08.11.2012 Views

Designing Games with Game Maker - YoYo Games

Designing Games with Game Maker - YoYo Games

Designing Games with Game Maker - YoYo Games

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

keep the aspect ratio (ratio between width and height) the same. The third option is to scale<br />

such that the window or screen is completely filled. This can lead to distortions in the image<br />

(in particular in windowed mode when the user can resize the window).<br />

Interpolate colors between pixels<br />

When checked, colors of pixels in sprites, backgrounds, and tiles that are not aligned <strong>with</strong><br />

pixels on the screen will be interpolated. This in particular is the case when they are scaled,<br />

rotated, or placed at non-integer positions. Interpolation makes movement smoother but can<br />

also give a blurred effect. (Also for tiles it can lead to cracks between them, if not carefully<br />

designed.)<br />

Color outside the room region<br />

When the room does not completely fill the window or screen there is some area unused<br />

around it. Here you can specify the color of the area.<br />

Allow the player to resize the game window<br />

When checked in windowed mode the user can change the size of the game window by<br />

dragging <strong>with</strong> the mouse at its corners.<br />

Let the game window always stay on top<br />

When checked in windowed mode the game window always stays on top of other windows.<br />

Don't draw a border in windowed mode<br />

When checked in windowed mode the game window will not have a border or a caption bar.<br />

Don't show the buttons in the window caption<br />

When checked in windowed mode the window caption will not show the buttons to close the<br />

window or to minimize or maximize it.<br />

Display the cursor<br />

Indicates whether you want the mouse pointer to be visible. Turning it off is normally faster<br />

and nicer. (You can easily make you own cursor object in <strong>Game</strong> <strong>Maker</strong>.)<br />

Freeze the game when the form looses focus<br />

When checked, whenever the player brings some other form to the top (e.g. another<br />

application) the game freezes until the game window again gets the focus.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!