Simon Wentworth (order #1132857) 9Being SINlessBeing SINless in the ‘70s severely limits a character’s lifestyle.Neighborhoods at a Middle rating and above will requireall metahumans to broadcast their SINs and IDs in all publicplaces. In addition, to legally rent or buy any apartment requiresa SIN, as do a myriad of other activities of daily life—such asbuying groceries, riding the bus, downloading sims, and havingutilities. The only way to get around this basic fact of life is tolive in a neighborhood where you can pay by certified cred orbarter—generally Street or Squatter neighborhoods, with theoccasional small gang-controlled territory.Because of this, having a fake SIN is a necessity to get outof the barrens and slums of the Sixth World. However, the levelof your fake SIN and ID restricts your ability to access the nicerthings in life. In game terms, you can only choose categories thatare one point higher than the rating of your fake SIN. A runnerwith a Rating 2 fake SIN could only live in a Middle (3 LP)Neighborhood and could only take the other categories at a ratingof 3.A character with no SIN (real or fake) is limited to a totallifestyle cost of 7 Lifestyle Points or less, including qualities.VehiclesLifestyles totaling 20 LP or more include the cost to leaseand maintain one vehicle. At 25 LP or above, the lifestyle includesthe lease and maintenance of two vehicles, plus a chaufferto drive them. Purchasing a vehicle is only included when a permanentlifestyle (at or above 20 LP) is purchased. Note that thevehicles are normal groundcraft only—runners who want exoticvehicles, upgraded vehicles, or restricted vehicles or upgradesmust pay for them separately.advanced lifestyles . . . . . . . . . . . . . . . . . . . . . . . .160Workshop/FacilitiesWhen setting up a workspace, a shop requires MiddleNecessities, while a facility requires High Necessities. Note that theNecessities only cover the basic shelter, utilities, and space requirements.PCs will have to purchase equipment and tools separately.A character may purchase separate facilities/workshopsapart from their normal lifestyle.Clockwork needs a big space to work on his vehicles.He pays to rent a warehouse, separate from his apartment,where he sets up his facility. The total costs for thewarehouse are Comforts (0 LP), Entertainment (0 LP),Necessities (4 LP), Neighborhood (2 LP), Security (3 LP)= 9 LP/1,700¥ per month.Pay Up (or Move Out)A character who is unable to make their monthly lifestylepayment suffers a variety of ill effects. It’s a matter of luck as tohow long they can avoid their landlords, the collection calls, andthe friendly neighborhood bill collector, Bruno.For every month the character is unable to pay their full lifestyle,determine the difference between the number of LifestylePoints they did pay for and the total point cost of their lifestyle(round down to the nearest point). The gamemaster should roll anumber of dice equal to the Lifestyle Points unpaid x 2. Any hitsare subtracted from the Lifestyle Point total, to determine theRunner’s <strong>Companion</strong>
Simon Wentworth (order #1132857) 9new lifestyle. The gamemaster chooses from which categories tosubtract points and what the effects are. The character can chooseto restore their lifestyle by paying their debt. However, until thatdebt is paid, the lower lifestyle will remain in effect (of course, ifthe next month, the character is unable to pay the lower amount,their lifestyle will again get reduced by the same method).The Easy-going Landlord quality decreases the dice rolled bytwo, while the Trigger-Happy Landlord quality increases the dicerolled by two.Gamemasters may choose to assign Negative qualities orremove Postive qualities to characters who regularly default ontheir payments.Zach has a monthly lifestyle cost of 3,200¥ (12 LP).After a slow month, he can only come up with 2,200¥,which is 10 LP (rounding down). The difference is 2 LP.His gamemaster rolls 4 dice (2 x 2), getting one hit. Thatmeans Zach will lose 1 LP from his lifestyle. The gamemasterdecides Zach’s water, heat, Matrix, and grocerydelivery services get shut off, reducing his Necessities fromLow (2 LP) to Squatter (1 LP). Zach will have to pay1,000¥ to get the utilities turned back on this month. If hedoesn’t, next month, his lifestyle cost will be 2,000¥ (10LP). If he ever wants to get his lifestyle back to 12 LP, he’llhave to pay his debt plus the 3,200¥ it normally costs.LIFESTYLE QUALITIESLifestyle qualities add to the final Lifestyle Point cost of a lifestylewhen determining monthly cost. They also affect Availability.To determine the effect of qualities, first calculate the total LPcost for the five lifestyle categories. Then, add the total LP cost ofPositive and Negative qualities. This total is added (or subtracted)to the base Lifestyle Point cost to determine the monthly cost.Note, however, that the lifestyle remains at the level of categorieschosen; the final LP tally with Positive and Negative qualities effectsonly the final cost, not the level of lifestyle.Note that these lifestyle qualities are separate from the characterqualities purchased during character creation. For qualitiesthat require a periodic Test, gamemasters should generally rollonce per month. Gamemasters may choose to make the Test morefrequently or at particularly dramatic moments.For qualities that require a periodic test, gamemasters shouldgenerally make one test per month. Gamemasters may choose tomake the test more frequently or at particularly dramatic moments.Turbo Bunny has a shop with living quarters(Comforts (1), Entertainment (2), Necessities (3),Neighborhood (2), Security (3), for 11 LP, or 2,600¥)with the Feng Shui Positive quality (+5) and the PestMagnet Negative quality (–1) for +4 total LP. Hermonthly cost is 11 LP + 4 LP = 15 LP, or 5,000¥. That’squite spendy for the low levels of categories she’s getting, butas a tech-head, that +3 dice to her build and repair testsis worth every nuyen.Positive LIFESTYLE qualitiesCharacters who really want to make their house a home canchoose from one or more of these Positive qualities. Some qualitiesmay have limits, as described. In addition, players and gamemasters areencouraged to come up with other qualities that best suit their game.Aspected Domain +5Over time, many similar residents have manipulated the forcesof magic here and groomed them to become aspected in favorof a particular magic tradition. This gives an aspected backgroundcount of 2 to that tradition (see p. 118, Street Magic).Astral Repellant +5The character’s house or neighborhood is in a mana ebb(Mana Ebbs, p. 120, Street Magic). Either natural or unnatural,this mana ebb fluctuates between –1 and –4 background count.This keeps paracritters and spirits away and limits any magicalthreats to the home. It also puts a damper on magic performedin the home.Commercial Zone +1You have taken up residence in a place such as a mall orstadium. Your Necessities and Comforts are dependant on whatvendors you can get into and what refuse people throw away. Rolla die. If a hit is rolled, Comforts and Necessity are increased by onefor a time period determined by the gamemaster. If the roll resultsin a glitch, Comforts and Necessities are reduced by one for a timeperiod determined by the gamemaster. The overall lifestyle cost islimited to a maximum of 7 points.Concerned Neighbors +2The character’s neighbors are tighter knit (or proactivelyparanoid) and keep an eye on each other. They will investigateunusual sounds and will either check on the character or call thepolice/security. Consider concerned neighbors as an additionalsecurity test. Just be sure to tell your neighbors when your weirdofriends are coming to visit.Easy-going Landlord +1The Landlord isn’t overly concerned with late payments,noisy parties, or the occasional gunfight. See Pay Up (or MoveOut), above.Escape Tunnel +3The healthy paranoia of the previous owner or accidentaldesign has left the home with an entrance and exit that is invisibleto those observing the house. This can be a stairwell to thesewers behind a bookshelf or basements connected to an adjacentresidence.Feng Shui +5The house has been arranged to focus unseen positive energiesand divert negative ones. These energies enhance your creativejuices. Working from home provides +3 dice to Artisan andTechnical skill tests.advanced lifestyles . . . . . . . . . . . . . . . . . . . . . . . .Runner’s <strong>Companion</strong>161