12.12.2012 Views

Post- Digital Print - Monoskop

Post- Digital Print - Monoskop

Post- Digital Print - Monoskop

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

B. Richter and Dirk Reinbold, which uses falling pictograms of various<br />

sizes, each of which links to a different news story. In this case, the unstoppable<br />

flow of (filtered) news stories (each summarised in a headline<br />

and a few keywords) must be quickly ‘grabbed’ (clicked) in order to<br />

be read at all. The ‘game’ of trying to intercept news, relevant to the<br />

player’s personal interests, but continuously falling in a downpour of<br />

content, is revealed here to be an essential aspect of living in a crowded<br />

and polluted world of ‘infotainment’. Again, the concept of preemptive<br />

news, speculating on the public imagination, is an important part of<br />

this game.<br />

3.4 space, physicality, and repeatability of print.<br />

So does print still make sense, in a society which is by now almost entirely<br />

networked as well as screen-based? <strong>Print</strong> does have a number of<br />

unique characteristics which are yet to be superseded by anything else.<br />

The first of these characteristics is the way print uses space. The space<br />

taken up by printed materials, whether in the shape of document folders,<br />

stacks of printed pages on a table, or a library of shelves filled with<br />

books, is real and physical. This is entirely different from something<br />

existing only on a screen, since it relates directly to our physical space,<br />

and to a sensorial perception developed over (at least) thousands of<br />

years.<br />

When everything is reduced to the display screen, some kind of<br />

‘simulation’ of space becomes necessary, since everything now must fit<br />

within these few inches. Also, in order to make the simulation understandable<br />

and/or realistic, any system for finding one’s way (‘navigating’)<br />

within this virtual space should include a consistent interface, allowing<br />

for multiple perspectives and levels of viewing. Unfortunately,<br />

there has never been a clear standard for implementing this. The different<br />

strategies, symbols (icons, pictograms) and navigational structures<br />

of various competing systems have not yet succeeded in presenting<br />

readers of virtual printed content with a set of standards that they<br />

can easily become accustomed to. The result is that a so-called ‘clean’<br />

virtual reading space remains more unfamiliar than the ‘messy’ physical<br />

one.<br />

Another important characteristic of paper is the ‘repeatability’ of<br />

traditional print. Reading a magazine or a book means being part of<br />

a community of customers all reading exactly the same content, so<br />

they can all share a single reference. As Marshall McLuhan noted in<br />

Understanding Media: “Repeatability is the core of the mechanical<br />

principle that has dominated our world, especially since the Gutenberg<br />

66

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!