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Runner's Companion.pdf - Free

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Simon Wentworth (order #1132857) 9given by the Priority one step lower than the one you assigned. Forexample, if you choose an (elven) dryad with Heritage A, youwould get 2 Special Attribute Points (rather than 5).If you wish to play one of the sapient critters from this book,use the Sapient Critter column on the Heritage Priority Table,regardless of which critter you are playing. These require PriorityA or B.The other remaining character options in this book (includingthe Infected, AIs, and <strong>Free</strong> Spirits), are not compatible withthe Priority system. If you want to play one of these, you shoulduse the Build Point or Karma systems.Heritage Priority Table(Optional)Priority Human Dwarf Ork Elf Troll Sapient CritterA 8 5 6 5 4 2B 5 3 3 2 1 0C 3 0 0 — — —D 1 — — — — —E 0 — — — — —Sarah assigned Heritage D, because while she wanteda human, she also wanted a little extra Edge. She writes“Human” under Metatype on her character sheet, andnotes that she has 1 Special Attribute Point to distribute.She could save the Point to increase her Magic later, butdecides that Talent A will give her plenty of Magic, and sospends her Special Attribute Point on raising Edge from 2(minimum for humans) to 3.Step 2: Assign TalentThe Talent category covers the abilities of magicians, adepts,and technomancers. If you assign a Priority of D or greater to thiscategory, your character may be either Awakened or a technomancer—youmay only choose one or the other, though.If you choose to have an Awakened character, the TalentPriority Table lists what kind of character is available at eachPriority, and what the character’s base Magic rating will be. Forinstance, in the case of Priority B, you may choose to be eitheran adept or a full magician, while at Priority C you can only bean adept. If you choose an adept, purchase your adept powers asnormal (p. 187, SR4). If you choose a magician, your charactermay start with the number of spells listed for the Priority taken. Ifyou want a mystic adept, see the Tweaking the Priority System sidebar.You may increase your Magic rating by spending any SpecialTalent Priority TableAttribute Points saved from the Heritage Priority, to a maximumMagic rating of 6.If you choose to have a technomancer, the Priority chosenwill determine your character’s Resonance rating, as well as anumber of Complex Form Points (CFP) he possesses. You maypurchase Complex Forms at a rate of one Complex Form ratingper CFP. For example, Edit 4 would cost 4 CFP. Note that noComplex Form may have a higher rating than the technomancer’sResonance rating, and that a technomancer may not start withmore Complex Forms than twice his Logic rating. As with Magic,you may increase your Resonance rating by spending SpecialAttribute Points from the Heritage Priority, to a maximumResonance rating of 6.After you have selected a magician or a technomancer, choosea tradition or a stream (respectively) for your character.Hieroglyph has Talent A, and Sarah already knowsshe wants a magician. She writes “Magician” in theQualities section of her character sheet, and notes thather character’s Magic rating is 5. She selects the hermetictradition. She decides that Hieroglyph’s time in medicalschool should influence her spell selection and so choosesthe spells Increase Reflexes, Heal, Stabilize, Stunbolt,Stunball, Antidote, Influence, Catfall, and Camouflage.Step 3: Assign AttributesThis category describes the character’s Physical and Mentalattributes. Your character starts with a set of minimum attributes,based upon her metatype. You may then add the Attribute Points(AP) granted by the Priority assigned to the Attributes category tothe ratings of the character’s attributes, at 1 AP for each one-pointrating increase.Each attribute has a maximum rating based upon your character’smetatype. Only one of your Physical and Mental attributesmay be increased to this maximum rating; all other attributes mustbe at least one less than this cap. Note that this is not to say that youmust have an attribute at its maximum rating, only that you may.Attributes had Priority B for the new character, soSarah distributes 17 points among Hieroglyph’s Physicaland Mental attributes, which each start at the humanminimum of 1. While she could max out one attribute,Sarah wants more of a balanced character. Accordingly shedistributes her 17 Attribute Points, raising her attributesfrom the starting human rating of 1 to: Body 3, Agility 2,Reaction 3, Strength 2, Charisma 3, Intuition 4, Logic 4,Willpower 4.alternate character creation . . . . . . . . . . . .Priority Magic TechnomancerA Magician (Magic 5, 9 spells) Resonance 5, 35 CFPB Adept (Magic 5) or Magician (Magic 3, 5 spells) Resonance 3, 23 CFPC Adept (Magic 3) Resonance 2, 9 CFPD Adept (Magic 1) Resonance 1, 3 CFPE — —Runner’s <strong>Companion</strong>39

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