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Designing Games with Game Maker - YoYo Games

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http://www.yoyogames.com/upgrade<br />

Here you find instructions. Also you find information about ordering site license and about<br />

discounts. Moreover you find the answers to many questions related to upgrading.<br />

If you have a registration key for version 5 or 6 of <strong>Game</strong> <strong>Maker</strong> you can exchange this for a<br />

version 7 activation code. Instructions for this are given on the same webpage.<br />

The global idea<br />

Before delving into the possibilities of <strong>Game</strong> <strong>Maker</strong> it is good to get a feeling for the global<br />

idea behind the program. <strong><strong>Game</strong>s</strong> created <strong>with</strong> <strong>Game</strong> <strong>Maker</strong> take place in one or more rooms.<br />

(Rooms are flat, not 3D, but they can contain 3D-looking graphics.) In these rooms you place<br />

objects, which you can define in the program. Typical objects are the walls, moving balls, the<br />

main character, monsters, etc. Some objects, like walls, just sit there and don’t do anything.<br />

Other objects, like the main character, will move around and react to input from the player<br />

(keyboard, mouse, and joystick) and to each other. For example, when the main character<br />

meets a monster he might die. Objects are the most important ingredients of games made<br />

<strong>with</strong> <strong>Game</strong> <strong>Maker</strong>, so let us talk a bit more about them.<br />

First of all, most objects need some image to make them visible on the screen. Such images<br />

are called sprites. A sprite is often not a single image but a set of images that are shown one<br />

after the other to create an animation. In this way it looks like the character walks, a ball<br />

rotates, a spaceship explodes, etc. During the game, the sprite for a particular object can<br />

change. (So the character can look different when it walks to the left or to the right.) You can<br />

create you own sprites in <strong>Game</strong> <strong>Maker</strong> or load them from files (e.g. animated GIF’s).<br />

Certain things will happen to objects. Such happenings are called events. Objects can take<br />

certain actions when events happen. There are a large number of different events that can<br />

take place and a large number of different actions that you can let your objects take. For<br />

example, there is a creation event when the object gets created. (To be more precise, when<br />

an instance of an object gets created; there can be multiple instances of the same object.) For<br />

example, when a ball object gets created you can give it some motion action so that it starts<br />

moving. When two objects meet, you get a collision event. In such a case you can make the<br />

ball stop or reverse direction. You can also play a sound effect. To this end <strong>Game</strong> <strong>Maker</strong> lets<br />

you define sounds. When the player presses a key on the keyboard there is a keyboard event,

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