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Designing Games with Game Maker - YoYo Games

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about the game and how it was created. You might want to indicate at the bottom of the help<br />

file that the user must press Escape to continue playing.)<br />

If you want to make a bit more fancy help, use a program like Word. Then select the part you<br />

want and use copy and paste to move it from Word to the game information editor. For more<br />

advanced games though you probably will not use this mechanism at all but use some<br />

dedicated rooms to show help about the game.<br />

Global <strong>Game</strong> Settings<br />

There are a number of settings you can change for your game. These change the shape of the<br />

main window, set some graphics options, deal <strong>with</strong> interaction settings, to loading image,<br />

constants and information about the creator of the game. Also you can indicate here which<br />

files should be included in stand-alone games and how errors should be handled.<br />

The settings can be changed by double clicking on Global <strong>Game</strong> Settings in the resource<br />

tree at the left of the screen. They are subdivided in a number of tabbed pages. (Some<br />

options are only available in advanced mode.)<br />

Graphics options<br />

In this tab you can set a number of options that are related to the graphical appearance of<br />

your game. It is normally useful to check out the effects of these options because they can<br />

have a significant effect on the way the game looks. Remember though that different users<br />

have different machines. So better make sure that the settings also work on other peoples<br />

machines.<br />

Start in fullscreen mode<br />

When checked the game runs in the full screen; otherwise it runs in a window.<br />

Scaling<br />

Here you can indicate what happens when the window is larger than the room or when the<br />

game is run in full-screen mode. There are three choices. You can indicate a fixed scaling. The<br />

room is drawn scaled <strong>with</strong> the given amount in the center of the window or the center of the<br />

screen. 100 indicates no scaling. You typically use fixed scaling when your sprites and rooms<br />

are very small. The second option is scale the room such that it fills the window or screen but

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