Objects in Flux - RMIT Research Repository - RMIT University
Objects in Flux - RMIT Research Repository - RMIT University
Objects in Flux - RMIT Research Repository - RMIT University
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‘sk<strong>in</strong>n<strong>in</strong>g’, the replacement of specific characters or objects with<strong>in</strong><br />
the game, and ‘total conversions’, the ambitious remodell<strong>in</strong>g of game<br />
characters, environments, sounds and game play to produce a wholly<br />
new gam<strong>in</strong>g experience. Total conversions are often collaborative<br />
efforts with teams of game modders work<strong>in</strong>g toward a common goal.<br />
Prom<strong>in</strong>ent total conversions such as ‘Counter-Strike’ (2000) and ‘Day<br />
of Defeat’ (2000), based on Valve Software’s FPS ‘Half-Life’ (1998),<br />
became widely popular with gamers and went on to receive commercial<br />
release.<br />
4.4 DIY<br />
The term ‘do-it-yourself’, and its acronym DIY, emerged amidst<br />
a century of sweep<strong>in</strong>g social change that saw dramatic shifts <strong>in</strong><br />
work patterns, a burgeon<strong>in</strong>g of the middle classes and the rise of<br />
leisure as a dist<strong>in</strong>ct doma<strong>in</strong>. Steven M. Gelber claims that <strong>in</strong>creased<br />
separation of work and leisure at the end of the n<strong>in</strong>eteenth century<br />
created a condition where ‘the ideology of the workplace <strong>in</strong>filtrated<br />
the home <strong>in</strong> the form of productive leisure’(1999, p. 2). Accord<strong>in</strong>g<br />
to Gelber, the emergence of productive leisure with<strong>in</strong> the domestic<br />
environment re<strong>in</strong>forced established gender spheres and resulted <strong>in</strong><br />
<strong>in</strong>creased demarcation of the home <strong>in</strong>to male (the basement/garage)<br />
and female (the kitchen/garden) zones (1999, p. 2). 52 However, as<br />
popular media from the time attests, do-it-yourself production was<br />
not a solely male doma<strong>in</strong>. An article titled ‘Domestic Upholstery’<br />
from an 1882 edition of The Queenslander states, ‘it is wonderful<br />
how much can be done at home by will<strong>in</strong>g hands and clever bra<strong>in</strong>s’<br />
and encourages women to ‘do it yourself’ when it comes to reupholster<strong>in</strong>g<br />
‘unga<strong>in</strong>ly old furniture’ (25 February, p. 234). While<br />
specific do-it-yourself activities may have ma<strong>in</strong>ta<strong>in</strong>ed and re<strong>in</strong>forced<br />
gender divisions (male activities were generally associated<br />
with tools and mach<strong>in</strong>es, female activities with fabrics and yarns), 53<br />
the do-it-yourself movement was active across genders. Australian<br />
newspaper advertisements from the early 20th century promote ‘do<br />
it yourself’ home renovation, 54 car ma<strong>in</strong>tenance, 55 shoe repair 56 and<br />
beauty products; 57 an advertisement from 1921 for a prom<strong>in</strong>ent Sydney<br />
department store proclaims ‘THE “DO IT YOURSELF” AGE’<br />
and urges readers to knit their own sweaters (The Sydney Morn<strong>in</strong>g<br />
Herald, 18 May, p. 2).<br />
Hack<strong>in</strong>g, Modd<strong>in</strong>g and DIY<br />
be found on YouTube, http://www.you-<br />
tube.com/user/ramenwarriorthe1s#p/<br />
a/u/0/M2tT78lq_-8 accessed 3 July<br />
2010. For public criticism of Barney see<br />
‘Why Children Hate D<strong>in</strong>osaurs’ (Mitchell,<br />
1998). For Barney parodies see ‘The<br />
source of all evil’ (Frankel, 2006). For<br />
legal controversy surround<strong>in</strong>g Barney<br />
parodies see ‘Purple, the Color of a<br />
Legal Conniption’ (Zeller, 2006).<br />
50/ Shortly after the ‘GI Joe’ mod’s<br />
alpha release Hasbro, owner of the GI<br />
Joe brand, ordered development and<br />
distribution of the mod to be stopped,<br />
claim<strong>in</strong>g <strong>in</strong>fr<strong>in</strong>gement of <strong>in</strong>tellectual<br />
property rights. For further details see<br />
Chapter 5: Tell<strong>in</strong>g Stories.<br />
51/ See for example Red vs. Blue,<br />
an animated web serial based on the<br />
computer game ‘Halo’, http://red-<br />
vsblue.com/home.php, accessed 16<br />
February 2010.<br />
52/ Position<strong>in</strong>g the home as a site<br />
of leisure is a particularly mascul<strong>in</strong>e<br />
vision and one that is largely bl<strong>in</strong>d<br />
to extensive and endur<strong>in</strong>g forms of<br />
domestic labour. Green, Hebron and<br />
Woodward give a lengthy account<br />
of the gendered nature of leisure <strong>in</strong><br />
Women’s leisure, what leisure? (1990).<br />
53/ Sally MacDonald and Julia Porter<br />
dispute this clear division <strong>in</strong> domestic<br />
roles, claim<strong>in</strong>g couples often worked<br />
together on DIY projects (cited <strong>in</strong><br />
Atk<strong>in</strong>son, 2006, p. 7).<br />
71