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Tutorials and Topics - Peabody Computer Music

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Tutorial 20MIDI Control:SamplerPlaying samples with MIDI• Turn audio on <strong>and</strong> set the “Output Level” number box to a comfortable listening level.Play a slow chromatic scale on the MIDI keyboard to hear the different samples <strong>and</strong>their arrangement on the keyboard.To arrange a unified single instrument sound across the whole keyboard, each key regionshould contain a sample of a note from the same source. In this case, though, the samplesare arranged on the keyboard in such a way as to make available a full “b<strong>and</strong>” consistingof drums, bass, <strong>and</strong> keyboard. This sort of multi-timbral keyboard layout is useful forsimple keyboard splits (such as bass in the left h<strong>and</strong> <strong>and</strong> piano in the right h<strong>and</strong>) or, as inthis case, for accessing several different sounds on a single MIDI channel with asequencer.• For an example of how a multi-timbral sample layout can be used by a sequencer,click on the toggle marked “Play Sequence”. Click on it again when you want to stopthe sequence. Turn audio off. Double-click on the p sequence object to open the Patcherwindow of the subpatch.The p sequence subpatchThe seq sampleseq.midi object contains a pre-recorded MIDI file. The midiparse object sendsthe MIDI key number <strong>and</strong> velocity to poly in the main patch. Each time the sequencefinishes playing, a bang is sent out the right outlet of seq; the bang is used to restart the seqimmediately, to play the sequence as a continuous loop. When the sequence is stopped bythe user, a bang is sent to midiflush to turn off any notes currently being played.• When you have finished with this patch, don’t forget to open the DSP Status window<strong>and</strong> restore the Sampling Rate to its original setting.167

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