Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
Amiga Computing - Commodore Is Awesome
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Audio Engineer complete with a<br />
dedicated sampling cartridge designed<br />
by G-Sof, a little known Australian<br />
hardware manufacturer.<br />
G-Soft's unit, which they call an<br />
Audio Imager, is a large box - about<br />
the size of an average hard-backed<br />
book - which connects to the <strong>Amiga</strong><br />
parallel port via a ribbon cable. G-Soft<br />
designed their sampler specifically to<br />
support Audio Engineer's impressive<br />
56 KHz maximum sampling rate. It<br />
offers a pair of separate Mic and Line<br />
inputs, independent level controllers<br />
for the left and right sampling<br />
channels and a damned impressive<br />
audio bandwidth (100Hz to 50KHz+,<br />
for those of you in the know). Not only<br />
that, but it even offers a printer passthru<br />
connector.<br />
Once you've connected everything<br />
up, the first thing you'll want to do is<br />
to actually sample something.<br />
Provided you've got a suitable sound<br />
source, Audio Engineer can sample in<br />
either mono or stereo, Selecting<br />
Sample from the pull down menus<br />
brings up the sampling requester.<br />
From here you can alter the sampling<br />
rate (up to a maximum rate of 56 kHz)<br />
and the size of the sample to be<br />
grabbed. To actually grab a sample, a<br />
single mouse click on the Sample<br />
gadget gets things going.<br />
Amongst the list of new features.<br />
Audio Engineer allows you to pause<br />
sampling at any point simply by<br />
pressing the right mouse button. As<br />
soon as you release the mouse button,<br />
Audio Engineer then continues<br />
sampling. This can be particular<br />
useful for exclusing sections of a<br />
sound during sampling,<br />
U Audio Engineer will happily<br />
sample N into Fast RAM, therefore<br />
allowing L you to grab incredibly long<br />
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Sampling on a 9 Mbyte ' <strong>Amiga</strong>, it is<br />
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Obviously, the quality Lof<br />
samples<br />
depends heavily upon the ' quality of<br />
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the sound source: After all, a chain is<br />
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only as good as its weakest link.<br />
Ideally, it's best to sample directly<br />
from a ED player, but even with<br />
something like a low-proce personal<br />
stereo, you can produce some very<br />
exceptable results.<br />
Sampling from a CD source, the<br />
combination of Audio Engineer and G-<br />
Soft's Audio Imager produced some of<br />
the cleanest samples I've ever heard<br />
from an <strong>Amiga</strong>. The samples showed<br />
plenty of depth, with sparkling clarity<br />
- in some cases, the quality of samples<br />
that I was able to obtain could easily<br />
compete with some 12 and 16-bit<br />
samplers that I've had the displeasure<br />
of using!<br />
A Engineer boasts an impressive<br />
range S of editing tools. Amongst the<br />
usual y cut, copy and paste operations,<br />
Audio o Engineer lets you to add echo<br />
to u samples, allowing you to simulate<br />
such m effects as reyerb quite easily. You<br />
can i also edit the sample manually by<br />
"drawing" g the waveform with the Edit<br />
Freehand h option.<br />
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This also allows you to create<br />
completely new sounds without even<br />
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haying to own a sampler.<br />
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You can also mix (combine)<br />
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waveforms, change their volume.<br />
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Audio . Engineer also provides a<br />
number A of realtime effects such as<br />
Echo, u Delay and Flange that add the<br />
desired d effect to an incoming sound<br />
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signal and then sends it straight back<br />
out again.<br />
One of the most useful tools available<br />
is the nine Waveform option which<br />
allows you to alter the pitch of a<br />
sample. If you're using Audio<br />
Engineer to produce samples for your<br />
favourite music package, then you'll<br />
find the Tune Waveform facility to be<br />
a true godsend. Like all samplers, the<br />
process of tuning relies on the trusty<br />
old ears to carry out most of the hard<br />
work - by activating a tuning tone, it's<br />
then up to you to time the sample to<br />
match.<br />
Potentially the most useful application<br />
of sample tuning is the ReSample<br />
Data option which allows you to<br />
convert samples between different<br />
sampling rates without effecting the<br />
pitch or length of playback: Something<br />
which even most professional<br />
samplers can't do! A large amount of<br />
memory can be saved by sampling<br />
something at the highest possible rate<br />
and then knocking it down to a lower<br />
sample rate for playback, In some<br />
cases, you gain a better quality final<br />
sample by using this technique.<br />
Sample sequencing is nothing new,<br />
but Audio Engineer takes it one step<br />
further with a new sequencing system<br />
that allows complex arrangements to<br />
be built up in seconds.<br />
Audio Engineer uses a unique<br />
system that works by assigning<br />
multiple loops to a single sample. This<br />
system works on the theory that most<br />
music is constructed from a series of<br />
patterns that are repeated over and<br />
over again to create the resulting<br />
music: Intro, melody, chorus, melody,<br />
chorus and so forth. By simply<br />
sampling each of these patterns once,<br />
you can use multiple loops to give the<br />
impression that the entire peice has<br />
been sampled. Coupled with Audio<br />
Engineer's ability to save samples in a<br />
AMIGA COMP( 'TING November 7.990 77