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ED-MEDIA 1999 Proceedings Book - Association for the ...

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Toward a framework <strong>for</strong> instruction with technology<br />

Marcia C. Linn, University of Cali<strong>for</strong>nia at Berkeley<br />

Based on over a decade of research in <strong>the</strong> Computer as Learning Partner project, The Scaffolded<br />

Knowledge Integration (SKI) framework guides <strong>the</strong> design of effective, technology rich learning environments<br />

(Linn, 1995; Linn & Hsi, in press). My research targets scientific understanding, with particular focus on preparing<br />

students to become lifelong science learners in a complex, changing world. In this panel, I describe how <strong>the</strong><br />

Scaffolded Knowledge Integration framework can guide decisions made by instructional designers. This process has<br />

succeeded in our Computer as Learning Partner Project and Knowledge Integration Environment Project (Bell,<br />

Davis and Linn (in press), and is currently guiding our work in two new projects: The Web-based Integrated Science<br />

Environment (WISE) and Science Controversies On-line: Partnerships in Education (SCOPE).<br />

An effective framework <strong>for</strong> instructional design should respond to a wide range of questions: How can we<br />

help students gain lifelong learning skills What kinds of guidance do students need in order to best succeed in <strong>the</strong><br />

activities we design How do we capitalize on <strong>the</strong> social aspects of classrooms too often ignored by instruction An<br />

instructional framework should integrate <strong>the</strong> findings from abstract <strong>the</strong>ories and detailed experiments into principles<br />

that can effectively guide <strong>the</strong> design of learning technologies and curriculum.<br />

I define knowledge integration as <strong>the</strong> dynamic process of connecting, distinguishing, organizing, and<br />

structuring models of a particular scientific phenomenon. I use <strong>the</strong> term "model" loosely to refer to patterns,<br />

templates, views, ideas, <strong>the</strong>ories, and visualizations. In general, learners bring multiple models of <strong>the</strong> phenomenon<br />

to any intellectual situation and regularly revise and reconnect <strong>the</strong>ir ideas. For example, if one wishes to instruct<br />

students in <strong>the</strong> area of heat and temperature, a quick review of <strong>the</strong> vocabulary around <strong>the</strong>se concepts suggest a broad<br />

range of models available to students. Students may believe that heat and temperature are interchangeable, based on<br />

verbal <strong>for</strong>mulations such as "turn up <strong>the</strong> heat" and "turn up <strong>the</strong> temperature." Or <strong>the</strong>y may distinguish heat from<br />

temperature, <strong>for</strong> example, remarking that temperature refers to all of <strong>the</strong> possible degrees on <strong>the</strong> <strong>the</strong>rmometer<br />

whereas heat refers to <strong>the</strong> degrees near <strong>the</strong> top of <strong>the</strong> <strong>the</strong>rmometer.<br />

In general, students bring a multitude of models to any situation and engage in a dynamic process of<br />

selecting among <strong>the</strong>m to deal with particular problems or social interactions. Ra<strong>the</strong>r than viewing multiple models as<br />

a problem, we see this as an opportunity <strong>for</strong> students to gain a rich understanding of <strong>the</strong> learning process and of <strong>the</strong><br />

distinction between scientific and everyday problem solving. The Scaffolded Knowledge Integration framework<br />

helps designers create materials that invite students to develop a deeper, more connected understanding of scientific<br />

phenomena. This view of students as “seeking connections” and instruction as “fostering knowledge integration”<br />

stands in contrast to <strong>the</strong> conventional model of learners as receiving in<strong>for</strong>mation and of instruction as providing<br />

in<strong>for</strong>mation. To design <strong>for</strong> knowledge integration, we articulate four major tenets of our framework:<br />

Making Science Accessible: To enable students to connect new ideas to <strong>the</strong>ir existing knowledge, we must<br />

assess <strong>the</strong>ir baseline understanding and design materials that connect to this knowledge. Effective instruction<br />

provides opportunities <strong>for</strong> students to evaluate scientific evidence according to <strong>the</strong>ir own understanding, to articulate<br />

<strong>the</strong>ir own <strong>the</strong>ories and explanations, and participate actively in principled design. This might involve using models<br />

of phenomena that are more accessible to students than <strong>the</strong> normative scientific models (Linn & Songer, 1991).<br />

Making Thinking Visible: To model <strong>the</strong> process of knowledge integration teachers and software can<br />

illustrate <strong>the</strong> wrong paths and confusions typical of scientific reasoning. To design instruction, we also need to help<br />

students make <strong>the</strong>ir own thinking visible (e.g., Collins, Brown and Holum, 1991; Linn and Songer, 1991; Slotta and<br />

Linn, in press).<br />

Promoting Lifelong Science Learning: To prepare students <strong>for</strong> autonomous, lifelong science learning we<br />

start with small but independent student activities that require sustained reasoning. To make such projects au<strong>the</strong>ntic,<br />

we draw on students existing knowledge and incorporate scientific evidence that students find personally relevant.<br />

In our Computer as Learning Partner project, we found that electronic coaches could helps students use such<br />

evidence productively. Electronic coaches, carefully designed, can be just as effective and more efficient than some<br />

<strong>for</strong>ms of human coaching.<br />

Providing Social Supports <strong>for</strong> Learning: Science learning is rarely per<strong>for</strong>med in isolation from ones peers;<br />

ra<strong>the</strong>r, peer exchange is often vital to learning. (e.g., Brown and Campione, 1990; Vygotsky, 1987). Science projects<br />

should be designed to foster collaborative work, both because this will be an important skill <strong>for</strong> students throughout<br />

<strong>the</strong>ir lives, and also because it is an efficient means of learning how o<strong>the</strong>rs connect ideas. Designing an effective<br />

social context <strong>for</strong> learning involves guiding <strong>the</strong> process of social interaction. Hearing ideas in <strong>the</strong> words of peers,<br />

validating each o<strong>the</strong>rs' ideas, and asking questions of peers can all foster links and connections among ideas when<br />

carefully designed.

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