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Amiga Computing - Commodore Is Awesome

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p<br />

d no<br />

Ai can<br />

A1500<br />

slot, a<br />

a tight<br />

ou can<br />

isplay<br />

troller,<br />

nd you<br />

otprint.<br />

S games who's plot reads like<br />

drunken I gamesters hallucinations<br />

You M see, up there in the future, l•<br />

there is one, wars are no longe:<br />

fought<br />

U<br />

out on the battlefield, with<br />

people L getting dirty, cold, and then<br />

blown C intofleshy components.<br />

R<br />

Instead the interested parties<br />

boot up their copies of Populous X<br />

A<br />

and wage war via computer. Well,<br />

inot<br />

quite. They do wage war, but<br />

s using simulated forces. Simulcraft.<br />

o<br />

as they are known are thebasic<br />

instrument of destruction.<br />

n<br />

So what's all this got to do with<br />

e me I can hear you asking (I have<br />

overy<br />

large ears). Well, who would<br />

f believe it but the computer running<br />

these war games has decided to get<br />

tin<br />

on the act for real, by sending<br />

hout<br />

simulcraft into the real world.<br />

oIt<br />

can do this because of the enor-<br />

s<br />

mous energies contained within<br />

the system.<br />

e<br />

Er. yes. Alright, so its a load of<br />

testi. Don't blame me, I don't write<br />

those scenarios you know.<br />

Anyway, what you have to do is<br />

this: Guide your very own simulcraft<br />

around the 30 odd levels of<br />

simulator land, destroying energy<br />

generators. These generators produce<br />

lorcefields within the levels<br />

that prevent you from going any<br />

further,<br />

If you destroy all the generators<br />

everywhere then the computer<br />

packs up shop and turns into a vegetable<br />

rack, It does beg the question:<br />

Why doesn't the computer<br />

just create some more generators<br />

then, since it created the ones you<br />

are bent on destroying in the first<br />

place? I've no idea so you'll have<br />

to ask Microprose for the answer to<br />

that one.<br />

Once you actually get going the<br />

first thing you notice are the 3<br />

-Starglider<br />

2/Virusfinterphase like<br />

D,<br />

graphics and the second is that the<br />

screen rotates around your simulcraft,<br />

rather like US Cold's Rotox.<br />

Except that was in 2-D of course.<br />

which makes this all the more<br />

impressive.<br />

Most of the time you are trucking<br />

along narrow, winding pathways,<br />

with a sharp drop into<br />

Nowhereville beckoning.<br />

Thankfully you can't fall off the<br />

edge. You just rebound from it.<br />

you could fall off the game would<br />

be a nightmare.<br />

It isn't though, and you can race<br />

along a tremendous speeds blasting<br />

The red border is<br />

diffused by taking<br />

out certain power<br />

stations. Four<br />

weapons are<br />

available to aid<br />

you doing this<br />

away at everything that flashes by.<br />

Of course you may end up at a section<br />

where there is no land area. At<br />

which point you leap into the nearest<br />

simulkiosk and whip out your<br />

wings.<br />

If you also have jet propellant<br />

then you can take off and fly over<br />

to the next platform. or you can<br />

just zip around, strafing all the<br />

enemy positions up and down the<br />

matrix. What you must watch out<br />

for are the red energy barriers.<br />

Even while flying you can't get<br />

past them, and at living speeds<br />

your front shield will suffer a large<br />

fright if you run into one.<br />

The other airborne hazard to<br />

beware of are the computers own<br />

simulcraft and planes which circle<br />

around like vultures waiting for an<br />

opening. Blast one as soon as it<br />

appears or it'll be perpetually<br />

sniping at you from above. Extra<br />

weapons and equipment to combat<br />

the simulforces appear phoenix<br />

like from the ashes of defeated<br />

installations.<br />

There's ECM, homing missiles,<br />

energy boosts shield replacements,<br />

radar and other stuff<br />

besides. In fact there really isn't<br />

any shortage of power ups as long<br />

as you keep on blasting everv•<br />

thing.<br />

On the earlug front Simulcra<br />

doesn't offend, but never rises very<br />

far above average. All the expected<br />

bangs and rattles accompany the<br />

action, and the obligatory tune<br />

does its thing to reasonable effect.<br />

Although Simulcra isn't as puzzle<br />

orientated as Rolm, it is considerably<br />

faster, has impressive<br />

GAMES<br />

Shooting the many<br />

assailants reveals the<br />

weapon pods which<br />

re-arm you<br />

rotating 3-D graphics, is easy to<br />

play, and yet offers a 30 level challenge<br />

that will take some beating.<br />

So I liked it (which is surprising<br />

considering how notoriously tardy<br />

I am) and if you shell out the necessary<br />

dosh I believe you will too.<br />

Duncan Evans<br />

Simulcro<br />

E24.95<br />

Firebini<br />

Sound<br />

Graphics<br />

Gameplay<br />

VatuP<br />

Overall — 79%)<br />

AM I GA LU M PLI TI N G N OVVR I be l I I f I<br />

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