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Amiga Computing - Commodore Is Awesome

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PRICES GO OF THE RAILS PRICES GO OF THE RAILS ni<br />

,ff•<br />

,<br />

0••<br />

••<br />

10 0 Ssecoz.ms<br />

sourfor<br />

•<br />

ft • • • • • • • • • • •<br />

_ _<br />

BACK at the start of this year when<br />

the guys at Random Access saw<br />

Battle Squadron being hailed as a<br />

better shoorem-up than Xenon 2,<br />

they vowed to write an even better<br />

one. It was to be the sequel to<br />

Silkworm and would be called<br />

Silkworm IV, -<br />

because<br />

times as good."<br />

i tAt 'that l l time nobody took into<br />

consideration that Silkworm was<br />

b e<br />

an arcade license, which meant<br />

fthat oif Random u Access wanted to<br />

ruse<br />

the name Silkworm, it would<br />

cost them, despite the fact that<br />

Silkworm IV would have been a<br />

totally original game, not a coin-op<br />

conversion.<br />

I'm telling you all this so you<br />

understand where the name SWIV<br />

came from. SilkWorm IV - AVIV.<br />

Got it? Good.<br />

Out on the Storm label in<br />

November, by the way.<br />

This SWIV demo has been specially<br />

programmed for you. It's not<br />

the first level, or anything like that.<br />

What you've got are the opening<br />

CRIBBAGE is an old English card<br />

game, said to have been invented<br />

in the 16th century by Sir John<br />

Suckling. It is a refinement of an<br />

earlier card game called Noddy.<br />

To start the game, double click<br />

on its icon. When the main layout<br />

appears you will see a scoreboard<br />

at top-left. Computer is blue, you<br />

are red.<br />

There is a grey box at top-right<br />

showing how many games have<br />

been won by each player and an<br />

orange box at top-centre showing<br />

the total value of the cards which<br />

have been played.<br />

The green box on the left holds<br />

the cards in the crib. This also<br />

indicates (at the top of the box)<br />

who has the crib. The crib alter-<br />

IF Mil 11 IN<br />

MAW DEMO<br />

background graphics re-mapped to<br />

show off some of the features from<br />

later in the game.<br />

swnt doesn't have levels - it's<br />

one continuous vertically scrolling<br />

landscape with 12 intermediate<br />

enemy installations where the<br />

scrolling stops until you've zapped<br />

everything in sight. After each<br />

installation has been wiped out,<br />

the landscape changes. In the full<br />

Source code<br />

THE source code for Cribbage is<br />

on the cover disk in the<br />

Cribbage drawer in a crunched<br />

format. It can be examined by<br />

double clicking the<br />

Cribbage.BAS icon. Select the<br />

Print gadget when viewing to<br />

get a hardcopy.<br />

Should you wish tp play with<br />

or customise the listing, you<br />

will have to decrtmch it first.<br />

The program for doing this,<br />

Decnmch• is in the C: directory<br />

of the cover disk.<br />

nates after each hand. The large<br />

box to the right of the crib holds<br />

the cards during play. The white<br />

box on the right holds the com-<br />

game there will( be a jungle landscape,<br />

an icy wasteland, a space<br />

graveyard, a science fiction landscape<br />

. I don't want to spoil it for<br />

you, so I'll stop giving the game<br />

away.<br />

The demo is single player: the<br />

game itself will be one or two<br />

player.<br />

You'll start off with one player<br />

in the helicopter and the other in<br />

Cethage<br />

puter's cards, the blue area below<br />

the crib box and the play box will<br />

hold your cards.<br />

There is a gadget marked<br />

REVEAL OFF underneath the box<br />

which holds the computer's cards.<br />

Use this if you want to cheat during<br />

play.<br />

Prompts and messages are displayed<br />

in the box at the foot of the<br />

screen.<br />

The game starts with a question:<br />

Do you want muggins rules? If you<br />

choose “Y" you will have to add<br />

up and declare the score in your<br />

•••.;.„<br />

the jeep, but at some time during<br />

the game you'll be able to change<br />

vehicles so that you can have a<br />

two-chopper or two-jeep game if<br />

you like.<br />

There's very little thinking<br />

involved in playing SWIV. The<br />

idea is simply to blast your way<br />

from one end of the game to the<br />

other, leaving behind a trail of<br />

destruction.<br />

There will be several power-ups<br />

to collect, and it will be important<br />

in certain places which power-up<br />

you take on board.<br />

An expert player will take 40 to<br />

50 minutes to finish the whole<br />

game, depending on how long it<br />

takes to finish off the intermediate<br />

installations, so it'll be no mean<br />

feat if you get to the big end of<br />

game sequence, which is really<br />

something special and a trademark<br />

of the Random Access development<br />

team.<br />

You don't need any instructions<br />

to play this SWIV demo: Just plug<br />

in a joystick.<br />

own hand yourself.<br />

With muggins rules switched on<br />

you must input your score using<br />

the up and down arrow keys, then<br />

hit Return. Your opponent (the<br />

computer, in this case) will decide<br />

what it thinks your score is. If you<br />

have omitted to score something,<br />

the computer will draw your attention<br />

to it and score those points for<br />

itself,<br />

hi a game between two humans<br />

this action is accompanied by a<br />

AMIGA COMPUTING November 1990 59

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