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Runner's Companion.pdf - Free

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Simon Wentworth (order #1132857) 9Being SINlessBeing SINless in the ‘70s severely limits a character’s lifestyle.Neighborhoods at a Middle rating and above will requireall metahumans to broadcast their SINs and IDs in all publicplaces. In addition, to legally rent or buy any apartment requiresa SIN, as do a myriad of other activities of daily life—such asbuying groceries, riding the bus, downloading sims, and havingutilities. The only way to get around this basic fact of life is tolive in a neighborhood where you can pay by certified cred orbarter—generally Street or Squatter neighborhoods, with theoccasional small gang-controlled territory.Because of this, having a fake SIN is a necessity to get outof the barrens and slums of the Sixth World. However, the levelof your fake SIN and ID restricts your ability to access the nicerthings in life. In game terms, you can only choose categories thatare one point higher than the rating of your fake SIN. A runnerwith a Rating 2 fake SIN could only live in a Middle (3 LP)Neighborhood and could only take the other categories at a ratingof 3.A character with no SIN (real or fake) is limited to a totallifestyle cost of 7 Lifestyle Points or less, including qualities.VehiclesLifestyles totaling 20 LP or more include the cost to leaseand maintain one vehicle. At 25 LP or above, the lifestyle includesthe lease and maintenance of two vehicles, plus a chaufferto drive them. Purchasing a vehicle is only included when a permanentlifestyle (at or above 20 LP) is purchased. Note that thevehicles are normal groundcraft only—runners who want exoticvehicles, upgraded vehicles, or restricted vehicles or upgradesmust pay for them separately.advanced lifestyles . . . . . . . . . . . . . . . . . . . . . . . .160Workshop/FacilitiesWhen setting up a workspace, a shop requires MiddleNecessities, while a facility requires High Necessities. Note that theNecessities only cover the basic shelter, utilities, and space requirements.PCs will have to purchase equipment and tools separately.A character may purchase separate facilities/workshopsapart from their normal lifestyle.Clockwork needs a big space to work on his vehicles.He pays to rent a warehouse, separate from his apartment,where he sets up his facility. The total costs for thewarehouse are Comforts (0 LP), Entertainment (0 LP),Necessities (4 LP), Neighborhood (2 LP), Security (3 LP)= 9 LP/1,700¥ per month.Pay Up (or Move Out)A character who is unable to make their monthly lifestylepayment suffers a variety of ill effects. It’s a matter of luck as tohow long they can avoid their landlords, the collection calls, andthe friendly neighborhood bill collector, Bruno.For every month the character is unable to pay their full lifestyle,determine the difference between the number of LifestylePoints they did pay for and the total point cost of their lifestyle(round down to the nearest point). The gamemaster should roll anumber of dice equal to the Lifestyle Points unpaid x 2. Any hitsare subtracted from the Lifestyle Point total, to determine theRunner’s <strong>Companion</strong>

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