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THE OCULUS-F/64 FRAME GRABBER User's Manual

THE OCULUS-F/64 FRAME GRABBER User's Manual

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1.8 MEMORY<br />

The Oculus-F/<strong>64</strong> incorporates a high speed digital signal processor and graphic<br />

signal processor, both of which operate in conjunction with a real-time<br />

histogram processor and Coreco's proprietary “Image Processing Engine” (IP-<br />

Engine). These elements, combined with a high memory communications<br />

bandwidth, (80 Mbytes/sec on the VRAM bus plus 40 Mbytes/sec on the<br />

DRAM [DSP] bus for a total of 120 Mbytes/sec), provide enough processing<br />

throughput for any imaging application. The following table lists performance<br />

specifications for a standard RS-170 camera with 512 x 512 images.<br />

Function Performed By Time<br />

Histogram Histogram Processor Frame Time<br />

Addition IP-Engine Frame Time<br />

Subtraction IP-Engine Frame Time<br />

Division DSP TBA<br />

Convolution<br />

(Laplacian)<br />

DSP TBA<br />

2D FFT DSP TBA<br />

The Oculus-F/<strong>64</strong> uses VRAM memory to image display and both DRAM and<br />

VRAM memory for image acquisition and processing. Physical frame buffer<br />

arrays can be programmed into smaller logical frame buffers enabling<br />

acquisition and processing of multiple images.<br />

1.8.1 FIELD UPGRADEABLE MEMORY MODULES<br />

Field upgradeable VRAM memory modules, available in sizes of 2, 4, or 8<br />

Mbytes, simplify memory expansion. Oculus-F/<strong>64</strong> products can accommodate<br />

up to 16 Mbytes of VRAM memory and 32 Mbytes of DSP DRAM memory,<br />

and 32 Mbytes GSP DRAM memory for a total of 80 Mbytes of on board<br />

memory.<br />

1.8.2 PROGRAM AND OVERLAY MEMORY<br />

Oculus-F/<strong>64</strong> products accommodate up to 4 Mbytes of graphic and text overlay<br />

memory. TMS34020 GSP program code is stored in on-board DRAM<br />

memory, expandable to a maximum of 32 megabytes. GSP memory can also<br />

be used to store and process image data. TMS320C40 DSP program code is<br />

stored in 128 kbyte of 0 wait-state SRAM memory while operating on DRAM<br />

memory frame buffer which can be expanded to a maximum of 32 Mbytes.<br />

1.8.3 16 BIT <strong>FRAME</strong> BUFFER<br />

Coreco Inc., General Overview Page 1-5

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