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X3:Reunion Manual - Steam

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Some not so fortunate travellers have infrequently reported encountering what seem to bedistinctive optimisations of known ships. The rumours surrounding these customised variantshave been many.A lot of shipyard technicians have formed opinions on these ships by collecting informationfrom those who have come off quite badly from encounters with them. This has often resultedin their ships needing substantial repairs to equipment and hulls.The technicians have nicknames for some of these custom ships, one they call the Vanguard,which has very aggressive optimisations, another they have nicknamed the Sentinel as itseems particularly well-tuned for defence. Witnesses claim the ship termed the Raider ismuch faster than normal. One other variant, thought to have enhanced cargo capacity, hasbeen dubbed Hauler.O’ren Rho, an aging Argon pilot, sums up his experiences:“An Alpha HEPT-equipped laser turret on the side of a Corvette can obliterate the shields ona scout ship in two hits. Not enough time to grab the eject lever, just enough time to die. “Butcan a Corvette out turn your small, nimble scout? Never.” Find a blind spot and if you canremain in it, you can unload as much energy into its shields as you can muster. But you can’tstay blind if the larger ship has an accompanying escort ships.See? Knowledge and quick decisions are the difference and ultimately decide where thespoils of the battle will go. If you have the appropriate upgrades for your ship, you can instructit to fight for you and a good job it does, if a little single-minded sometimes. However, there isno substitute for good old Argon reactions and the ability to spot an advantage and press ithome. When head to head with an enemy who has superior weapons and shielding I willlaunch a number of missiles at them as we close on one another. This will achieve two things.First, they will be more worried about the missiles than they will be about you which leavesyou free to obtain a good attack stance and secondly, there is every chance that the missileswill strike home, lowering their shield strength and giving you the possibility of a quick kill or aquick escape.”Missile TypesMissiles can be launched singularly or in swarms with multi friend/foe-recognition targeting.Though a few of the latest missile types are still currently in development, the full range ofmissile types now command an aggressive array of features.The Friend/Foe is a smart missile as it will aim for your current selected enemy or if no enemyis selected it will pick the closest one, if atarget-lock is lost, it will pick the nearest otherenemy again, using ‘Advanced ImageRecognition’.A multi-warhead Tracker missile will fly in astraight line and then split up into multiplemissiles after a short distance when it is at acloser range to the target.59Swarm type image-recognition missiles are aswarm of missiles when launched. Each aimsfor the target, with each missile working as astandard IR missile.

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