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Amiga Computing - Commodore Is Awesome

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Audio Engineer complete with a<br />

dedicated sampling cartridge designed<br />

by G-Sof, a little known Australian<br />

hardware manufacturer.<br />

G-Soft's unit, which they call an<br />

Audio Imager, is a large box - about<br />

the size of an average hard-backed<br />

book - which connects to the <strong>Amiga</strong><br />

parallel port via a ribbon cable. G-Soft<br />

designed their sampler specifically to<br />

support Audio Engineer's impressive<br />

56 KHz maximum sampling rate. It<br />

offers a pair of separate Mic and Line<br />

inputs, independent level controllers<br />

for the left and right sampling<br />

channels and a damned impressive<br />

audio bandwidth (100Hz to 50KHz+,<br />

for those of you in the know). Not only<br />

that, but it even offers a printer passthru<br />

connector.<br />

Once you've connected everything<br />

up, the first thing you'll want to do is<br />

to actually sample something.<br />

Provided you've got a suitable sound<br />

source, Audio Engineer can sample in<br />

either mono or stereo, Selecting<br />

Sample from the pull down menus<br />

brings up the sampling requester.<br />

From here you can alter the sampling<br />

rate (up to a maximum rate of 56 kHz)<br />

and the size of the sample to be<br />

grabbed. To actually grab a sample, a<br />

single mouse click on the Sample<br />

gadget gets things going.<br />

Amongst the list of new features.<br />

Audio Engineer allows you to pause<br />

sampling at any point simply by<br />

pressing the right mouse button. As<br />

soon as you release the mouse button,<br />

Audio Engineer then continues<br />

sampling. This can be particular<br />

useful for exclusing sections of a<br />

sound during sampling,<br />

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sample N into Fast RAM, therefore<br />

allowing L you to grab incredibly long<br />

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Obviously, the quality Lof<br />

samples<br />

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the sound source: After all, a chain is<br />

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only as good as its weakest link.<br />

Ideally, it's best to sample directly<br />

from a ED player, but even with<br />

something like a low-proce personal<br />

stereo, you can produce some very<br />

exceptable results.<br />

Sampling from a CD source, the<br />

combination of Audio Engineer and G-<br />

Soft's Audio Imager produced some of<br />

the cleanest samples I've ever heard<br />

from an <strong>Amiga</strong>. The samples showed<br />

plenty of depth, with sparkling clarity<br />

- in some cases, the quality of samples<br />

that I was able to obtain could easily<br />

compete with some 12 and 16-bit<br />

samplers that I've had the displeasure<br />

of using!<br />

A Engineer boasts an impressive<br />

range S of editing tools. Amongst the<br />

usual y cut, copy and paste operations,<br />

Audio o Engineer lets you to add echo<br />

to u samples, allowing you to simulate<br />

such m effects as reyerb quite easily. You<br />

can i also edit the sample manually by<br />

"drawing" g the waveform with the Edit<br />

Freehand h option.<br />

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This also allows you to create<br />

completely new sounds without even<br />

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haying to own a sampler.<br />

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waveforms, change their volume.<br />

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Audio . Engineer also provides a<br />

number A of realtime effects such as<br />

Echo, u Delay and Flange that add the<br />

desired d effect to an incoming sound<br />

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signal and then sends it straight back<br />

out again.<br />

One of the most useful tools available<br />

is the nine Waveform option which<br />

allows you to alter the pitch of a<br />

sample. If you're using Audio<br />

Engineer to produce samples for your<br />

favourite music package, then you'll<br />

find the Tune Waveform facility to be<br />

a true godsend. Like all samplers, the<br />

process of tuning relies on the trusty<br />

old ears to carry out most of the hard<br />

work - by activating a tuning tone, it's<br />

then up to you to time the sample to<br />

match.<br />

Potentially the most useful application<br />

of sample tuning is the ReSample<br />

Data option which allows you to<br />

convert samples between different<br />

sampling rates without effecting the<br />

pitch or length of playback: Something<br />

which even most professional<br />

samplers can't do! A large amount of<br />

memory can be saved by sampling<br />

something at the highest possible rate<br />

and then knocking it down to a lower<br />

sample rate for playback, In some<br />

cases, you gain a better quality final<br />

sample by using this technique.<br />

Sample sequencing is nothing new,<br />

but Audio Engineer takes it one step<br />

further with a new sequencing system<br />

that allows complex arrangements to<br />

be built up in seconds.<br />

Audio Engineer uses a unique<br />

system that works by assigning<br />

multiple loops to a single sample. This<br />

system works on the theory that most<br />

music is constructed from a series of<br />

patterns that are repeated over and<br />

over again to create the resulting<br />

music: Intro, melody, chorus, melody,<br />

chorus and so forth. By simply<br />

sampling each of these patterns once,<br />

you can use multiple loops to give the<br />

impression that the entire peice has<br />

been sampled. Coupled with Audio<br />

Engineer's ability to save samples in a<br />

AMIGA COMP( 'TING November 7.990 77

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