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Undergraduate - Herzing University

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GA 410 Portfolio in Print DesignTaking all projects developed up to this point, students will have projects reviewed, edited and selected by the instructor. These selected projectswill be reworked to develop a consistent and well-rounded portfolio. 3.00 credit hours. Prerequisite: GA 325 Corporate Campaigns.GA 415 Web Design III/Advanced CodingUsing server-side scripting and MySQL database techniques, students will develop a complex, functional website. This course will focus on theusability of the site, eye tracking, the user experience, and managing the content of the site. 3.00 credit hours. Prerequisite: GA 335 WebDesign II.GA 420 Online Portfolio DesignThis course will use advanced web techniques to build the student’s own website URL, which consists of the portfolio developed in the Portfolioin Print Design course. 3.00 credit hours. Prerequisite: GA 315 Advanced Dynamic Websites.GA 490 Capstone ProjectStudents will work in a variety of disciplines on an instructor-approved project. It will include designing and building a marketing base forclient needs, including production costs resulting in a final project presentation. 4.00 credit hours. Prerequisite: Final semester.GA 494 InternshipThis is an elective course in bachelor’s degree programs that students take in their final semester. The career internship course is designedfor students interested in pursuing a career in graphic design. The outcome of the internship is an informed student fully apprised of theopportunities his/her degree program offers for professional growth. During the internship phase of training, the student will experiencevarious aspects of working in the actual field for which the student has been educated. The internship is designed to provide the student withthe opportunity to experience and participate in duties typical of a contemporary workplace setting. Student learning will center on observingexperienced personnel as well as participating in actual hands-on procedures under close supervision of trained professionals. 4.00 credithours. Prerequisite: Final semester and PD 214 AS/AAS/BS/Diploma Internship Preparation.(GD) GAME DEVELOPMENTGD 215 Level Design IThis course provides an overview of current industry-standard game development level design production techniques and processes. Studentswill use industry-standard design software to create working game levels using design processes. 3.00 credit hours. Prerequisite: None.GD 225 Game Modeling IIn this course, we will start to understand and expound upon the artistry and flow of polygonal mesh modeling. Mesh modeling is now thenorm of modeling done for games (and modeling in general). All levels of game designers, programmers, and artists must have a fundamentalunderstanding of how a 3d modeling program works in their daily workload. This class is hands-on—students will be expected to be diligentin spatial problem-solving to create elegant yet dynamic models. 3.00 credit hours. Prerequisite: None.GD 247 Game Programming IThis course serves as an introduction to game programming using C++ and OpenGL or DirectX as its platform. Concepts introduced here willinclude learning the fundamentals of C++ (such as data types, classes, inheritance, polymorphism, basic algorithm implementation and design,etc.) and practice using a graphics library, with a major focus on applications in 2D space. 3.00 credit hours. Prerequisites: GD 215 LevelDesign I and IS 103 Programming Logic.GD 255 Serious GamingThis course examines topics associated with the game development industry in relation to serious games. Topics covered include: newopportunities for game developers; serious games defined; serious games design and development issues; serious games markets; seriousgames design documentation; and pros and cons of serious games development. 3.00 credit hours. Prerequisite: None.GD 265 Script Writing and StoryboardingThis course examines the nature of script writing and storyboarding. Topics include organizational skills necessary to take a project efficientlyfrom idea to presentable script or storyboard. Students will be expected to develop their creative writing skills as well as their story-tellingability, including working in groups. 3.00 credit hours. Prerequisite: None.GD 305 Game Development IThis course examines appropriate topics in game development. Topics include the use of industry-standard software and APIs. Students willbe expected to develop basic, single-player games on the PC platform using skills and concepts from previous coursework. 3.00 credit hours.Prerequisite: GD 247 Game Programming I.UNDERGRADUATE Course descriptions 405

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