Simon Wentworth (order #1132857) 9advanced lifestyles . . . . . . . . . . . . . . . . . . . . . . . .Middle (3 LP)Your apartment building’s security keeps out unwanted visitorsand casual thieves. Determined thieves will have to work toget access to your place. Locks and in-home security are aboveaverage. Your neighbors are likely to notice any suspicious charactersor loud noises and call security. Smoke detectors and firesuppression systems are standard in all apartments and homes atthis level. Your Matrix system has an average firewall and will atleast monitor itself for intrusions. There may be a Panicbutton inthe home connected to contracted police or a silent alarm systemthat contacts building security. Either way, you can feel safe andsecure in your home.Device Rating: 3Professional Rating: 3Examples: Biometric maglock with anti-tamper technologyon all the doors; embedded wireless alarm, smoke, and fire detectionsystem on all windows and doors; trained security guardspatrol the building 24/7; main building doors have functionalmaglocks; security drones or even a big, hairy dog.High (4 LP)Your home has excellent security, which deters all but themost determined and well-equipped thieves. You have a private securitycontract with a reputable firm, and either drones or trainedmetahumans patrol your property at all times. Your windows anddoors have superior locks. Your Matrix system is well protected,too, with IC running at all times. Your neighbors are likely tocall police if they notice anything suspicious, and the neighbors’security teams will likely come as backup for your own if there areany problems. You enjoy considerable safety and privacy in yourhome.Device Rating: 4Professional Rating: 4Examples: Metahuman security team, spirit (Rating 4) patrol,electrified fence, security cameras, armed patrol drones, wardson one room, remote spider to monitor the Matrix.Luxury (6 LP)You are as safe as anyone in the Sixth World can be. It wouldtake a dedicated team of runners to infiltrate your property. In fact,your security is so good it gets in your way sometimes, but hey,better your own security than the riffraff, right?Device Rating: 6Professional Rating: 5–6Examples: Executive protection team (up to 6 members),multiple rating 6 guard spirits, dual-natured patrol critters, onsitemage (initiated), cutting edge automated gun systems, on-sitespider, bio-drones, passkey node access.Other ConsiderationsA variety of other considerations may come up when dealingwith lifestyles. A few of the more common ones follow. In othercircumstances, the gamemaster and players can come up with solutionsthat best fit their game.HOTELSSome runners like to live footloose and fancy-free, and theHotel lifestyle might be just what they’re looking for. The tableshows the typical cost and aspects of living in a few sample hotels.Hotels can be found in any part of town (within reason), and differentneighborhoods can change the average price. To calculate adaily rate for a specific hotel, calculate the lifestyle cost and divideby thirty.Coffin Hotel: The pricing and amenities are fixed. There’sone long room with a plastic futon mattress as the floor, allowingfor simple automated cleaning. Spotty Matrix access allowscustomers to access AR. There’s maglock security for the door,communal bathrooms, and vending machines for clean, unisexclothes.Hostel: These have the same basic amenities as a coffin hotel,but with communal rooms with bunk beds fitting four to twelvecomplete strangers in a room.Motel: Here, you have a private bedroom with a single toking-sized bed and a private bathroom. There will be an on-sitelaundromat, vending machines, and nearby restaurants that deliver.Security includes maglocks on the door, security guards,and standard devices. Depending on the location, the room pricemight include a light continental breakfast. Matrix access is availableat most hours.Hotel: A standard room would be a mini-suite, with onebedroom and a small living area. There will be an on-site, highclassrestaurant and bar, with room service available at an extracharge. Cleaning and concierge services are available. The priceincludes an all you can eat breakfast at the hotel restaurant. Thebusiness class option would also include complimentary happyhour in the lounge. Security consists of private security guards,security cameras in public areas, maglocks on all doors and elevators,drones, and an on-call magician/hacker team.Sample Hotel RatingsHotel Security Comforts Necessities Neighborhood LP*The Cube, Tokyo (Coffin) Low Squatter Squatter Squatter 5Green Tortoise, Seattle (Hostel) Squatter Squatter Low Squatter 5Verda Motor Inn, LA (Motel) Middle Low Middle Middle 11Federal Palace Hotel, Lagos (Hotel) High High High High 16Peninsula Hotel, HK (Luxury Suite) Luxury Luxury Luxury Luxury 24158*These values are samples and may change depending on where the hotel is located, its management, and any qualities thegamemaster decides to attribute to the place. Note, the point value doesn’t include Entertainment; characters choosing to livefull-time in a hotel will need to add Entertainment into their lifestyle.Runner’s <strong>Companion</strong>
Simon Wentworth (order #1132857) 9Suites: This consists of one bedroom and a bathroom connectedto a central living room and possibly a kitchen nook anddining area. Luxury suites have luxury comforts and more thanone bedroom or bathroom than a normal suite. Security is topnotch,including well-armed (and discrete) security guards, secureelevator access, an on-site spider, an on-site magician or patrollingspirits (possibly both), and wifi inhibiting wallpaper and wardsaround each room.Buying a permanent LifestyleBuying a permanent lifestyle is detailed on p. 262 ofShadowrun, Fourth Edition: it costs 100 times the monthly cost.However, it is possible to purchase only a portion of the totallifestyle. For example, you may wish to buy the Necessities categoryto reflect your purchase of a home. To figure out your price, add upthe LP for the categories you wish to purchase. Then, divide thoseLP by your total Lifestyle Point cost. Finally, multiply that figureby your base monthly lifestyle payment, and then by 100.Kat o’Nine Tales likes her nightlife. She decides to purchasethat category permanently, to reflect her permanentmembership in all the hottest West Coast clubs. Her Highlifestyle Entertainment cost is 4 LP. Her overall lifestyle is20 LP (High), or 10,000¥. To buy the category, Kat needsto spend (4 ÷ 20) x 10,000¥ x 100 = 200,000¥.After a permanent lifestyle category purchase, your remainingmonthly cost is based only on the point values of the categoriesyou did not buy.The following month, Kat only needs to spend 20 LP– 4 LP = 16 LP, or 6,000¥ to pay for her high lifestyle.A Lifestyle that has been permanently purchased cannot beupgraded; in order to change some (or all) aspects of the Lifestyle,you must first sell it, then purchase the new one (see Buying ALifestyle, p. 262, SR4).AvailabilityRegular (legal) lifestyles have standard Availability, whichmeans they are always available. In the 2070s, online rental postings,easy electronic applications, instantaneous ID and creditchecks, and (most importantly) instantaneous cred transfers meansthe actual business of moving can be taken care of in a matter ofhours. Of course, finding the right place can take significantlylonger. However, adding qualities to a legal lifestyle automaticallymakes it subject to the Availability rules presented here.Non-legal lifestyles (such as safe houses) or lifestyles purchasedwithout a SIN have an Availability equal to their totalLP value ÷ 2 (round up). The final cost of the lifestyle representsthe Availability cost for purposes of determining the interval(Availability Interval, p. 303, SR4). For urgent needs (such as a safehouse the characters need now), the PCs or their fixer can roll aCharisma + Negotiation Test, with the hits determining what levelof place they can find at that particular moment. Gamemasterscan balance PC requests for Postive qualities with appropriate (ordevious) Negative qualities, to bring the Availability down to thenumber of hits scored.Runner’s <strong>Companion</strong>Qualities affect the Availability of a lifestyle. For every 1point Positive quality, increase the Availability threshold byone. Conversely, for every 1 point Negative quality, decrease theAvailability threshold by one.Pistons is looking for a safe house for her team and herselfafter a botched run in Seattle, and they need it NOW.They want at least a Low lifestyle for the place (10 LP).Pistons is particular, so she asks her fixer to make sure ithas an Escape Tunnel (+3), is Inconspicuous (+2), andis Security Conscious (+2), for a total of +7. Her fixer’sthreshold for finding the perfect place is (10 ÷ 2 = 5) +7, or 12. Based on the cost (10 LP + 7 LP = 17 LP, or7,000¥), the normal interval would be 2 days. The fixercomes up with 5 hits on his roll. Since Pistons needs thatsafe house now, he offers her a plain vanilla Low lifestyleflop house (Availability 5), or he also knows of one that fitsher requirements, but it comes with a few “minor problems”(7 LP worth of Negative qualities, to bring the total availabilitydown to 5). Or, she can wait a few days, he’s suresomething will come up… At 233¥ a day (7,000¥ ÷ 30),Piston decides to take the safe house with the “minor problems”…hmmm, wonder what she’s gotten herself into?Maintaining Multiple LifestylesAt some point in their career, every shadowrunner needs aplace to lay low. Having a safe house available (or two or three) canbe invaluable when you’re cooling off after that hot Aztech datasteal. Or, perhaps your runner maintains two lives, partying socialiteby day, covert-ops specialist by night. You might have a familyto support that knows nothing of your illicit activities. Whateveryour reasons, figuring out the costs is fairly simple. Calculate thepoint value of each lifestyle separately, determine each lifestyle’snuyen cost per the Lifestyle Point/Cost Table, p. 153, and thenadd together the separate nuyen costs. (Add the nuyen costs, notthe points, to determine the total cost of the lifestyle).Ma’fan maintains a safe house (11 LP total) in additionto her high-class penthouse suite (24 LP total). Hertotal lifestyle costs for both lifestyles are 2,600¥ + 40,000¥= 42,600¥.RoommatesWhen two or more people share a home, they can share thelifestyle costs, although having extra people increases the totallifestyle costs. Each additional person beyond the first adds 10%to the nuyen cost of the lifestyle. It’s up to the roommates to decidehow to divide the costs amongst themselves.Player characters may also choose to live with one or moreNPCs. In that case, the gamemaster must decide what portion ofthe base costs the NPC will shoulder. (If gamemasters find playersabuse this option just to save money, they can feel free to assignvarious lifestyle qualities to help keep game balance—and bringsome humor into the game).Player characters who are supporting dependents (by takingthe dependent quality on p. 104) will normally pay all (or most)of the cost of the dependents’ lifestyles (base and individual). Arunner with two children, for example, would pay 120% of thenormal base cost of their shared lifestyle.advanced lifestyles . . . . . . . . . . . . . . . . . . . . . . . .159