Simon Wentworth (order #1132857) 9absolute BP value x 25,000 nuyen cost. Bonuses from metageneticqualities that mimic certain cyber or bio-implants or vice versa arenever cumulative.new qualities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SURGE and CrittersIt should be noted that SURGE is not an exclusively metahumanphenomenon. Though rare, both normal and paracritters,have been known to express SURGE traits. Gamemasters wishingto surprise their players, may want to introduce such SURGE crittersinto their games by applying the rules presented on p. 73 toan animal.Other Metagenetic QualitiesIn addition to the metagenetic qualities introduced below,the following qualities available in Shadowrun, Fourth Editionqualify as Metagenetic qualities (see Qualities, p. 77, SR4; NewAwakened Qualities, pp. 24–28, Street Magic; and AugmentedQualities, pp. 20–22, Augmentation).Other Positive Qualities: Astral Sight, Biocompatibility,Double Jointed, High Pain Tolerance, Magic Resistance, NaturalHardening, Natural Immunity, Quick Healer, Resistance toPathogens/Toxins, Spell/Spirit Knack, ToughnessOther Negative Qualities: Allergy, Asthma, Albinism,Biosystem Overstress, Disease Carrier, Gene Freak, Low PainTolerance, Nano Intolerance, Reduced (Sense), Sensitive System,Uncontrolled Metastasis, Weak Immune System110WantedBonus: 10 BPFor some reason (defined when the quality is taken), thecharacter is wanted by the authorities, has a bounty on her head, ora mob contract hanging over her. Such bounties/contracts shouldbe worth at least 20,000 nuyen. Unlike characters with Enemies, aWanted character is not constantly harassed by a single opponent(though the two can be combined). Instead, she will be hunted byanyone who becomes aware of the bounty and is interested in collectingit. It is up to the gamemaster how much this quality impactsthe game, but, as a rule of thumb, it should come up at least onceevery other adventure. This quality may not be bought off, until thereason the character is wanted is resolved through role-playing.Metagenetic QualitiesMetagenetic qualities are special Positive and Negativequalities that can only be taken by characters with the appropriategenetic background. Only characters that have bought a metavariantmetatype (pp. 70–72) or the changeling quality (p. 73) maychoose qualities from this section. Unlike normal qualities, metageneticqualities may never be bought off.Non-magical metagenetic qualities that do not have a biowareor cyberware equivalent may be introduced into the gamevia Transgenic Alteration geneware (p. 92, Augmentation) atthe gamemaster’s discretion. Since these would be rare and newtransgenic treatments, they would cost at least 0.1 Essence and anFREAKSWhile body modification has come a long way, theextreme modifications changelings often express areshocking and disturbing to many. Consequently, someparticularly glaring Metagenics qualities, both positiveand negative, provide social penalties. Such qualities inflicta –3 dice pool modifier on most Social Skill Tests notperformed over the Matrix, but offer a +2 dice pool modifierto Intimidation Tests. The effects of social modifiersfrom multiple Metagenics qualities are not cumulative.POSITIVE Metagenetic QUALITIESDepending upon the Class of SURGE picked when buyingthe Changeling quality (p. 73), the character gains a number ofPositive BPs that may be spent on the Metagenics qualities belowas well as those listed above.360-degree EyesightCost: 10 BPCharacters with this quality have a 360-degree field of visiondue to a repositioning and/or composition of the eyes. Thecharacter may have eyes at the side of the head instead of the front,or may have arthropod-style compound eyes composed of manyfacets that combine into a single pixellated image, or chameleonlikeeyes that can rotate and focus separately. Since the metahumanbrain is not fully prepared to process a 360-degree arc of vision,characters with such eyes suffer a 1 dice pool modifier to any testswhen in motion, but still have an improved visual field.Runner’s <strong>Companion</strong>
Simon Wentworth (order #1132857) 9360-degree Vision cannot be augmented with cyber or biowareand is incompatible with eye replacement. The character willnormally also incur social modifiers (see Freaks sidebar, p. 110).Animal PelageCost: 5 to 10 BPLike Unusual Hair (p. 119), a character with this quality developshair follicles that grow an unusual fur or pelage that has notonly cosmetic functions but an environmental function or benefitsuch as climate protection, predatory behavior, or defense. AnimalPelage counts as Unusual Hair (p. 119) for rules purposes.Quills (10 BP): The character possesses modified hairs coatedwith thick plates of keratin that resemble the quills or spinesof porcupines, interspersed with bristles, under fur and hair. Thequills are 2–4 centimeters long, are sharp as needles, and detacheasily when used in close combat. Though quills can be wielded inmelee combat using the Exotic Melee Weapon: Quills skill, theyare normally used as a defensive mechanism to hold off attackers.If the character is being successfully grappled in close combat (seeSubduing, p. 152, SR4), the attacker takes damage equal to thequills’ base damage value ((STR/2 + 1)P, Reach 0, AP+1).Insulating Pelt (5 BP): A thick warm pelt or fur covers theentire body. Since most pelts insulate their wearer from cold andimmersion in water, characters with this Metagenic quality receivea +3 dice pool modifier for Survival and Swimming Tests in frigidenvironments (such as Arctic and Subarctic regions).Camo Fur (5 BP): The character is covered by dark-coloredor patterned fur that gives her a predatory advantage when operatingin the dark or certain environments. Characters with thisquality receive a +1 dice pool modifier for Stealth Tests in anenvironment with partial or lesser light conditions.This effect of Animal Pelage is incompatible with othernatural or artificial hair modifications and with the Feathers andScales qualities. Pelt and Camo Fur are also incompatible with anynatural or augmented skin modification.Arcane ArresterCost: 25 BPWhen affected by a spell (including a critter’s Innate Spells),the character—and she alone—treats Force-based effects (damage,paralysis, etc.) at half (round down) actual strength. Note that theactual Force of the spell is not actually reduced. For instance, acharacter with Arcane Arrester targeted by a Force 5 spell wouldresist it as if it were a Force 2 spell, though the spellcaster couldstill add hits to improve the effect. Arcane Arrester cannot becombined with Magic Resistance (p. 79, SR4). This quality canbe taken by characters with a Magic attribute.Balance ReceptorCost: 5 BPThe character possesses a statocyst-like balance receptor thatworks in addition to the mammalian semi-circular canals, augmentingbalance. This quality adds a +1 dice pool modifier to alltests involving balance, such as climbing, walking across a narrowplatform, landing after a jump and so on.Runner’s <strong>Companion</strong>BeakCost: 5 or 10 BPInstead of mouth and nose, the character possesses a beak andnostrils. The size and shape of the beak can vary significantly. Whilesome possess hard-tipped beaks that can be used for nut-cracking orkilling prey, other beaks are sensitive and contain nerves similar tohuman lips. As beaks cannot be used for chewing, characters withbeaks usually swallow their food whole, which is then processedby a specialized stomach (called the gizzard) constructed of thick,muscular walls to grind up food. This quality expands the range ofsubstances the character can process, and so her Lifestyle costs arereduced by 10 percent and she receives a +1 dice pool modifier ontests to resist ingested toxins (see Toxic Substances, p. 245, SR4).Characters with Beaks suffer social stigma and modifiers (seeFreaks sidebar, p. 110).Raptor Beak (10 BP): This beak can also be used with theUnarmed Skill (Reach of 0 and a Damage Value of (STR/2)P).BicardiacCost: 10 BPThe character possesses a second heart located in the right halfof his torso that augments the normal heart in maintaining thecardiovascular system. Bicardiac characters can perform strenuousexercise for longer periods of time due to increased blood supplyand higher pulse rates that would cause tachycardia in normalpeople. They can take a maximum of 8 boxes of Stun or Fatiguedamage instead of the usual 6 (see Fatigue Damage, p. 155, SR4).Bicardiac is compatible with synthacadium, though only thecardinal heart can be augmented with bioware.BiosonarCost: 25 BPCharacters with Biosonar possess all the natural organs for asophisticated biological echolocation system similar to a bat’s ordolphin’s. They can emit ultrasonic calls and form a mental imageof the surrounding space from the echoes that bounce off their surroundings.Treat this quality as if the character had echolocation,vocal range enhancer, and hearing enhancement bioware implants(pp. 63–64, p. 65 and p. 67, Augmentation).This expression also results in a change to the shape and sizeof the character’s outer and inner ear and vocal cords.Bone SpikesCost: 5 BPRazor-sharp bony deposits erupt from the character’s skeletalstructure and poke through the skin, as if the character hadsprouted bony spikes. Besides being hideous to look at, characterswith Bone Spikes cannot wear armor or restrictive clothingbecause the protruding bone spurs make it too uncomfortable.Specially designed armor and clothing can be purchased at a 50percent increase in base cost. The bone protrusions also make thecharacter more dangerous in unarmed combat. Add +2 to theDamage Value of any unarmed attacks.Broad Auditory SpectrumCost: 5 BP (choose ultrasound or infrasound)This natural increased auditory spectrum enables the characterto hear outside the range of normal metahuman hearing. The111new qualities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .