Simon Wentworth (order #1132857) 9alternative character concepts . . . . . . . . . . .62infected metavariantsThe ghilani viruses are highly prone to mutation,and different species around the world have differentbehaviors, powers, weaknesses, and appearances.The Abat is a vampire metavariant native to thePhillipines, noted for its fear of sea water and penchantfor sucking on the viscera of its victims. Similaris the Amalanhig, Filipino/Malaysian vampire whichuses a proboscis-like structure on the underside ofits tongue to draw blood from the victim.The Busaw is one of two West African ghoulmetavariants, most often seen in ork and troll tribes,with more extensive dermal deposits and a dislikeof salty foods; the latter may account in part forthe predisposition to goiter in busaw populations.Sasobonsams are the other native African ghoulmetavariant, and the most populous; they developextremely elongated (if fragile) arms and legs, enablingthem to walk and run on all fours.Gaki are a ghoul metavariant mostly restricted tothe Japanese archipelago, with unconfirmed sightingsin the republic of Korea, the Kingdom of Hawai’i,and the Chinese states. It is distinguished by its fluorescenteyes and its purportedly high percentage ofmagical ability.Penanggalan are a very rare Southeast Asian vampiremetavariant whose astral form reportedly consistsof just its head and pulsating organs; these Infectedare supposed to require a great deal more blood thantheir kin, and must pickle their bloated bodies.The Sukuyan is a Caribbean vampire metavariantthat often preys on ships and (according to legend)drowning sailors. They are the subject of a small butlucrative slave trade among the Zobop syndicate; itis rumored the boccors find the sukuyan very pliableto their traditional zombie-drugs.Fomóraig(Homo sapiens ingentis monerus)Trolls infected with a species of HMHVV II becomeFomóraig. Like their cousins the dzoo-noo-qua, they developheavy calcifications and dermal deposits in their skin, particularlysubcutaneous “chestnuts” of bone, around which form sebaceousgland complexes that constantly secrete a corrosive, acidic fluid.Other changes include rudimentary gills along the neck and sixprominent incisors. A shaggy and irregular mane of dark brownor black hair is common. Fomóraig are considered native to Tírna nÓg, and are omnivorous, but prefer raw meat; like ghouls,cooked meat makes them sick.Ghouls(Homo sapiens wichtus)Metahumans afflicted by a species of HMHVV III becomeghouls. The most common traits to all those afflicted with thisvirus are a loss of all body hair, the development of a scabrous hide,the development of filmy cataracts and lesions in the eyes, a pallidAddendum by Henri Gilbert,UNESCO Secretary and Panel Presidentthe cure for HMHVVThere is no current “cure” for the Infected. Nomagical spell, genetic treatment, retroviral cocktail, orcombination of the above has managed to halt or reversethe transformation once it has begun, and oncecomplete it is impossible to alter the subject’s geneticcode without the death of the subject. Still, researchinto the nature of ghilani and its variants continues.Rumors suggest that Shiawase Biotech has beenworking for years to develop a vaccine to preventthe virus from crossing the germ line in vampires,allowing them to procreate as normal humans. TheOrdo Maximus is said to have squashed a thesis byMartin de Vries, Th.D., which suggested that thetotal separation of the Infected’s spirit from its bodymight allow the astral and physical problems to beaddressed separately. Many elven nobles subscribeto the idea that a banshee must “walk the Circle,” orcomplete a set of spiritual tasks and astral quests, inorder to purge themselves of the curse.These are but a sample of the many “cures,” noneof which are proven to exist. Until such time as solidevidence is presented to the contrary, the committeebelieves there is no cure for the Infected, nor any vaccinationto prevent it.complexion (dead-white to ashen grey, depending on the ghoul’soriginal ethnic group), and slightly enlarged jaws and hands, withthe nails typically hardened into claws. Ghouls are exclusivelycarnivorous and cannibalistic.Goblins(Homo sapiens pumilionis vrykolakas)Dwarfs infected with a species of HMHVV I. Transformationconsumes all body fat and causes the loss of all body hair, leavingan extremely emaciated appearance, with the skeleton clearly visibleand the skin often taking on a sickly, almost glossy sheen. Theirears become longer, larger, and slightly pointed, while the salivaryglands increase output, typically causing goblins to drool uncontrollably.Goblins are omnivorous with cannibalistic tendencies.Loup-Garou(Homo sapiens sapiens monerus)Humans infected with a species of HMHVV II transforminto loup-garou. The loup-garou’s most common characteristicsare a covering of short grey-black hair; lips drawn back from theirteeth and receding gums, giving the illusion of elongated fangs;and bloodshot eyes. They often appear to be in considerable pain.Loup-garou are keyed to an internal 28-day cycle (not, as popularlystated, tied to the moon), during the four-to-six-day peak of whichthey become extremely aggressive. The cycles of individual loupgarouwho meet are rarely aligned, but prolonged cohabitationbetween mates or in a pack will cause their cycles to synchronize.Loup-garou are carnivorous and cannibalistic.Runner’s <strong>Companion</strong>
Simon Wentworth (order #1132857) 9Nosferatu(Homo sapiens sapiens sanguisuga)Nosferatu are humans infected with a very rare species ofHMHVV I; they represent the least populous of the Infected.Aside from the loss of all or most hair on the head and body, palecomplexion, and slightly prominent canines, they are nearly identicalto regular humans. Nosferatu are much more likely than otherInfected to develop schizoid, paranoid personalities after transformation(if they did not already possess them), and have beenthe instigators of the worst vampiric cabals uncovered to date. Toa one, they all seem to be fanatically convinced of their superiority.Nosferatu are omnivores, and can eat or drink whatever theyplease without ill effect, but must consume a certain amount ofmetahuman blood.In 2070, the United Nations proposed a Declaration of Non-Metahuman Sapient Rights recognizing the sapience and sentienceof an additional six non-metahuman species/genus (sasquatcheshave already been recognized). This report is intended to be partof the evaluation process. If this Declaration is introduced as predictedlater this year, cosignatory members of the United Nationsare obligated by international law to accord members of twelvespecies/genus the same rights and privileges of SINless metahumans,with the qualifications and requirements for citizenship andSINs being reserved by those states. (A similar edict will be putbefore the Corporate Court, sponsored by Evo and Wuxing). Thisis heralded as the biggest achievement in Non-Metahuman Rightssince the great dragon Dunkelzahn was accepted as a UCAS citizenby an act of Congress.alternative character concepts . . . . . . . . . . .Vampires(Homo sapiens sapiens vrykolakas)Humans infected with a species of HMHVV I are one ofthe most common forms of vampiric Infected. Aside from apale complexion and slightly prominent canines, they are nearlyidentical to regular humans. The large body of myth and popularculture surrounding vampires, combined with their impressiveparanormal powers, make them relatively popular—to would-beInfected and hunters alike. Vampires are hemovores and cannothold down other food.Wendigo(Homo sapiens robustus vrykolakas)Wendigo are orks infected with a species of HMHVV I.At first glance, a wendigo resembles a slightly shorter, squattersasquatch with white fur. Wendigo engage in the most extensiveritual cannibalism of all the Infected documented to date, andtheir transformation very often results in the triggering of latentmagical talents. Wendigo are omnivorous, but cannibalistic andprefer raw meat.non-metahuman sapientsMetahumanity is not the only intelligent species on planetEarth. Since the Awakening, they share that distinction with ahandful of other sapient and sentient races. Metahumanity asa whole has been slow to recognize these beings as equals, and,for their own part, sapient paranormals tend to live in isolatedcommunities in their native habitats—“tend” being the operativeword. Due to metahuman encroachment forcing them out of theirhabitats or their own curiosity and drive, some sapient crittershave become a part of metahuman society.Non-metahuman sapients in their “natural state” are notmembers of technologically-based societies, and are sometimeserroneously categorized as hunter-gatherers or nomadic herders.In truth, all of the species below can and do avail themselves ofmetahuman technology when it is prudent and they are able todo so. Due to their physical differences, there is a great degree ofcustomization and modification necessary to adapt some equipmentfor non-metahuman use, and items like clothing and shoesare often more economical for tribes, family groups, and individualsto craft rather than purchase.Runner’s <strong>Companion</strong>centaursA centaur is a mammal of the equine family, and one of thefew that breaks the usual rule on number of limbs. Its lower bodyresembles that of a horse, with four legs ending in a four-toedfoot (three of the toes are vestigial, only present in the leg, whilethe fourth toe forms a hoof like a modern horse), while its upperbody—where the head and neck would be on a horse—resemblesthat of a primate, with long arms ending in three digits and anopposable thumb, and a vaguely equine head with an extendedcranium perched on an long neck. They typically stand 2.5–3meters tall at the shoulder and mass 300–600 kilograms.Centaurs have slightly longer gestation terms than humans(9–12 months), and rarely birth more than one foal.Long thought to be primitive and incapable of using advancedtechnologies, this perception has been fostered by thecentaurs own desire for a simple communal lifestyle in theirnatural habitats. However, it has become clear through the fewrepresentatives of the species that have opted to explore metahumansociety (such as Milo Czerda, Nobel Literature laureate), thatcentaurs are indeed capable of understanding and using humanlanguage, sophisticated technology, and tools. In fact, anecdotalevidence suggests centaurs possess sharp and curious minds ableto quickly pick up complex concepts and ideas. Magical talent hasbeen identified in centaur populations, and centaur magicians areaccorded special importance in their societies. Centaur traditionsand beliefs are predominantly shamanistic. Xenosociologistsstudying the species draw parallels in several respects with NativeAmerican Indian cultures during the early colonial period.Centaurs are omnivorous, and in the wild use an innate magicaltracking sense to locate prey animals. This ability has madethem highly valued as scouts and “dowsers.” While their buildsare ill-suited for most urban environments, centaurs sometimesfind metahuman employment in rural areas or as part of mercenaryunits (particularly in Europe and Asia). Increasing numbersof young centaurs worldwide seek metahuman civilization andeducations and a few do wander into metahuman cities lookingfor work, alcohol, and drugs.Estimated Population (Worldwide): 50,000Population Centers: While most prominent on the Asiansteppes, centaur tribes are also present in North America (in arefuge created by the Great Dragon Dunkelzahn) and parts ofEurope, particularly Greece and the Czech Republic.Common Languages: Czech, English, Greek, and Hopi.63