />

and gossip from the <strong>Amiga</strong> music<br />

scene.<br />

AMIGA COMPUTING November PSIO 121

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