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Amiga Computing - Commodore Is Awesome

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pertaining to brushes (in best Rowan<br />

Atkinson voice) known as the "Brush"<br />

menu. Here, all the seemingly tasteless<br />

brush warping tools are stored.<br />

It is important to know how to use<br />

these inside out in order to produce any<br />

effects that may be considered original.<br />

First, cut a new brush. It would be<br />

advisable to make it quite large. about<br />

200 by 100 pixels, otherwise the effects<br />

will confuse the image. You should<br />

paste a copy of this on to the spare<br />

page so you can revert to it later if need<br />

be.<br />

40<br />

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—<br />

"f<br />

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--<br />

The first tool to play with has to be<br />

the freehand resize. Everyone has used<br />

this at sometime or other, and any<br />

serious artist is going to need to<br />

eventually. Try it — hold down the left<br />

button, and move the mouse around to<br />

change the brush to any size you want.<br />

The mathematics of the procedure<br />

are instantaneous, and can be very<br />

useful in that you know what your<br />

resized brush will look like.<br />

Unfortunately. it usually ends up either<br />

as a cross-section of Legoland or a<br />

gritty mess. There is, however, a way of<br />

getting around this.<br />

Curiously enough, the options for this<br />

are not in the brush menu — they are in<br />

fact in the perspective menu, tucked<br />

away under "extras".<br />

First the antialias should be set to<br />

"high" and the perspective centre<br />

positioned in a clear area of the screen<br />

— on the spare page if possible. You<br />

should then select "do" from the<br />

perspective menu — or enter from the<br />

keyboard — and position the centre of<br />

the brush grid over the perspective<br />

centre.<br />

Now use the # and ; keys to move the<br />

brush into or out of the screen. You<br />

must use the grid to work out when the<br />

Figure I:<br />

Twisting<br />

time again<br />

4.u2112.11 -<br />

brush is the right size, and when it is,<br />

slam the left (Or right!) button.<br />

The computer draws your brush on to<br />

the screen.<br />

This can take up to a minute or more,<br />

but the result is worth it. The brush<br />

which you have just created is not only<br />

resized with correct proportions, but<br />

also is antialiased so that there are no<br />

jagged lines and only a minimal loss of<br />

detail.<br />

Why not use this all the time? Well,<br />

first you need some blank space to<br />

render the brush into. This shouldn't<br />

pose too many problems. The second,<br />

and more pressing problem, is that you<br />

cannot change the palette after using<br />

this method.<br />

The reason for this is that antialias<br />

uses extra colours that may not<br />

necessarily be used in the original<br />

brush. What happens is that when two<br />

pixels need to occupy the same space<br />

in the resized brush DP looks at their<br />

combined RGB values and takes the<br />

average.<br />

It then looks at the palette and finds<br />

the closest colour to this, and uses it in<br />

their place. If you then change that<br />

colour yourself. wrongly assuming that<br />

it's not been used. the careful blending<br />

produced by the smoothing is ruined.<br />

Also it's slow, and doesn't allow you to<br />

change the shape of the brush — In<br />

other words, it's width to height ratio<br />

must remain equal.<br />

Another well-used function is rotating<br />

a brush. However, like resize, it suffers<br />

from terminal grittiness try rotating a<br />

stripey brush through 27 degrees!<br />

However, there is an alternative —<br />

employing perspective. Use exactly the<br />

same method as for resizing, but<br />

instead of using moving the brush along<br />

the z-plane, try rotating around it. The<br />

antialias will tidy up the final brush, but<br />

it still suffers from the same problems<br />

as resizing.<br />

Deluxe Paint U (top)<br />

Deluxe Paint Ill (bottom)<br />

41111.11111<br />

Once again all<br />

things arty are<br />

under the eye of<br />

Dave Mee,<br />

self-styled<br />

linguistics critic<br />

and logo vandal<br />

In the same menu, the shear function<br />

seems rather limited — after all, it only<br />

works in one direction and doesn't<br />

seem to produce anything interesting.<br />

Its real power lies in using it to create<br />

brushes for editing, as opposed to<br />

creating pictures directly.<br />

It's a tool to make other tools really,<br />

so don't worry about not using it — it will<br />

be explained fully 31 days from now<br />

(assuming you buy next month's issue).<br />

The last function, bend, is my<br />

favourite. It is used (surprisingly<br />

enough) to bend a brush. It is not a true<br />

bend, as the ends of the brush remain<br />

parallel to each other, instead of being<br />

perpendicular to the sides.<br />

Nevertheless, it's good fun. Let's make<br />

the <strong>Amiga</strong> <strong>Computing</strong> logo a little more<br />

interesting with it (Oil Leave that alone<br />

you vandal!).<br />

First paste the logo down. Then cut a<br />

small vertical strip from it, choose bend<br />

vertical, and "push" the centre of the<br />

brush upwards.<br />

- Paste it down somewhere, and then<br />

do the same again with the next strip<br />

along, but bending it downwards. Do<br />

this until the whole brush has been<br />

copied (second illustration in Figure II).<br />

For a really weird touch do the same<br />

thing again, but cut and bend horizontal<br />

strips, alternating left and right. The<br />

result is a markedly more interesting<br />

brush (third illustration).<br />

You may need<br />

before - final presentation, but with the<br />

addition to tidy of a small background (fourth<br />

illustration) i t you can very easily produce<br />

a rather impressive logo in a matter of<br />

minutes.<br />

u p<br />

a<br />

l i t t l<br />

NEXT e MONTH; More brushing<br />

up, and how to use resize and<br />

rotate and get away with it PLUS<br />

Dave Mee threatens to use a box!<br />

Be there or be a rotatedlresized<br />

polygon.<br />

1MIGA COMPUTING November I 9g0 131

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