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feeling that if it's too simple, I must be missing the point. I'm within a couple of buildings from my goal when<br />
things begin to heat up. A half dozen Peacekeepers come charging around the corner. They will outgun me, but I<br />
notice something. A drum of gasoline lying carelessly in the gutter. This is it. My test. To perceive that blowing up<br />
the drum will be the only way to achieve my mission. Just as I step out to do it, my squadron leader, who's been<br />
fairly useless up to this point, quietly orders me to hit the ground. Every instinct I have screams for me to ignore<br />
the voice, to pull the trigger, to blow the Peacekeepers sky-high. And suddenly, I realize what the military will think<br />
my biggest weakness is. From my first moment in the Games, when I ran for that orange backpack, to the<br />
firefight in 8, to my impulsive race across the square in 2. I cannot take orders.<br />
I smack into the ground so hard and fast, I'll be picking gravel out of my chin for a week. Someone else<br />
blows the gas tank. The Peacekeepers die. I make my rendezvous point. When I exit the Block on the far side, a<br />
soldier congratulates me, stamps my hand with squad number 451, and tells me to report to Command. Almost<br />
giddy with success, I run through the halls, skidding around corners, bounding down the steps because the<br />
elevator's too slow. I bang into the room before the oddity of the situation dawns on me. I shouldn't be in<br />
Command; I should be getting my hair buzzed. The people around the table aren't freshly minted soldiers but the<br />
ones calling the shots.<br />
Boggs smiles and shakes his head when he sees me. "Let's see it." Unsure now, I hold out my stamped<br />
hand. "You're with me. It's a special unit of sharpshooters. Join your squad." He nods over at a group lining the<br />
wall. Gale. Finnick. Five others I don't know. My squad. I'm not only in, I get to work under Boggs. With my friends.<br />
I force myself to take calm, soldierly steps to join them, instead of jumping up and down.<br />
We must be important, too, because we're in Command, and it has nothing to do with a certain <strong>Mocking</strong>jay.<br />
Plutarch stands over a wide, flat panel in the center of the table. He's explaining something about the nature of<br />
what we will encounter in the Capitol. I'm thinking this is a terrible presentation--because even on tiptoe I can't<br />
see what's on the panel--until he hits a button. A holographic image of a block of the Capitol projects into the air.<br />
"This, for example, is the area surrounding one of the Peacekeepers' barracks. Not unimportant, but not<br />
the most crucial of targets, and yet look." Plutarch enters some sort of code on a keyboard, and lights begin to<br />
flash. They're in an assortment of colors and blink at different speeds. "Each light is called a pod. It represents a<br />
different obstacle, the nature of which could be anything from a bomb to a band of mutts. Make no mistake,<br />
whatever it contains is designed to either trap or kill you. Some have been in place since the Dark Days, others<br />
developed over the years. To be honest, I created a fair number myself. This program, which one of our people<br />
absconded with when we left the Capitol, is our most recent information. They don't know we have it. But even<br />
so, it's likely that new pods have been activated in the last few months. This is what you will face."<br />
I'm unaware that my feet are moving to the table until I'm inches from the holograph. My hand reaches in<br />
and cups a rapidly blinking green light.<br />
Someone joins me, his body tense. Finnick, of course. Because only a victor would see what I see so<br />
immediately. The arena. Laced with pods controlled by Gamemakers. Finnick's fingers caress a steady red glow<br />
over a doorway. "Ladies and gentlemen..."<br />
His voice is quiet, but mine rings through the room. "Let the Seventy-sixth Hunger Games begin!"<br />
I laugh. Quickly. Before anyone has time to register what lies beneath the words I have just uttered. Before<br />
eyebrows are raised, objections are uttered, two and two are put together, and the solution is that I should be<br />
kept as far away from the Capitol as possible. Because an angry, independently thinking victor with a layer of<br />
psychological scar tissue too thick to penetrate is maybe the last person you want on your squad.<br />
"I don't even know why you bothered to put Finnick and me through training, Plutarch," I say.<br />
"Yeah, we're already the two best-equipped soldiers you have," Finnick adds cockily.<br />
"Do not think that fact escapes me," he says with an impatient wave. "Now back in line, Soldiers Odair and<br />
Everdeen. I have a presentation to finish."<br />
We retreat to our places, ignoring the questioning looks thrown our way. I adopt an attitude of extreme<br />
concentration as Plutarch continues, nodding my head here and there, shifting my position to get a better view,<br />
all the while telling myself to hang on until I can get to the woods and scream. Or curse. Or cry. Or maybe all three<br />
at once.<br />
If this was a test, Finnick and I both pass it. When Plutarch finishes and the meeting's adjourned, I have a<br />
bad moment when I learn there's a special order for me. But it's merely that I skip the military haircut because<br />
they would like the <strong>Mocking</strong>jay to look as much like the girl in the arena as possible at the anticipated surrender.<br />
For the cameras, you know. I shrug to communicate that my hair length's a matter of complete indifference to me.<br />
They dismiss me without further comment.