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Runner's Companion.pdf - Free

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Simon Wentworth (order #1132857) 9THE karma SYSTEMThis section provides a second optional character generationsystem based on Karma instead of Build Points (BP).In Shadowrun, Fourth Edition, Karma is normally used forcharacter improvement. It allows characters to upgrade skills andattributes as well as initiate, submerge, quicken spells, bond foci,learn spells, learn and improve complex forms, and purchase orbuy-off certain qualities, among other things.In a Karma-based character generation system, players startout building their characters with Karma—not BP. Essentially,ImprovementKarma CostMetatype (shapeshifter type, etc.) 0*Improving an attribute by 1 New rating x 3New positive quality BP Cost x 2New Specialization 2New Knowledge/Language skill 2New Active skill 4New Active skill Group 10Improving a Knowledge/Language skill by 1 New ratingkarma character generation tableimproving the character from scratch. This makes Karma a defaultmeasure for players and gamemasters to compare relative experiencebetween characters and allows a smoother transition betweencharacter generation and character advancement.Karma-based character creation is a bit more detailed andintricate than the Build Point or Priorities systems and may notbe suited to all players or games. Given the exponential cost ofincreasing ratings, the Karma system will tend to produce morediversified and less specialized characters.ImprovementKarma CostImproving an Active skill by 1 New rating x 2Improving an Active skill group by 1 New rating x 5New spell 5New complex form 2Improving a complex form by 1 New rating2,500 nuyen 1Bond a focus See Focus Bonding Table, p. 43Contact (Connection + Loyalty) x 2alternate character creation . . . . . . . . . . . .Runner’s <strong>Companion</strong>*See Step 3: Purchase Attributes41

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