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Designing Games with Game Maker - YoYo Games

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• Create from file. Creates the sprite from a file. Many file types can be used. They all<br />

create a sprite consisting of a single image, except for animated GIF files that are split<br />

into the subimages. Please note that the transparency color is the bottommost<br />

leftmost pixel, not the transparency color in the GIF file. You can select multiple<br />

images which will then all be loaded. They must though have the same size.<br />

• Add from file. Adda an image (or images) from a file to the current sprite. If the<br />

images do not have the same size you can choose where to place them or to stretch<br />

them. You can select multiple images which will then all be loaded. They must though<br />

have the same size.<br />

• Save as GIF. Saves the sprite as an animated gif.<br />

• Save as strip. Saves the sprite as a bitmap, <strong>with</strong> all images next to each other.<br />

• Create from strip. Allows you to create a sprite from a strip. See below for more<br />

information.<br />

• Add from strip. Use this to add images from a strip. See below.<br />

• Close saving changes. Closes the form, saving the changes made to the sprite. If<br />

Edit menu<br />

you don't want to save the changes, click on the close button of the window.<br />

The edit menu contains a number of commands that deal <strong>with</strong> the currently selected sprite.<br />

You can cut it to the clipboard, paste an image from the clipboard, clear the current sprite,<br />

delete it, and move sprites left and right in the sequence. Finally, there is a command to edit<br />

an individual image using the built-in painting program (see below).<br />

Transform menu<br />

In the transform menu you can perform a number of transformations on the images.<br />

• Mirror horizontal. Mirrors the images horizontally.<br />

• Flip vertical. Flips the images vertically.<br />

• Shift. Here you can shift the images an indicated amount horizontally and vertically.<br />

• Rotate. You can rotate the images 90 degrees, 180 degrees, or an arbitrary amount.<br />

In the latter case you can also specify the quality. Experiment to get the best effects.<br />

• Resize Canvas. Here you can change the size of the canvas. You can also indicate<br />

where the old images are placed on the new canvas.<br />

• Stretch. Here you can stretch the images into a new size. You can indicate the scale<br />

factor and the quality.

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