Some not so fortunate travellers have infrequently reported encountering what seem to bedistinctive optimisations of known ships. The rumours surrounding these customised variantshave been many.A lot of shipyard technicians have formed opinions on these ships by collecting informationfrom those who have come off quite badly from encounters with them. This has often resultedin their ships needing substantial repairs to equipment and hulls.The technicians have nicknames for some of these custom ships, one they call the Vanguard,which has very aggressive optimisations, another they have nicknamed the Sentinel as itseems particularly well-tuned for defence. Witnesses claim the ship termed the Raider ismuch faster than normal. One other variant, thought to have enhanced cargo capacity, hasbeen dubbed Hauler.O’ren Rho, an aging Argon pilot, sums up his experiences:“An Alpha HEPT-equipped laser turret on the side of a Corvette can obliterate the shields ona scout ship in two hits. Not enough time to grab the eject lever, just enough time to die. “Butcan a Corvette out turn your small, nimble scout? Never.” Find a blind spot and if you canremain in it, you can unload as much energy into its shields as you can muster. But you can’tstay blind if the larger ship has an accompanying escort ships.See? Knowledge and quick decisions are the difference and ultimately decide where thespoils of the battle will go. If you have the appropriate upgrades for your ship, you can instructit to fight for you and a good job it does, if a little single-minded sometimes. However, there isno substitute for good old Argon reactions and the ability to spot an advantage and press ithome. When head to head with an enemy who has superior weapons and shielding I willlaunch a number of missiles at them as we close on one another. This will achieve two things.First, they will be more worried about the missiles than they will be about you which leavesyou free to obtain a good attack stance and secondly, there is every chance that the missileswill strike home, lowering their shield strength and giving you the possibility of a quick kill or aquick escape.”Missile TypesMissiles can be launched singularly or in swarms with multi friend/foe-recognition targeting.Though a few of the latest missile types are still currently in development, the full range ofmissile types now command an aggressive array of features.The Friend/Foe is a smart missile as it will aim for your current selected enemy or if no enemyis selected it will pick the closest one, if atarget-lock is lost, it will pick the nearest otherenemy again, using ‘Advanced ImageRecognition’.A multi-warhead Tracker missile will fly in astraight line and then split up into multiplemissiles after a short distance when it is at acloser range to the target.59Swarm type image-recognition missiles are aswarm of missiles when launched. Each aimsfor the target, with each missile working as astandard IR missile.
The Swarm Dumbfire are "unguided swarms", they do not aim for a target, but will fly aseemingly straight path at first, but are excellent for avoiding missile defence weapons. Theseare a bit cheaper than the Image-Recognition variant.Proximity Charge missiles, nicknamed "Cluster Busters”, can detonate in the proximity ofother objects. They inflict a large amount of area damage and as a result are moreexpensively priced.Proximity Tracker image-recognition missiles follow a target and, when in close proximity tothe target, work like the known tracker missiles. They then split up into several smallermissiles, each aiming for the target. It will split up in range of defensive weapons, so if youcan't catch this one before it splits up, most if not all of the smaller missiles will hit the target.The Synaptic is a special type, which flies unguided; it does area damage on detonation. On asecond press of the missile launch key, it will trigger a premature detonation, so you can timethe moment for the big bang. This missile is a bit slower than others, but the area damage isenough to cripple a decoupled Kha'ak cluster in one blast.Torpedoes are, as the name suggests, fairly big. This projectile even has some hullprotection, so it can survive a few hits before it blows up. Not unexpectedly, the big bangTorpedoes provide needs big Credits.Although you can take on ships of your own class and even ships that are the next classabove it, you will more than likely come off worse against larger ships, but it can be done ifyour fighting skills are high. An M5 will only have a few 1MJ shields and will be fitted withImpulse Ray Emitters. It will be able to take on other M5 and some M4, but it will havedifficulty with a M3 like an Argon Nova with three 25MJ shields and Beta HEPTS. Some bravepilots have reported such kills, but they may be just talking about their dreams.60Attacking with a few ships will improve yourchances when you are facing a much largerenemy. The captains of large M2 destroyerswill at first think you are playing a practicaljoke if you think you can take them on with asingle M6 ship or even a ten M3. If you persistin such silliness, they will use cannons to laserthe message across the debris of your ship’shull, so you will then understand them clearly.Destroyers can have seven or more 1GJshields; yes that is a Giga Joule not MegaJoule. So unless you have ships of equal sizeor great many of a smaller size, don’t even tryor your last memory will be watching thefragments of your ship’s hull floating by inspace.BattleshipsMaybe some pirates from a nearby Pirate Station just took a shine to your ship, or maybe youeven have a mission that requires you to have a small fleet or armada of ships, or maybe youare just greedy and want the sector that someone else has. There will be times you will wantto assemble a large fleet of big ships, to let the universe know that you are not to be messedwith. Here are a few tips to make those memories good ones.Capital ships can have an extensive array of weaponry and shields fed by their powerfulgenerators. With large stocks of lasers and missiles they can intelligently use laser loading tochange the class of laser used; so they can fire endlessly or even with the next class downfrom the optimum they will still be able to fire three or four times longer. Additionally they canre-direct power from their very powerful generators, so that the lasers on one side of the ship
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“With the shock of the last destr
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GETTING STARTEDSYSTEM REQUIREMENTSP
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-Sound errors can also be caused by
- Page 8 and 9: EAX - stands for Environmental Audi
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- Page 20 and 21: TRADE, FIGHT, BUILD, THINKTradeWhil
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- Page 28 and 29: are usually light on shields, with
- Page 30 and 31: HOW TO TRAVEL TO DIFFERENT SECTORST
- Page 32 and 33: STRATEGIES OF PLAYIn this section t
- Page 34 and 35: HOW TO START TRADINGTrading is one
- Page 36 and 37: While docked, go to the trading men
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- Page 40 and 41: WHERE TO BUILD YOUR FACTORYWhen you
- Page 42 and 43: Once the factory is positioned, you
- Page 44 and 45: How to connect FactoriesDoing this
- Page 46 and 47: Basic materials:High tech commoditi
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- Page 50 and 51: this will stun them, and then allow
- Page 52 and 53: Advanced, standard Satellite or a s
- Page 54 and 55: On firing remember to fire in short
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- Page 62 and 63: Q: What is the "missile probability
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- Page 66 and 67: MISSIONSNon-Plot Missions (Got ship
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- Page 92 and 93: KHA’AKThe Kha’ak are a hive rac
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- Page 96: PlotMark ‘Toastie’ WilsonNaima