Simon Wentworth (order #1132857) 9new qualities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102NEGATIVE QUALITIESAs with Positive qualities, Negative qualities can be chosenat the start of play. With the gamemaster’s approval, Negativequalities may be bought off with Karma per the rules on p. 265,SR4. If the character does not possess the requisite Karma, she mayhave to wait. Also note that this expenditure does not encompassthe Costs of any associated augmentations, medical treatments,schooling, etc. that the gamemaster may require. Additionally, thegamemaster may decide that certain qualities can only be removedafter roleplaying through their resolution (such as removal of adependent or curing a mental illness).AmnesiaBonus: 10 or 25 BPA character with Amnesia has lost some or all of her memory.(Such memory loss can be caused by neurological damage, magic,drugs or brainwashing). The severity of the character’s Amnesia isdetermined by the selected BP bonus offered by the quality.For 10 BP, the amnesiac cannot recall who she is or anythingabout her past, but retains the use of her skills and abilities.For 25 BP, the amnesiac has no memory of her past at all,including the skills and abilities she had learned. Gamemastersshould create character sheets for such characters, so that theplayer does not know her character’s abilities, attributes, and soon until the character acts on them.Amnesia may be incompatible or inappropriate in combinationwith other qualities (such as Trust Fund) at the gamemaster’sdiscretion.AsthmaBonus: 15 BPDue to genetic predisposition, viral illness, or constantexposure to pollutants, the character has developed chronicasthma—leading to troubles with his respiratory system due tonarrowing airways. Typical symptoms include wheezing, shortnessof breath, chest tightness, and coughing. The character mayface strong episodes of asthma when exposed to an environmentalstimulant, allergen, exertion, or even stress.For rules purposes, treat Asthma as a Mild Common Allergy(p. 80, SR4) against multiple “allergens.” In addition, due totroubles with the respiratory system, the Body Rating is halved todetermine the number of turns before the character starts takingFatigue damage (p.155, SR4).AlbinismBonus: 10 BPAlbinism is a genetic disorder, characterized by partial orcomplete lack of pigmentation in the eyes, skin, or hair, resultingin white hair or skin as well as pink and blue irises with bright redpupils. Due to the lack of melanin pigmentation and subsequentultraviolet light protection, albino characters are photosensitiveand prone to sunburn. All ethnicities, metatypes, and metavariantscan manifest albinism.Treat albinism as a Light Allergy against sunlight (p. 80,SR4). In addition, albinos that don’t possess cybereyes are morevulnerable to flashing or glare effects—increase any appropriatedice pool modifier by one-half of the normal modifier. If usingflare compensation, subtract the –2 modifier before calculating(i.e. an albino character would face a –6 modifier from a flash-pakand a –3 modifier when using flare compensation goggles).Bad RepBonus: 5 BPA character with a Bad Rep has a dark and lasting stainon her reputation in the shadow community and even beyond.Something she did, or was falsely accused of doing, in the pasthas stuck and permanently tainted the way people perceive her.The character starts play with 3 points of Notoriety which cannotbe removed or decreased except by confronting and resolving thesource of the bad reputation. Only then may the Bad Rep qualitybe bought off with Karma.Bi-PolarBonus: 10 BPA character with this quirk vacillates between periods ofmanic activity and bouts of depression. During manic phases, adda +1 dice pool modifier to any tests involving Agility or Reaction,but the inability to focus for extended periods of time results in a–2 dice pool modifier for tests involving Logic or Intuition. Duringdepressive periods, the character is lethargic, feels no motivationto get out of bed, and expresses an inability to concentrate ontasks at hand. Apply a –2 modifier to any tests involving Agility,Reaction, Logic and Intuition.Gamemasters should role a die for the character once a day.On a result of 1 or 2, the character is in a manic phase, on a 3 or4 the character is reasonably stable, and on a 5 or 6 the characteris depressed.Medication to stabilize Bi-Polar characters is available at acost of 500 nuyen a month, but legally requires a prescription anda valid SIN. Failing to take meds for more than 6 hours results ina die roll by the gamemaster.Big RegretBonus: 5 BPThe character has done something in his past that she is embarrassedabout: maybe a past as a prostitute, a leaked pr0nvideo,or a job as an Aztechnology spokesperson. It could be that shewas trapped in a well as a child or was a famous baby model. Thecharacter suffers a –3 dice pool modifier to Social Tests againstanyone who knows about the character’s past. The wrong personmight hold it over the character’s head as blackmail. If the secretbecomes too public, the gamemaster can give the character 1 pointof Notoriety.Borrowed TimeBonus: 20 BPA character with this quality is living on Borrowed Time andmay die at any moment. She may have a fatal disease, be infectedwith a slow-acting poison, or possess a ticking cortex bomb. In anycase, her life span can be measured in months.When a character takes the Borrowed Time quality, thegamemaster secretly rolls 3D6. The result indicates the number ofgame months the character has to live. When the character’s timeis up, she dies—(almost) nothing can save her.Runner’s <strong>Companion</strong>
Simon Wentworth (order #1132857) 9The character should have an appropriately dramatic deathscene. This quality is impossible to buy off with Karma, but if theplayer changes his mind and wants his character to survive, thegamemaster may allow the player to remove Borrowed Time onlyby permanently burning all his current Edge. The gamemastercan decide to allow this or not only if and when the player makesthe request.Computer IlliterateBonus: 5 BPUnlike the Incompetence quality, the Computer Illiteratequality means the character is technologically uneducated to thepoint she has no experience at working with AR, computers, commlinks,and other electronic devices. Such characters have troubleperforming even simple tasks such as sending email or instantmessages, programming a trideo recorder, using an unfamiliarcommlink, or performing a data search.Computer Illiterate provides a –2 dice pool modifier toall tests that involve a computer, electronic device or Matrixconnectedsystem in any way, shape or form. Additionally, thegamemaster may require the character to make a Success Test tocomplete tasks her contemporaries would take for granted.Cranial BombBonus: 10 BPSomeone has planted a cranial bomb in the character’s head(for a description of the possible headware involved, see p. 331,SR4, and p. 32, Augmentation, for various trigger types). Thegamemaster decides who planted it and what that person or groupwants. The player need not pay for the bomb with the character’sstarting Resource points—the bomb’s a freebie.If the character manages to disarm the bomb, the gamemastermay elect to replace it with an Enemy quality, or a mental disorder(such as a Phobia, Mania or OCD) of equal BP value. This qualitymay not be bought off with Karma.Day JobBonus: 5 to 15 BPA Day Job burdens a character with responsibilities andtime constraints. While there are some advantages, such as stableincome, a Day Job is a hindrance with the shadowrunning profession.The table below offers guidelines for salary and hours. Thegamemaster and player can work out actual restrictions and hoursof the character’s profession. The character must be a SINner orpossess a fake SIN.Day Job TABLEValue Salary/Month Hours/Week5 BP 1,000¥ 10 Hrs10 BP 2,500¥ 20 Hrs15 BP 5,000¥ 40 HrsDistinctive StyleBonus: 5 to 35 BPA character that takes this negative quality possesses at leastone distinctive physical feature or unique mannerism (note thatwhat qualifies as a Distinctive Style may vary from group to group;see the What is a Distinctive Style? Sidebar, p. 104). The qualitymay represent a unique look, a peculiar fashion sense, a trans- ornon-metahuman modification, a unique speech pattern—anythingthat makes the character inconveniently attention-grabbingand memorable.Whatever type of flair the character selects, it must enableother individuals to easily remember him. Any individual whoattempts to identify, trace or physically locate the character (orgain information about him via Legwork) receives a +3 dicepool modifier on all tests made during such attempts (includingPerception Tests). The modifier does not apply to astral or Matrixsearches. This quality may be taken multiple times by charactersthat possess multiple distinctive features, with cumulative modifiers.However, the maximum cumulative modifier is +6 dice.All the advanced character options in this book automaticallysuffer the effects of Distinctive Style and do not get a BP bonus.new qualities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Runner’s <strong>Companion</strong>103