13.07.2015 Views

X3:Reunion Manual - Steam

X3:Reunion Manual - Steam

X3:Reunion Manual - Steam

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Others have suggested that the Teladi and Split realised that this development would result inless ships parked in stations, and this would force stations to be more reliant on free traders,which has been seen to be the case since docking clamp installations became the norm.The Command Console is one of the mostpowerful functions within X³: <strong>Reunion</strong>. Here youwill find many features that will allow you tomanage your ships and factories. You can chooseby default which races are your enemy with theFriend-Foe recognition system. The CommandConsole is accessed from the Main Menu andthen pressing Enter, Ship or by [ Shift+c ] whileoutside of the menus.Eventually, you will have to dock at a station, and especially early on, you’ll need to do thisfrequently. If you have selected a target station, select [ Target ] [ Dock ] which will tell yourship to dock with it.If you have read the section detailing the keyboard then you will know some of the keyboardshort cuts by now. After selecting a Target Station, by pressing the [ Shift+d ] keys will alsotell your ship to dock at your target depending on the installed software upgrades your shiphas. After this selection, your ship will now start its docking procedure, leaving you free to doother things in the other menus if you want to, such as control other ships and managefactories.Other Console CommandsBy default every ship you acquire (legally or illegally) will have the basic command consolesoftware installed that allows you to navigate your vessels. However, there are variousupgrades that can be purchased that will enhance the functionality of the console and enablethe automation of your fleet of ships.The graphic shows a ship with the “Trade”,“Special” and “Combat” software extensionsinstalled. Of course, these upgrades can be allinstalled together.Once an upgrade has been purchased, your shipwill have additional sub-commands available asthe following examples show. There are twodifferent (I and II) upgrades that can be acquiredfor your ships that add functionality in eachsection. For example there is Combat I and II.30Once a combat upgrade has been acquired you can setthe intelligence of each weapon turret (if available),including missile fire probability, on the ship. Since thelarger ships can have many turrets it is entirely possibleto establish a mix between missile defence andoffensive posture around your vessel. Bear this in mindwhen you are “shopping” for weapons to mount into yourturrets. High powered, slow firing lasers are no match forsmall nimble fighters and missiles, so mix in lowerpowered faster firing ones. You will need to seek out thevarious upgrades, as not all are necessarily available atthe same place, so you will have to travel to other race sectors for some."When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasyhas meant more to me than my talent for absorbing positive knowledge." - Albert Einstein

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