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Runner's Companion.pdf - Free

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Simon Wentworth (order #1132857) 9absolute BP value x 25,000 nuyen cost. Bonuses from metageneticqualities that mimic certain cyber or bio-implants or vice versa arenever cumulative.new qualities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .SURGE and CrittersIt should be noted that SURGE is not an exclusively metahumanphenomenon. Though rare, both normal and paracritters,have been known to express SURGE traits. Gamemasters wishingto surprise their players, may want to introduce such SURGE crittersinto their games by applying the rules presented on p. 73 toan animal.Other Metagenetic QualitiesIn addition to the metagenetic qualities introduced below,the following qualities available in Shadowrun, Fourth Editionqualify as Metagenetic qualities (see Qualities, p. 77, SR4; NewAwakened Qualities, pp. 24–28, Street Magic; and AugmentedQualities, pp. 20–22, Augmentation).Other Positive Qualities: Astral Sight, Biocompatibility,Double Jointed, High Pain Tolerance, Magic Resistance, NaturalHardening, Natural Immunity, Quick Healer, Resistance toPathogens/Toxins, Spell/Spirit Knack, ToughnessOther Negative Qualities: Allergy, Asthma, Albinism,Biosystem Overstress, Disease Carrier, Gene Freak, Low PainTolerance, Nano Intolerance, Reduced (Sense), Sensitive System,Uncontrolled Metastasis, Weak Immune System110WantedBonus: 10 BPFor some reason (defined when the quality is taken), thecharacter is wanted by the authorities, has a bounty on her head, ora mob contract hanging over her. Such bounties/contracts shouldbe worth at least 20,000 nuyen. Unlike characters with Enemies, aWanted character is not constantly harassed by a single opponent(though the two can be combined). Instead, she will be hunted byanyone who becomes aware of the bounty and is interested in collectingit. It is up to the gamemaster how much this quality impactsthe game, but, as a rule of thumb, it should come up at least onceevery other adventure. This quality may not be bought off, until thereason the character is wanted is resolved through role-playing.Metagenetic QualitiesMetagenetic qualities are special Positive and Negativequalities that can only be taken by characters with the appropriategenetic background. Only characters that have bought a metavariantmetatype (pp. 70–72) or the changeling quality (p. 73) maychoose qualities from this section. Unlike normal qualities, metageneticqualities may never be bought off.Non-magical metagenetic qualities that do not have a biowareor cyberware equivalent may be introduced into the gamevia Transgenic Alteration geneware (p. 92, Augmentation) atthe gamemaster’s discretion. Since these would be rare and newtransgenic treatments, they would cost at least 0.1 Essence and anFREAKSWhile body modification has come a long way, theextreme modifications changelings often express areshocking and disturbing to many. Consequently, someparticularly glaring Metagenics qualities, both positiveand negative, provide social penalties. Such qualities inflicta –3 dice pool modifier on most Social Skill Tests notperformed over the Matrix, but offer a +2 dice pool modifierto Intimidation Tests. The effects of social modifiersfrom multiple Metagenics qualities are not cumulative.POSITIVE Metagenetic QUALITIESDepending upon the Class of SURGE picked when buyingthe Changeling quality (p. 73), the character gains a number ofPositive BPs that may be spent on the Metagenics qualities belowas well as those listed above.360-degree EyesightCost: 10 BPCharacters with this quality have a 360-degree field of visiondue to a repositioning and/or composition of the eyes. Thecharacter may have eyes at the side of the head instead of the front,or may have arthropod-style compound eyes composed of manyfacets that combine into a single pixellated image, or chameleonlikeeyes that can rotate and focus separately. Since the metahumanbrain is not fully prepared to process a 360-degree arc of vision,characters with such eyes suffer a 1 dice pool modifier to any testswhen in motion, but still have an improved visual field.Runner’s <strong>Companion</strong>

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