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Designing Games with Game Maker - YoYo Games

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Also you can set the priority of the game process. This priority indicates how much processor<br />

time is allotted to the game. In normal mode the operating system tries to give processor time<br />

to each process that needs it in some reasonable way. The higher you put the priority the<br />

more time is allotted to the game, making it run more smoothly and faster. But other<br />

processes get less time (also Windows processes so even the mouse might not move<br />

anymore). Use this <strong>with</strong> care.<br />

Finally, you can set the version information of the game. This information is shown in the<br />

helptip that pops up when the user rests his mouse on the game executable. It is also shown<br />

when the users clicks <strong>with</strong> the right mouse button on the program and chooses properties and<br />

then version. If you distribute your game you best fill in this information.<br />

You should give your game a version number that consists of four parts: the major version,<br />

the minor version, the release number and the build number. Also you should provide the<br />

name of the company (you), the name of the product, the copyright information, and a very<br />

brief description. All these fields should be at most 64 characters long.<br />

Loading options<br />

Here you can indicate what should happen when loading a game. First of all you can specify<br />

your own loading image. Secondly, you can indicate whether to display a loading progress bar<br />

at the bottom of the image. You have three options here. Either no loading bar is displayed, or<br />

the default bar is displayed or you can specify two images: the background of the loading bar<br />

and the foreground. You can indicate whether the front loading bar must be scaled (default) or<br />

clipped while it becomes longer. In the second case, make sure enough the image is large<br />

enough to fill the bar. (Note that both images must be specified in this case, not just one.)<br />

It is possible to indicate that the loading image must be transparent. In this case the left<br />

bottom pixel of the background image is used as transparent color. Also the alpha<br />

translucency can be indicated. A value of 0 means fully translucent. A value of 255 means fully<br />

opaque. (Both only work under Windows 2000, XP, or later.)<br />

Secondly, you can indicate here the icon that should be used for stand-alone games. You can<br />

only use 32x32 icons. If you try to select another type of icon you will get a warning.

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