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Undergraduate - Herzing University

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GD 315 Animation IThis course provides an overview of current industry-standard animation. Topics include 2D and 3D animation, emphasizing both black andwhite and color. Students will be exposed to the basic processes of creating simple animations. 3.00 credit hours. Prerequisite: GD 355 GameModeling II.GD 347 Game Programming IIThis course serves as a continuation of Game Programming I. Using C++ and OpenGL or DirectX, this course will cover some of the moreadvanced concepts of game programming, including 3D object creation, advanced collision detection, model loading, and path finding viaartificial intelligence, in addition to strengthening the fundamentals acquired in Game Programming I. 3.00 credit hours. Prerequisite: GD 247Game Programming I.GD 355 Game Modeling IIThis course applies the current industry standard of 3D modeling by extending the modeling techniques from Game Modeling I. This courseexplores advanced 3D modeling including environment modeling, character modeling, character skinning, character UV unwrapping, characterrigging, and the basics of animation in a 3D package. 3.00 credit hours. Prerequisite: GD 225 Game Modeling I.GD 365 Game Development ProductionThis course provides an overview of current industry-standard game development production techniques. The main emphasis is on AgileDevelopment, commonly applied and accepted in the game development industry. Students will be exposed to, and learn, basic processes ofAgile and Scrum software development. 3.00 credit hours. Prerequisite: GD 305 Game Development I.GD 385 CinematographyThis course provides the foundation for understanding and critiquing production and design techniques used in television or film production. Wewill look at a range of visual media, analyze storytelling techniques, and look at how stories are structured. We explore the entire productionprocess, looking at photography, lighting, editing, sound, and set design. While this is not a hands-on production class, students are expectedto carry out or think through pre-production work for many of the assignments, films, and labs. 3.00 credit hours. Prerequisite: None.GD 405 Game Development IIThis course examines advanced topics in game development. Topics include the use of industry-standard software and APIs. Students will beexpected to develop complex, multi-player games on multiple platforms using skills and concepts from previous coursework. 3.00 credit hours.Prerequisite: GD 305 Game Development I.GD 425 Advanced Topics in Game DevelopmentThis course explores relevant advanced topics in game development. These topics include coordinate systems, using polynomial roots, vectorspaces, matrices, eigenvectors, 3D file formats, scaling, translations, rotations, collisions, 3D simulation, and rendering techniques. Additionaltopics will include cell shading, shadows, textures, and other advanced programming topics. At the completion of this course, students will beable to apply the skills gained in this class to advanced game development. 3.00 credit hours. Prerequisite: GD 405 Game Development II.GD 435 Games BusinessThis course examines topics associated with the game development industry as a business entity. Topics covered include business operations,contracts, marketing, PR plans and programs, intellectual property, international sales, taxation, project deliverables, and project workflow.3.00 credit hours. Prerequisite: GD 305 Game Development I.GD 447 Game Programming IIIThis course is an advanced project-based course geared towards code creation for an electronic portfolio. This course will build off previouscourses and push students to create fully functional, completely playable simple games. 3.00 credit hours. Prerequisite: GD 347 GameProgramming II.GD 495 Game Development Capstone ProjectStudents work in project teams on an industry-sponsored or instructor-approved project. The project teams perform all facets of productand process design from inception to marketing the product. Students will be required to perform the following: problem identification;formulation of design specifications; and integration of criteria based on customer needs, production costs, and marketing issues. Project teamsare expected to provide interim reports to the sponsor or to the class, a final project report, and a final presentation. 3.00 credit hours.Prerequisite: Final semester and approval of Program Chair.GD 497 Game Development InternshipThis is an elective course in bachelor degree programs that students take in their final semester. This internship course is designed for studentsinterested in pursuing a career in game development. The outcome of the internship is an informed student fully apprised of the opportunitieshis/her degree program offers for professional growth. During the internship phase of training, the student will experience various aspects406 <strong>Herzing</strong> UNIVERSITY undergraduate Catalog May 2012

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