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Objects in Flux - RMIT Research Repository - RMIT University

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<strong>Objects</strong> <strong>in</strong> <strong>Flux</strong><br />

[Figure 4-2]<br />

Tim Hirzel’s Silvia coffee mach<strong>in</strong>e with<br />

Ardu<strong>in</strong>o controller, 2008.<br />

Photograph Hirzel.<br />

3/ http://www.ardu<strong>in</strong>o.cc/playground/<br />

Ma<strong>in</strong>/CoffeeTronics accessed 12 Feb-<br />

ruary 2010.<br />

4/ http://www.diyhappy.com/nes-<br />

controller-cellphone-mod/ accessed<br />

15 February 2010.<br />

5/ Figure A: ‘Pokia’ handset completed<br />

20 February 2005. UK designer Nicolas<br />

Roope co<strong>in</strong>ed the term ‘Pokia’ to de-<br />

scribe a traditional telephone handset<br />

connected to a mobile phone. Roope<br />

went on to market this product under<br />

the name Hulger, however the Pokia<br />

term persists with<strong>in</strong> the DIY commu-<br />

nity where <strong>in</strong>dividuals create their own<br />

versions. See for example Robert M.<br />

Hall’s home-made Pokia, http://www.<br />

54<br />

Tim’s coffee mach<strong>in</strong>e is no<br />

longer the basic product<br />

he purchased seven years<br />

ago. Tim has remade the<br />

mach<strong>in</strong>e’s <strong>in</strong>ternal function<strong>in</strong>g,<br />

user <strong>in</strong>terface<br />

and aesthetics – even its<br />

advertis<strong>in</strong>g narrative. He<br />

has also remade his role as<br />

‘owner’, ‘user’ and ‘consumer’.<br />

Tim has ga<strong>in</strong>ed<br />

possession of the object <strong>in</strong><br />

a way that far exceeds the<br />

generic forms of ‘ownership’<br />

and ‘use’ given with<br />

mass-produced consumer<br />

culture. The coffee mach<strong>in</strong>e has become a site of <strong>in</strong>novation, an arena<br />

through which Tim can extend his technical prowess and participate <strong>in</strong><br />

communal discourse.<br />

Tim’s actions, remarkable as they may be, are not isolated. His<br />

website l<strong>in</strong>ks to an onl<strong>in</strong>e community where numerous other coffee<br />

related modifications can be found. 3 In this network, <strong>in</strong>dividuals share<br />

their stories, offer advice and build collective knowledge. Such acts of<br />

modification and related activity are not limited to coffee mach<strong>in</strong>es:<br />

similar practices are visible <strong>in</strong> the ‘use’ of mobile phones (see, for<br />

<strong>in</strong>stance: NES controller mobile phone, 4 Pokia mobile handset, 5 SMS<br />

your VCR6 ), iPods (iPodL<strong>in</strong>ux, 7 Rockbox8 ), power tools (power tool<br />

drag rac<strong>in</strong>g9 ) and even vacuum cleaners (Roomba10 ). Collected under<br />

the terms ‘hack<strong>in</strong>g’, ‘modd<strong>in</strong>g’ and ‘DIY’, these practices of consumer<br />

modification present a diverse array of productive activity the scale<br />

of which has only recently become apparent.<br />

This chapter <strong>in</strong>vestigates the extent of these activities and their representation<br />

with<strong>in</strong> society via an exploration of the terms ‘hack<strong>in</strong>g’,<br />

‘modd<strong>in</strong>g’ and ‘DIY’. Through exam<strong>in</strong><strong>in</strong>g the emergence and use of<br />

these terms a general overview of practices of object modification is<br />

developed. This overview reveals a number of common themes that<br />

describe a highly social and transformative consumer practice.

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