08.11.2012 Views

Designing Games with Game Maker - YoYo Games

Designing Games with Game Maker - YoYo Games

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this happens immediately when the game loads such that there will be no delay during the<br />

game. If you have lots of large sprites though that are not used in the beginning you might<br />

want to uncheck this option. <strong>Game</strong> <strong>Maker</strong> will then swap textures to video memory and back<br />

when required.<br />

Finally, you can indicate the origin of the sprite. This is the point in the sprite that corresponds<br />

<strong>with</strong> its position. When you set an instance at a particular position, the origin of the sprite is<br />

placed there. Default it is the top left corner of the sprite but it is sometimes more convenient<br />

to use the center or some other important point. You can even choose an origin outside the<br />

sprite. You can also set the origin by clicking in the sprite image (when the origin is shown in<br />

the image).<br />

More about sounds and music<br />

In advanced mode you have a lot more control over the sounds and pieces of music you add<br />

to your game. When you add a sound resource the following form will show:<br />

Besides the buttons to load, save, and play sounds there are a lot of settings now that will be<br />

discussed here.<br />

First of all you can indicate the kind of sound. Four kinds are possible. Normal sounds are in<br />

general used for sound effects in wave files (although they can be used for midi files as well).

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