ED-MEDIA 1999 Proceedings Book - Association for the ...
ED-MEDIA 1999 Proceedings Book - Association for the ...
ED-MEDIA 1999 Proceedings Book - Association for the ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Enriching Drawing: A Three Year Project To Develop A Computer Based Learning<br />
Package In Drawing<br />
Robin Shaw<br />
University of Glasgow<br />
Scotland<br />
Until <strong>the</strong> latest round of funding, United Kingdom Higher Education (UKHE) through <strong>the</strong> Teaching and Learning<br />
Technology Programme (TLTP) despite an overall budget of around £75 million, has not made any sizable<br />
investment in learning technology <strong>for</strong> art and design. Art schools have always been in <strong>the</strong> <strong>for</strong>efront of <strong>the</strong> use of<br />
computers as tools. In design, in layout, in <strong>the</strong> manipulation of images, and in <strong>the</strong> creation of art, lecturers and<br />
students have possibly <strong>for</strong>med <strong>the</strong> most expert group of computer users and <strong>the</strong>ir needs have driven some of <strong>the</strong><br />
most innovative packages.<br />
However <strong>the</strong>re has always existed a healthy scepticism as to whe<strong>the</strong>r computers have anything to contribute to<br />
teaching and learning in art schools. This is not surprising. Apart from <strong>the</strong> provision of ready access to resources<br />
through <strong>the</strong> internet, learning technology has been dependent on pedagogic situations where new skills or concepts<br />
had to be acquired by <strong>the</strong> student and where <strong>the</strong> class as a whole would move ahead in expertise which would be<br />
tested by <strong>the</strong> examination. The computer is ideal <strong>for</strong> a situation where, <strong>for</strong> example, <strong>the</strong> student has to learn <strong>the</strong><br />
basics of a scientific discipline. In<strong>for</strong>mation can be given, processes can be simulated and at each stage of <strong>the</strong><br />
package <strong>the</strong> student can discover whe<strong>the</strong>r <strong>the</strong>y are understanding <strong>the</strong> material. 1 Questions can be posed and often<br />
quite sophisticated feedback given to <strong>the</strong> student. Contrast that with <strong>the</strong> situation in art. In art <strong>the</strong>re are few<br />
certainties. The emphasis is less on facts, <strong>the</strong> needs of <strong>the</strong> student are individual and <strong>the</strong> assessment of <strong>the</strong> student<br />
is through a piece of work demonstrating creativity and <strong>the</strong> development of ideas.<br />
Now with a grant from TLTP of £300,000 and matching funds to give a budget of around £800,000 a consortium<br />
of art schools and universities led by <strong>the</strong> London Institute is engaged on a three year project to create interactive<br />
multimedia learning packages on drawing. Drawing is central to all that is produced within <strong>the</strong> broadest spectrum<br />
of art and design. It is <strong>the</strong> core around which <strong>the</strong> conceptual and intellectual development of students takes place.<br />
Drawing allows individuals to learn to look, to record what <strong>the</strong>y see, and is used to develop thought and ideas <strong>for</strong><br />
artwork and <strong>for</strong> design, in both two and three dimensions.<br />
In 1995-96 almost 5% of students in UKHE were in art and design. If related subjects with a clear interest in<br />
drawing such as architecture, and engineering and technology, are included <strong>the</strong> total rose to almost 16% 2 . This<br />
growth in numbers has created problems which <strong>the</strong> package seeks to address.<br />
The approach adopted by <strong>the</strong> London Institute and its partners in <strong>the</strong> Falmouth College of Art, Ravensbourne<br />
College of Design and Communication and <strong>the</strong> Universities of Ulster and Brighton is intended to create materials<br />
which give full respect to <strong>the</strong> richness of <strong>the</strong> subject. The packages will come at drawing from many different<br />
angles and controversy will be welcomed ra<strong>the</strong>r than shunned. In addition to a thorough treatment of <strong>the</strong> basic<br />
skills such as drawing on paper, drawing with <strong>the</strong> computer and draughting, <strong>the</strong> programs will explore <strong>the</strong><br />
historical development of our understanding of spatial representation from <strong>the</strong> origins of perspective, through<br />
drawing machines to 3D and computer graphics. In all <strong>the</strong> work <strong>the</strong> importance of how to see, how to interpret<br />
1<br />
Doughty, G et al, Using Learning Technologies: Interim Conclusions from <strong>the</strong> TILT Project, Shaw, R. (ed) University of<br />
Glasgow (March 1995) 27-33<br />
2<br />
1 Students in Higher Education 1995-96 HESA July 1997