Simon Wentworth (order #1132857) 9advanced lifestyles . . . . . . . . . . . . . . . . . . . . . . . .162<strong>Free</strong> Access +1A free access node is within range, allowing you to access itfrom the comforts of your home. It’s unsecured or you’ve breachedthe security. You’re able to surf the Matrix from this node and noone has noticed. Increase the threshold to all Trace tests againstyou when hacking from home by two.Friendly Neighbors +1The neighbors are nice enough that they always say hi, offera soykaf, and eagerly lend a hand. They act friendly to the characterand friends he introduces to them. The character can ask forsimple favors from his neighbors, such as holding a package, givinga ride, or delivering a message.Hasty Exit +2The home is built with well-designed exits in case of an emergency.For a shadowrunner, this could include police or a ticked offJohnson. This may mean a quick-access fire exit, stairs, or a morecomplex express elevator or evil genius escape pod for penthousesand other luxury homes. Barring unusual circumstances, a charactercan exit the home in one combat turn.Homegrown Farming +1Part of the home has been set up with a garden to provide fresh,non-soy food (raising the food aspect of Necessities by two levels).In Tune +5For some reason, the wireless infrastructure around your homeis especially in tune with the Resonance. Technomancers gain a +2to all Resonance-based tests while physically in their home.Inconspicuous Housing +2This home looks like any other one in the neighborhood, orsome information is wrong or missing on the Matrix, making theplace hard to find. Increase the threshold to find the place by two(players must choose either physical or Matrix for this aspect).No neighbors +1This place can be in a remote location or a place that peoplehave left or avoid. Regardless, there is no one to bother you—orhelp you. This can’t be taken with any other Neighbor quality.Perfect Roommate +2Friendly, polite, and loves to do the dishes, this roommate isperfect. In addition, your roommate has positive qualities (gamemasterdiscretion) that benefit you: she might be a trained martial artistor know someone well connected, like a cousin in the mafia, a sisterin Lone Star’s evidence room, or a girlfriend who is a magician.Privacy Screen +1 per level (up to 3)Something about the home or the neighborhood makes externalobservation of the house difficult. Examples include loudfountains, blocking buildings or vegetation, and heavy Matrix traffic.Add +1 per level to the threshold to any Perception Test whenattempting to perform surveillance on the home or residents.Choose the type of observation (Matrix, Astral, or Physical) toreceive this quality.Quiet Neighborhood +1The home is on a quiet little street, where people feel safeenough to walk at night. Gangs are passive or apathetic to the area.Crime around here is half what is expected for the given type ofneighborhood purchased.Rad Pad +1If you have the pimped up car and the tricked out pistols,then you gotta have a rad pad. Your house is themed to the extreme.While this adds +2 dice to any test involving Intimidationor Reputation (that involves the home), it’s easy to find your housebased on a description.Resonance Well +5You may not know it but your building’s network hides aResonance Well (p. 172, Unwired). Much to the surprise of thebuilding’s non-technomantic inhabitants, their nexi seems todraw all types of matrix denizens from technomancers to spritesto e-ghosts.Security Conscious +2The interior design of the home makes it perfect for defendingagainst intruders. Whether by design or accident, the layout, rooms,and furniture make perfect cover and give residents (and regular visitors)an advantage in battle. Residents can always find partial cover orfull cover in combat. At gamemaster discretion, the home may alsoprovide a dice pool modifier for AR (AR Modifiers, p. 208, SR4).Well Made +1The home is well-insulated and well-made. The owner staysdry and comfortable, even in extreme weather events such as 100degree or higher temperatures or severe thunderstorms.Workplace +1The home has an attached garage or an available large space,secure from the elements, to work in, operate a small business, orhouse a magical lodge. This could be a warehouse, large loft, or even astorefront. This raises the space aspect of Necessities by two levels.negative Lifestyle qualitiesNot every home is a paradise. Here are some sample NegativeLifestyle qualities. Players and gamemasters are encouraged to createother Negative qualities that will enhance their game.AI in Residence –3One day you found your central home node inhabited by anill-tempered metasapient AI or an alien xenosapient who delightsin taxing your system resources and having its way with yourappliances, entertainment system, and AR displays. While yourhome node’s performance seems to have improved, you must dealwith the constant annoyances of this digital pest. If you attemptto eliminate the problem through force, the AI will simply escapeand return later—intent on getting even.Ambusher’s Delight –3Something about this home—perhaps the wide-open floorplan or a below average Matrix firewall—gives intruders the advantagein an ambush. Residents are unable to take full cover in combat,Runner’s <strong>Companion</strong>
Simon Wentworth (order #1132857) 9and it will take three combat turns for them to find partial cover. Inaddition, intruders receive an AR bonus at gamemaster’s discretion.Black Hole –2/–4Anything small, valuable, or shiny tends to go missing in yourhome. Keycards, credsticks, ammo, jewelry, and matching socksdisappear, although no one knows if it is the work of tiny gnomesor more mysterious forces… Any item with a concealability of –4or more is at risk. When an item disappears, the gamemaster rollstwo dice. At level 1, the items reappear in 6-(hits) days. At level 2,on a glitch, the items disappears for good.Corporate Owned –3The home is part of corporate-built housing such as an arcologyor gated wage-slave community. While the place is nice andsecure, everything is monitored. Security watches inside and out.A character who takes Corporate Owned for a residence must takethe quality Day Job (p. 103).Crash Pad –1This home is a magnet for friends and strangers to crash.Somehow, they bypass security no matter how many times youchange the locks. It’s a small inconvenience on the character’scomforts and necessities.Runner’s <strong>Companion</strong>Defective CHN –1Your Central Home Network (CHN) was improperly installed.Regardless of the brand, the home manages itself in waysnot intended, such as cooking and cleaning on Greenwich MeanTime (not your own). On the other hand, while it could detecthazards or accidents in the home, it won’t alert the homeowner,nor take the appropriate action. “Yes sir, the house is on fire. Isthere anything else you require?”Green Plan –1The home is off the grid. Power (if any) comes from renewablesources on the premises (solar, wind, etc). This also meansthat there’s no extra power for an electric car, drones, or CHN.Necessities cannot be higher than Middle.Haunted –4Like the trideo of the house built on a graveyard, your residencehas a bad karmic history. On occasion, toxic spirits, ghosts, orcreepy (and dangerous) critters visit or take up residence. Examplesinclude an apartment in Glow City (Redmond), a glitched ritualin the basement that opened a rift; the burial ground of a serialkiller’s victims, or the site of a mass-murder.Household Gremlins –1/–3Necessities are glitchy, poorly installed, or hard for the helpto manage. When the character is home, roll a die (level 1) or twodice (level 2). On a hit, Necessities (or a particular category ofNecessities) drops to Squatter level for a length of time determinedby the gamemaster. This quality can only be taken with Necessitiesabove Low.Lax Security –2Whether through inexperience or indifference to the character’shome, security is not up to what it should be. The lifestyle’sSecurity threshold for detecting intruders (Perception and Analyzetests) is increased by one. This can be due to distracted guards,thick foliage that provides good hiding spaces, or obscured cameraviews around the house.Living by Committee –2Your Home Owners Association, community housing, ordormitory life is great and keeps costs down, except for the endlessrules and regulations you must follow, and the mandatory meetingsyou must attend (if you miss a meeting, a new inconvenientrule will be passed just to annoy you). Chores must be done (likemowing the lawn) and rules followed, otherwise the characterrisks eviction.Living with Parents –2The character pays less for his space because he still lives athome with his parents. While at home, the character has to obeythe rules of the house, such as a curfew or parental controls onthe Matrix. Other possible restrictions could include not invitingsome of the character’s “friends” over anymore or not going outbecause of another appointment or event, such as relatives comingover or bowling night.advanced lifestyles . . . . . . . . . . . . . . . . . . . . . . . .163