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THE OCULUS-F/64 FRAME GRABBER User's Manual

THE OCULUS-F/64 FRAME GRABBER User's Manual

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A.1 <strong>OCULUS</strong>-F/<strong>64</strong> CONFIGURATIONS<br />

Oculus F/<strong>64</strong> Acquisition, processing and display with 8 bit frame buffer<br />

Oculus F/<strong>64</strong>-DSP Acquisition, processing, display with 8 bit frame buffer and<br />

high performance DSP<br />

Oculus F/<strong>64</strong>-DSP16 High performance imaging board with DSP and 16 bit<br />

frame buffer<br />

A.2 ACQUISITION<br />

Digitization rate (no IP-Engine<br />

operations)<br />

Digitization rate (with IP-Engine<br />

operations)<br />

F/<strong>64</strong> F/<strong>64</strong>-DSP F/<strong>64</strong>-DSP16<br />

40 MHz 40 MHz 40 Mhz (8 or<br />

16 bit data)<br />

20 MHz 40 MHz 20 Mhz (16<br />

bit data)<br />

Digitization accuracy 8 bits 8 bits 10 bits<br />

Digital input 8 bits 8 bits 12 bits<br />

Input look-up tables 32 x 256<br />

entry<br />

Maximum acquisition resolution 4k x 4k<br />

w/ optional<br />

memory<br />

A.3 SYNCHRONIZATION<br />

Applies to all Oculus-F/<strong>64</strong> Products<br />

32 x 256<br />

entry<br />

32 x 256,<br />

8 x 1024<br />

2 x 4096<br />

4k x 4k 4k x 4k<br />

Pixel clock range 510 kHz to 40 MHz, increments of about 10 kHz<br />

Pixel clock jitter 1/6th pixel worst case<br />

Input signals Hsync, Vsync, trigger, pixel clock, control<br />

Output signals Hsync, Vsync, trigger, pixel clock, control<br />

Coreco Inc., Apendix A <strong>OCULUS</strong>-F/<strong>64</strong> Specifications Page 5-3

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